What? No Muttrah? (Really Upset)

General discussion of the Project Reality: BF2 modification.
Threedroogs
Posts: 404
Joined: 2006-07-20 00:38

Post by Threedroogs »

hell yeah! glad to see v2 of this map. i cant wait to see it optimized for rally points and bunkers/firebases. the commander placed AA should also make things MUCH more interesting.

keep up the good work!
Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!

http://www.youtube.com/watch?v=x3-E3xuQtqI
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

=Romagnolo= wrote:http://www.edwebproject.org/oman-dubai/ ... mosque.jpg



WOW, you guys are amazing !

you should see the amount of refrence pics i have stashed up of muttrah :p

EDIT: infact 261 pics sofar hehe :D
Image
Fat Zombie
Posts: 54
Joined: 2007-03-28 20:44

Post by Fat Zombie »

Well... Darn it if that isn't the most awesome WIP map I have seen.

I trust that the MEC and co. will have more vehicles to get around more easily? The current Muttrah is big enough to walk around, THAT thing will need more than a couple of forklifts.

It will need forklifts, though. Boy howdy.
: :d akkus dakkus et blastium::
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

ohhh yes, going to stay a MEC vs USMC map as its continuing from the Gulf of Oman setting (as muttrah/muscat is the captial of oman) and im also considering tanks and jets for the map aswell :D

map is 2x the size as the old muttrah, same size as Al Basrah (1024x2, ie 2km x 2km) so vehicles will be a much bigger part of the map, but its still going to be focoused around the good old infantry and choppers still :D
Image
Fat Zombie
Posts: 54
Joined: 2007-03-28 20:44

Post by Fat Zombie »

Make an Insurgents version too, please. I wish to throw stones at USMC soldiers. :D
: :d akkus dakkus et blastium::
101 bassdrive
Posts: 514
Joined: 2007-02-20 15:04

Post by 101 bassdrive »

Rhino, as I saw those WIP pics I went wooaah as if Ive just entered wonkas chocolate factory.
a real curved bay! curved streets! new statics!
and the additional info that some vehicles and even jets will be implented but still focused on choppers.. marvelous!
muaah :D
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

oh ye, thanks to matt.b for the curved sea wall statics etc :D
Image
Army Musician
Posts: 1040
Joined: 2006-03-10 23:10

Post by Army Musician »

I know how they do it. Get it to look, fairly real. GOOGLE EARTH!!!
Image
.:iGi:.BLACKWIRE
Posts: 425
Joined: 2007-04-26 12:57

Post by .:iGi:.BLACKWIRE »

Can we blow up the mosque tower and it have it collapse to screams of 'HUUURAAH' please!?
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Army Musician wrote:I know how they do it. Get it to look, fairly real. GOOGLE EARTH!!!
unless anything has changed with google earth the last time I looked, the spot of muttrah is really, really low rez and you can only just make out the coast.

EDIT: infact here is muttrah, you can make out the outline of the harbour. if you zoom in any more you will not get any image atall, same with normal google earth :p
http://maps.google.co.uk/maps?q=rhinora ... &z=13&om=1
BLACKWIRE wrote:Can we blow up the mosque tower and it have it collapse to screams of 'HUUURAAH' please!?
we did think about that, but that crates lots of problems as you cant destory ladders etc so you would have ladders just floating around where the tower was etc :p
Last edited by Rhino on 2007-05-08 22:32, edited 1 time in total.
Image
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

Image
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Image
system
Posts: 231
Joined: 2007-03-17 01:24

Post by system »

Ecko wrote:It's far too arcady though, it's a constant zerg due too the map size, I've never seen any well co-ordinated team play on that map. It's great for LB practice though :P
Haha who needs LB practice? Easy stuff...
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Desertfox wrote:Cant you have a 'wreck' model?
put it this way, ladders in BF2 are pretty much hard coded. you cant even make them have a diffrent sound when climbing the metal sound is hard coded in, what EOD found out when they tried to make there wooden ladders, you cant attach them to ships or w/e as a child as where you started to climb the ladder, if the ship moved atall when you where on the ladder, you would get off at the top of where the ladder was when you started to climb it, by that time the ship could be afew 10m away, so unless we where going to use a really high poly stair case going up the tower it really cant be done...
Image
Ecko
Posts: 925
Joined: 2006-11-28 22:49

Post by Ecko »

system wrote:Haha who needs LB practice? Easy stuff...
You do when your perfecting landing on a dime at high speeds :P
Image
AKA Ecko1987
Beep-Beep-Beep.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

more screens and info here on Muttrah v2 :D

http://www.RhinoRage.co.uk
Image
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

Image
Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

Rhino I hope you'll finish v2 Muttrah for 0.7 release :) The map idea ( assault by USMC air cavalry ) is brilliant , do not drop it please :(

p/s v2 looks 2x better then v1 :D
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Muttrah and Mutrah is the same city / place. Its also known as Muscat but muscat also includes the bit out of the way of the harbour, where muttrah is really just the harbour area where the map is based on. :)
Image
Post Reply

Return to “PR:BF2 General Discussion”