What do you want to see in a Realism Mod?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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YoJimbO
Posts: 386
Joined: 2005-09-27 09:33

Post by YoJimbO »

I think it would be better if there was some sort of reloading animation when changing from Buckshot to Slug & vise versa, because at the moment it's as if the engineer gets out a new, preloaded shotgun every time you change ammo type.

Also, the AA defences on the US aircraft carrier need an ammo count display, assuming there's a limit.
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Stu007
Posts: 159
Joined: 2005-10-31 19:58

Post by Stu007 »

1. Proper reload animations. ie, if a round is still in the chamber, due to pre-empty reload, then the cocking handle shouldn't need to be pulled again. Obviously, there are exceptions like belt-fed M249s, and such.

2. An AH-64D Apache Longbow. Hell yes please :D

3. Challenger II Tanks. Even though i'm a huge fan of the M1A2 :D
spy
Posts: 1
Joined: 2005-11-01 05:40

The tanks

Post by spy »

Hi
I am a canadian soldier, and i am a member of an armored reconaissance regiment.

I wanna know if you have project to create more realistic tank.
like: 1 gunner 1driver and 1tank commander like every tank in the world.

there is also an error with the LAV-25(the canadian tank i use :) ) it was not supose to have any shooting trap on that LAV !

this is just some sugestion. if you push the realism far enough maybe you could be a refference simultator for the army. At Valcartier PQ we use a mod of operation Flashpoint but it sucks lol, but we could do the basic training with.

there is a realy good reference website http://www.globalsecurity.org/military/ ... index.html

sorry for my english. it's not my natal language :?
Last edited by spy on 2005-11-01 16:05, edited 1 time in total.
TheCollectar
Posts: 1
Joined: 2005-11-02 10:27

Post by TheCollectar »

Hey i´m new to these forums and first of all i´d like to compliment you on a great mod! Anyways, here are a couple of suggestions.

- Auto-Reload: I would like to see this removed. I know you can just uncheck it in the options, but i would like to see it removed from all players. There is nothing worse (maybe there is) than running out of ammo in a close quarters fire fight and it makes it a bit more hectic.

- Little Bird: Very cool addition, but since it has no counter measures, maybe it could fly a bit faster. Kinda feels like flying a small blackhawk ;) Also i would really like to have it added on Strike At Karkand (Blackhawk Down :D ).

- Hit Indicator: I really like that you have removed it, however I really like to know who i´ve killed. Maybe the "kill confirm" could be added with a delay so you could still be afraid that the guy is lurking around out there. Also this is an online game and nothings better than killing the same guy a couple of times in a row :)

- Name Indicators: I would like to see these completely removed. Maybe the only names visible would be your own squad because you "know" them.

That´s it for now, i´m sure i´ll have alot more suggestions later on.
Thank you for a great mod. Keep up the good work.
(BTW. I must admit that i havent read the entire thread, so please bear over with me if my suggestions have been put out there previously.)
PhiR
Posts: 75
Joined: 2005-10-31 13:12

Post by PhiR »

TheCollectar wrote: - Hit Indicator: I really like that you have removed it, however I really like to know who i´ve killed. Maybe the "kill confirm" could be added with a delay so you could still be afraid that the guy is lurking around out there. Also this is an online game and nothings better than killing the same guy a couple of times in a row :)

- Name Indicators: I would like to see these completely removed. Maybe the only names visible would be your own squad because you "know" them.
I'm against kill confirms because IRL you don't know if you killed the guy or not until you've seen his body. Maybe it would be possible to print the message only in the console so you can check afterwards ?

It agree with you on the indicators, but I think one should also know when one's squadmate is killed. You're supposed to be in contact with them after all.

Also the spotted and radio messages should be squad only. You would still hear someone saying the message if you are close.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

yeah a 'squadmember killed' message is a good idea.
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YoJimbO
Posts: 386
Joined: 2005-09-27 09:33

Post by YoJimbO »

TheCollectar wrote:- Little Bird: Very cool addition, but since it has no counter measures, maybe it could fly a bit faster. Kinda feels like flying a small blackhawk ;) Also i would really like to have it added on Strike At Karkand (Blackhawk Down :D ).
I think that putting it on Strike At Karkand would ruin the map, one of the best parts is trying to get into the city / trying to defend the city outskirts... Having a chopper just fly straight overhead would ruin the most tense moments, and it's quite a linear map, it was designed with a ground attack in mind.
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

if anything for that map, get rid of all vehicles except a few humvees for the US and maybe an LAV or two. then have the MEC be a dug in infantry force. makes for a better scenario than throwing in tanks and all those things.
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Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

Sorry i don't know if this has been mentioned before or not but why not include and oh-6 night fox (basically a Mh-6 with mounted miniguns instead of the benches on the side of the helicoppter). Also you could have all of the armerments of the OH-6 seeing as there are about ten ( if required i will post a list) and this would be a great idea for a little gunship of sorts. Keep the MH-6 though because that is one cool chopper
Last edited by Hitperson on 2005-11-09 18:51, edited 1 time in total.
defqon
Posts: 23
Joined: 2005-11-08 14:34

some stuff

Post by defqon »

