Future of PR?

General discussion of the Project Reality: BF2 modification.

what engine would you like to see PR go to?

UTIII
26
18%
Crysis
53
36%
ET:QW (might be doom 3? i dunno)
18
12%
Other
16
11%
None, bf2 rulez lol
35
24%
 
Total votes: 148

Brood
Posts: 227
Joined: 2005-04-07 10:23

Post by Brood »

Brood wrote:Crysis mod support is actually unbelievable. They have already shipped off Sandbox 2 to the keenest of the studios to give them a head start. Not only that, but they are in contact with the developers and are able to request features that would make modding easier for their project. They have really made this game moddable, I will be using it as a base to lead my first professional development team whilst I study game design, animation and business next year. (already have a diploma, but they seem to be worthless internationally)

On top of this there are videos all over the net released by crytek showing off the editor, they have a feature list and a mod developer list. Honest to god, if you think we know nothing about Crysis mod-wise then you fail at the internet.

Crytek is in charge of Crysis guys, EA have sweet fuck all to do with it (thank god).

I wouldn't say PR should go down that road though as they are mostly multiplayer. Go UE3.0, streaming technology allows for maps of almost endless size with a great deal of players online at once. The UE editor that has shipped with all the unreal games is also incredibly flexible, you can do some amazing things with it.

PR should use UE3.0, but that doesn't mean Crysis sucks, it just hasn't been optimized for multiplayer, regardless of what the devs keep telling us.
Did I get ignored, I mean, I'm not just talking out of my arse here. EA won't try and pull anything, EA are Crytek's *******, simple as that. They can't even pull funding because another publisher would be more than happy to scoop Crytek back up again.

Mod support for Crysis is, as I said, amazing. It is a real step forward.
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