[Help] Map Problem

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Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

[Help] Map Problem

Post by Desertfox »

The map im working on is 'confidential' it is a 'scale 4' I spawn in and I can run around but in about 5 seconds I start to 'bleed'
Last edited by Desertfox on 2007-04-10 20:44, edited 1 time in total.
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

You placed your spawn points off the edge of the map probably. Did you mess with the combat zones?
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

open the gameplay.con in the editor folder adn go to the bottom...likely the editor has double saved your combat zone.....you will see the combat zone coordinates occur twice..delete one set adn everything will be hunky dory

copy and paste these into each gameplay.con for the 16/32/64 player if you have them...
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

What Taxi said. Great, now RFAD knows about the map.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

'[R-DEV wrote:IronTaxi']open the gameplay.con in the editor folder adn go to the bottom...likely the editor has double saved your combat zone.....you will see the combat zone coordinates occur twice..delete one set adn everything will be hunky dory

copy and paste these into each gameplay.con for the 16/32/64 player if you have them...
I have not set the combat areas, this hasnt happened in any other map. Do you mean the gameplayobjects.con? If so I dont see anything about combat area in it :(
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Cherni
Posts: 1308
Joined: 2006-08-19 23:23

Post by Cherni »

double post.............SPAM!
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

So I set the combat areas manually but then my spawnpoints disspear. So I go into the editor and move them and I load it back up and the combat area is not there but my spawnpoints are :/
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WNxLT7
Posts: 351
Joined: 2007-03-27 13:59

Post by WNxLT7 »

its just that time of the month i guess?
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

This might help:

http://realitymod.com/forum/t13937-tuto ... cspan.html

This will help:

http://bfeditor.org/forums/

:)
'[R-MOD wrote:Griffon2-6']What Taxi said. Great, now RFAD knows about the map.
eh?! What has RFAD got to do with anything?! :shock:
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Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

So I went in and I set them via the editor so now I have combat areas and spawnpoints. I found a post by rhino on the forums that explains why it was doing that.

"The combat zone you put down will override the defult combat zone, which is a 2km by 2km around the center of the map. After you do that, you will be able to go to all the corners of your map, untill you hit your own combat zone"

But now my problem is, the flag is USMC but the objects that are linked to the flag are mec? :(
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Change the team vehicle spawns to the opposite.

Like team 1 and team 2, just change them around. ;)
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