1 things 1 realy nice mod on what i have se if have not play't it jet but im
downlouding it nouw what i like tu se is a AA and ghost recon style game
whit

new maps {city maps}

add ATC for Battlefield 2 http://www.foolishentertainment.com/ :-P

no friendly tags only youre team

no more respan whit team leader

1 person need tu pull down the flag and pull it back up
so that it wil be harder tu win a spawn point so there wil be
more team work

need some more blood in this game

new weapons like

XM8 :grin: :grin:
FN SCAR
F2000
M4 carbine M203 40mm

and some more stuff but im going tu play it first keep up the good work
Wild_Wokman
Posts: 27
Joined: 2005-11-11 18:25

Ideas

Post by Wild_Wokman »

The Mod looks great! Here are a few ideas that I have:

- Engineer able to lay / disarm antipersonal mines ....bouncing betties. The option of setting up more than just a few mines. These mines could be limited to a specific material type ie only in sand or dirt not concrete.
- all troops should be able to set booby traps with a grenade and some string.
- Camoflage does not seem to work well. It is very easy to see people laying still, especially at distance.
- Hearing loss: If someone gets a near miss explosion then their hearing is reduced by 80% and a ringing is heard.
- Bandages: Most soldiers carry at least one bandage that could slow the bleeding to prevent quick blood loss.
-Dead soldiers stay longer... 15 minutes. It would be cool if ammo and supplies could be taken from the dead. Not automatically, but with a search fucntion. It would be cool if the Specops or engineers could put booby traps on the dead as well.
Vehicle Damage - Tanks pop a tread if they get hit by AT or go thru bad terrain or over a car etc.
WallyJas
Posts: 296
Joined: 2005-11-01 10:07

Post by WallyJas »

I'm all for no respawn ..... if a player wants to live longer than 5 minutes, they'll change there gameplay. It also gets rid of the plebs playing ;)
WallyJas
Posts: 296
Joined: 2005-11-01 10:07

Post by WallyJas »

In AA you can run in one direction and look in another ..... in BF2 you can't you can only move in the direction you looking. I would like to see that changed.
WallyJas
Posts: 296
Joined: 2005-11-01 10:07

Post by WallyJas »

I am all for having better camflage. As a sniper in a yowi suit, you should be able to lie still in grass and no one see you.
Wild_Wokman wrote:The Mod looks great! Here are a few ideas that I have:

- Engineer able to lay / disarm antipersonal mines ....bouncing betties. The option of setting up more than just a few mines. These mines could be limited to a specific material type ie only in sand or dirt not concrete.
- all troops should be able to set booby traps with a grenade and some string.
- Camoflage does not seem to work well. It is very easy to see people laying still, especially at distance.
- Hearing loss: If someone gets a near miss explosion then their hearing is reduced by 80% and a ringing is heard.
- Bandages: Most soldiers carry at least one bandage that could slow the bleeding to prevent quick blood loss.
-Dead soldiers stay longer... 15 minutes. It would be cool if ammo and supplies could be taken from the dead. Not automatically, but with a search fucntion. It would be cool if the Specops or engineers could put booby traps on the dead as well.
Vehicle Damage - Tanks pop a tread if they get hit by AT or go thru bad terrain or over a car etc.
YoJimbO
Posts: 386
Joined: 2005-09-27 09:33

Post by YoJimbO »

Wild_Wokman wrote:- Engineer able to lay / disarm antipersonal mines ....bouncing betties. The option of setting up more than just a few mines. These mines could be limited to a specific material type ie only in sand or dirt not concrete.
I don't believe that mines should be limited to a specific material type, I just think that you should have the option of burying the mine if it's on sand or dirt/grass.
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

WallyJas wrote:I'm all for no respawn ..... if a player wants to live longer than 5 minutes, they'll change there gameplay. It also gets rid of the plebs playing ;)

this would cause rounds to be ended almost always through all the players of one team being killed, not very much strategy (or strategery, as some are fond of calling it) would be needed and in smaller games it would become more CSish than DODish, and i think the later, en masse, is where bf games and mods should aim to be related to.
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gnwbumblino
Posts: 85
Joined: 2005-08-22 11:35

Post by gnwbumblino »

Be interesting to hear from the DEV team how many of the recent suggestions are possible / are in the the full PR mod!

Dev's????

I'm afraid that the Mod support for BF2 wont go as far as being able to develop new functionality like 'hide mines' or 'detailed vehicle damage'...

If it's anything like BF42... apart from slightly different gameplay styles (more realistic weapon damage/removing standard features) it will be impossible to make a proper full conversion.

Someone tell me I'm wrong, please!!!!!!!!!!!!!!
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Wild_Wokman
Posts: 27
Joined: 2005-11-11 18:25

Post by Wild_Wokman »

MK77 Fire Bombs for the JETS! Burn Baby BURN!

I would like to see different rounds for the Grenade Launchers like WP, HE, CS......
USAF-Marshall
Posts: 153
Joined: 2005-11-15 04:52

Post by USAF-Marshall »

I would love to see the CH-53 Super Stallions on every map for Americans :) That would be awesome!


Ooohhh and blood. Nothing makes war more real than watching blood spray out of someone head when you hit them with the good old sniper rifle.... heck, and the M82ELR .50 caliber sniper rifle
BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

The blood is already in PRMM.02

As for how many of the suggestions will make it to the full mod or are even possible to make with the engine...
Sorry but that's classified for now! :p
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... yet ...
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