Replacement classes?
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Maxfragg
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Dyer |3-5|
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Gaz
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we have added a passworded Dev kit as a requestable. You will know when someone is using that kit, believe me.
"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
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A-10Warthog
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^^^ and its 1 hell of a kit ill tell u what... its like me and chuck norris went shooting together and made that kit 
why does something allways have to replace a kit?Bob_Marley wrote:OK... what will occupy thier slots on the kit selection screen? With the removal of APERS rifleman and R-AT from the 4 core factions and RPG gunner an Policeman from Insurgents, what will be there on the selection screen.
Also, what will take over the Policemans role as an ammo supplier?
A-10, EX PR Tester, Moderator, Public Relations.
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from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
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Hides-His-Eyes
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El_Vikingo
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Master Shake
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Dev's please chime in,More options during the class selection?
I was just wondering if the "unlock select" option when you choose your class could be employed to make 2 variants for each class with a subtle change in the classes kit.
Such as.......
Default Spec-op's- has SLAM.
Optional Spec-op's- sub grappling hook for SLAM.
Default Rifleman- has ammo resupply bag.
Optional Rifleman- has binoculars instead of resupply bag.
Grenadier.....well thats changing.
You get the idea,.....just wondering if this was possible.
It might help customize your options on the battlefield a bit more depending on your mission and give the game a little more unpredictability. What I mean is if you see a guy with Binoculars you know he is one of 2 guys but if it's an option to take more binoculars (esspecially on the new larger maps coming) you will really have to be more cautious with your approach.
With the new larger maps it might just be nice to give most of the classes the option to take binoculars at the price of smoke grenades or something else?
Just an idea, originally I would have liked to see a few diffrent weapons options and or varients but that can be dangerous ground.
Just throwing it out there.......please no flaming
Such as.......
Default Spec-op's- has SLAM.
Optional Spec-op's- sub grappling hook for SLAM.
Default Rifleman- has ammo resupply bag.
Optional Rifleman- has binoculars instead of resupply bag.
Grenadier.....well thats changing.
You get the idea,.....just wondering if this was possible.
It might help customize your options on the battlefield a bit more depending on your mission and give the game a little more unpredictability. What I mean is if you see a guy with Binoculars you know he is one of 2 guys but if it's an option to take more binoculars (esspecially on the new larger maps coming) you will really have to be more cautious with your approach.
With the new larger maps it might just be nice to give most of the classes the option to take binoculars at the price of smoke grenades or something else?
Just an idea, originally I would have liked to see a few diffrent weapons options and or varients but that can be dangerous ground.
Just throwing it out there.......please no flaming
It's hard to be humble when your as great as I am....
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Hides-His-Eyes
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paco
- Posts: 218
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Some ideas..
Coward class - closes eyes every time you fire. Black screen and then the eye lid animation as you open your eyes..slowly. If you sprint, you drop your weapon.
The obese funny guy - tells bad jokes no matter what button you press. Sprinting is disabled for this guy, or you can sprint, but get permanent blurry vision and die after a while from a complete cardiac collapse.
Training class - you get blanks for safety reasons. Apart from dying when you get hit, you have to listen to an annoying beeping sound for 30s. Your clan could force you to use this class until they think you're ready for the real deal.
Lost shepherd (insurgents) - accompanied by hundreds of sheep on the main streets of Basrah. Walks really slow with a cain, talking jibberish. USMC can not drive over the sheep. Good for diverting APCs and tanks.
Coward class - closes eyes every time you fire. Black screen and then the eye lid animation as you open your eyes..slowly. If you sprint, you drop your weapon.
The obese funny guy - tells bad jokes no matter what button you press. Sprinting is disabled for this guy, or you can sprint, but get permanent blurry vision and die after a while from a complete cardiac collapse.
Training class - you get blanks for safety reasons. Apart from dying when you get hit, you have to listen to an annoying beeping sound for 30s. Your clan could force you to use this class until they think you're ready for the real deal.
Lost shepherd (insurgents) - accompanied by hundreds of sheep on the main streets of Basrah. Walks really slow with a cain, talking jibberish. USMC can not drive over the sheep. Good for diverting APCs and tanks.
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bosco_
- Retired PR Developer
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paco wrote:Some ideas..
Coward class - closes eyes every time you fire. Black screen and then the eye lid animation as you open your eyes..slowly. If you sprint, you drop your weapon.
The obese funny guy - tells bad jokes no matter what button you press. Sprinting is disabled for this guy, or you can sprint, but get permanent blurry vision and die after a while from a complete cardiac collapse.
Training class - you get blanks for safety reasons. Apart from dying when you get hit, you have to listen to an annoying beeping sound for 30s. Your clan could force you to use this class until they think you're ready for the real deal.
Lost shepherd (insurgents) - accompanied by hundreds of sheep on the main streets of Basrah. Walks really slow with a cain, talking jibberish. USMC can not drive over the sheep. Good for diverting APCs and tanks.

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Expendable Grunt
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Hides-His-Eyes
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paco wrote:Some ideas..
Coward class - closes eyes every time you fire. Black screen and then the eye lid animation as you open your eyes..slowly. If you sprint, you drop your weapon.
The obese funny guy - tells bad jokes no matter what button you press. Sprinting is disabled for this guy, or you can sprint, but get permanent blurry vision and die after a while from a complete cardiac collapse.
Training class - you get blanks for safety reasons. Apart from dying when you get hit, you have to listen to an annoying beeping sound for 30s. Your clan could force you to use this class until they think you're ready for the real deal.
Lost shepherd (insurgents) - accompanied by hundreds of sheep on the main streets of Basrah. Walks really slow with a cain, talking jibberish. USMC can not drive over the sheep. Good for diverting APCs and tanks.
The shepherd class i would so totally play EVERY TIME
The third "never again" in a hundred years
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Rambo Hunter
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Hides-His-Eyes
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Expendable Grunt
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Rambo Hunter
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lunchbox311
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Fishw0rk wrote:Viper is right. .6 will only have 1 class per faction, all other kits will be limited. The 1 class will be called "Delta Force Operator" and his kit loadout will be:
1. Light AT
2. SAW LMG
3. Rifle
4. Grenade (Frag)
5. Grenade (Tear gas + smoke combo)
6. SOFLAM (For calling in nuclear airstrike)
7. Golden PP7
8. Field dressing
9. Deployable trebuchet
Sorry if I leaked too much info Devs. Feel free to delete this post.
Lol... I would sig that if it did not make my sig too long
Everything should have the measurements of: Awesome X Kickass
in game name is lunchbox311
xfire is lunchbox311







