This is a clear and simple issue...RnG is what it is because its DAMN effective in game. If you are not RnG in basrah or other city areas...then you are at a disadvantage. I will eventually fly around a corner full auto, sidesteping like Joh Travolta in Saturday Night fever at 30Mph and waste you in your excellent defensive position. Even if I dont kill you, you'll have a tough time killing me as I fly by guns blazing. Now my KDR is about 2-1...3-1 on a good map..less on a bad one. I've played a lot with a 50-80 ping and know the game. Things that make RnG work.
1-Getting hit doesn't effect you, can still run sideways and blast away with same accuracy/vision.
2-Ironsites lift instantly after sprinting/proning
3-You can run sideways very quickly whilst blazing away on full-auto with little reduction in accuracy.
4-Sprinting with 40 pounds of clanky gear and boots still renders you silent, perfectly accurate, its like "PR-Ninja Gaiden". Go play some paint ball and then tell me you dont hear anyone sprinting 4 feet from you with ONLY jeans on...I'm not talking about "OHH what about when a tank is near you"...no in PR there are plenty of silent moments.
5-The guy moving with a RIFLE is way more lethal in close quarters than the guy sitting in a defensive position. This is utter ****, this does NOT function like it does IRL...as it is now, the stationary guy is by FAR at a disadvantage in a street battle.
IRL the guy flying around would be dead because he sounds like a cow (in general), is running thus has SHIIITEY accuracy and can't handle fullauto worth a dam, and would fall on his *** running sideways for half a mile shooting full-auto with AK (exaggeration for a point). Right now I run like a silent ninja and jump 3-4 guys wasting them easily while high steping right through all of them like TO on a touchdown dance with a full auto-AK....ULTIMATE Gheyness. You can do it anywhere there is structure...if you aren't, then you are waiting to get shot by someone who is.
If you play CQB JUST like you do in HALO or whatever...then you will improve your KDR because there is NO penalty for doing it...even if someone sees you, then you dart out of the way. With all of the new "Metaphors" for realism, it REALLY bothers me that no dev's even comment on this...maybe the sound guy but none of them that are doing anything gameplay wise. Bring up a map issue and 5 dev's jump you...bring up the #1 issue...and silence. I know I'm being a jerk, and I love PR to death...just feeling a little jaded...like no one wants to talk about the stuff that really matters.
I know "hardcoded"....thats nonsense...come up with a metaphor dangit...then gameplay will change...get rid of the straffing speed...no one runs sideways IRL for more than 5 ft, take the lesser of two evils and fix the garbage. Increase the bullet spread on full-auto hip shooting...find a flippin animator for the guns please so we can rid the PR world of Proners, theres a big world out there. I dont care about everything else...its all trivial compared to the gameplay. Gameplay >content. Saying "hardcoded" is a joke...we are now using "metaphors" amist other things to adjust the gameplay into a more realistic expereince, so lets find some creative out of the box solutions.
Yes some of these will come with some sacrifices in one area to more greatly benifit the game as a whole, but thats fine. I know this is a rant, and so be it...I enjoy the game alot, I support the devs and completely appreciate the work they do for free...one complaint isn't so bad

here's to 0.6!