Project Reality v0.6 Update - March 22

Project Reality announcements and development highlights.
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Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

OkitaMakoto wrote:whoever just asked if its open or closed...
go here?
just read back like...3 posts...
open beta
download it
test it
give feedback
theres also a bittorrent out there, thats how the first people got it, if anyone is still sharing it...

at least... it WAS open beta...

***edit***
worried that sounded ticked off or something. as far as i know its still open beta... it was a few weeks ago and should be... but im not in the know...
i do know that people are still playing the .6 open beta... so im gonna go with it still being open and running.
<3
Okita
I ask because i didn't see a main page news post on it, and I don't know when we're still in .6s what the difference between "open beta" and "0.600" is...
The third "never again" in a hundred years
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Hides-His-Eyes wrote:I ask because i didn't see a main page news post on it, and I don't know when we're still in .6s what the difference between "open beta" and "0.600" is...
Sorry if I sounded like an ***, that wasn't my intention.
:)
im sure youll see banners, confetti, and beer spilled all over the project reality homepage when it becomes the full-fledged .6 goodness that it will be.
Kruder
Posts: 803
Joined: 2007-04-05 10:26

Post by Kruder »

'[R-DEV wrote:Gaz']I think that's been brought up before in the past few weeks, and I think the answer was that it was an engine limitation that we couldn't get around :(
Ouch that is bad.

How about rearming and repairing aircraft bf2 style,with slow passes over airfield,f.e you have to fly 3(or more) times to fully rearm 6(or more) times to fully repair or something like that.

That will also prevent baserapers from destroying the plane.

And since planes are faster and have a larger turn radius all this process will take about same time as land&rearm&repair&take off process of v0.5-which was about 2 minutes max without taxing the plane.

Not to mention we already have choppers that being rearmed and repaired while hovering above helipad.
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

Kruder wrote:Ouch that is bad.

How about rearming and repairing aircraft bf2 style,with slow passes over airfield,f.e you have to fly 3(or more) times to fully rearm 6(or more) times to fully repair or something like that.

That will also prevent baserapers from destroying the plane.

And since planes are faster and have a larger turn radius all this process will take about same time as land&rearm&repair&take off process of v0.5-which was about 2 minutes max without taxing the plane.

Not to mention we already have choppers that being rearmed and repaired while hovering above helipad.
I believe that was exactly what they were trying to get rid of.
The third "never again" in a hundred years
rough77
Posts: 154
Joined: 2007-06-02 17:26

Post by rough77 »

thx 4 your superb work, we all appreciate that :-)
Kruder
Posts: 803
Joined: 2007-04-05 10:26

Post by Kruder »

Hides-His-Eyes wrote:I believe that was exactly what they were trying to get rid of.
In bf2 you rearm and repair chopper in 10 secs while hovering.

In PR you rearm and repair chopper in 60 secs while hovering.

In bf2 you make two passes(iirc) and you are fully rearmed(20 seconds?)

I suggest flying over airfield a few times to fully rearm.(will take more than a minute in PR)


The point is delaying rearm process and keeping playability...not trying to be a flight sim.
Wiking74
Posts: 34
Joined: 2007-02-03 14:55

Post by Wiking74 »

Kruder wrote:In bf2 you rearm and repair chopper in 10 secs while hovering.

In PR you rearm and repair chopper in 60 secs while hovering.

In bf2 you make two passes(iirc) and you are fully rearmed(20 seconds?)

I suggest flying over airfield a few times to fully rearm.(will take more than a minute in PR)


The point is delaying rearm process and keeping playability...not trying to be a flight sim.


Plz no flybys thats so not in the PRM spirit.
[T&T]Wiking74
Tactics and Teamwork
Kruder
Posts: 803
Joined: 2007-04-05 10:26

Post by Kruder »

So you propose a plane taking off and not managing to land is more realistic than allowing to rearm them like choppers already do in PR.
Wiking74
Posts: 34
Joined: 2007-02-03 14:55

Post by Wiking74 »

Kruder wrote:So you propose a plane taking off and not managing to land is more realistic than allowing to rearm them like choppers already do in PR.


In the case with the planes just make the throttle more effective in the reverse or just make the runway longer.
[T&T]Wiking74
Tactics and Teamwork
Kruder
Posts: 803
Joined: 2007-04-05 10:26

Post by Kruder »

You ahve to read a few pages back :)
Kruder wrote:
you have to cut throttle for 40-45 seconds maybe more to descend to landing speed and still try to land on an airfield almost 5 maybe 7 times shorter then real airfields ,with a plane having exact same speed of a real plane besides you dont have airbrakes or you cant slow down plane by a sharp horizontal turn and you dont have gear brakes or a parachute attached to your plane.

'[R-DEV wrote:Gaz']I think that's been brought up before in the past few weeks, and I think the answer was that it was an engine limitation that we couldn't get around :(
So effective reverse speed is not an option,longer airfields are time consuming and needs remake of maps and airfields must be at least 3 or 4 times longer than the current ones.

That is a lot of work i think but changing a few lines of code is a lot simpler and effective.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

but what lines of code? i dont want guys to fly over and rearm.... then theyd always be over you dropping bombs, they NEED to land. i think it should be end of story... especially since they just changed it...
<3
Okita
THE_BIG_ADDY
Posts: 53
Joined: 2007-03-03 12:56

Post by THE_BIG_ADDY »

hmmm i think there have to be a training map ! to learn fly and something like that !!!
it have to look like an american trainingscamp :)
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[UKE]Vern
Posts: 54
Joined: 2006-05-29 21:57

Post by [UKE]Vern »

Ive played on Thors brigade as pilot and had a player stay at the airbase with engineers kit The fella stayed there all through the map and repaired aircraft as they returned ,This was more like it and i think the way forward in developing the Reality factor in this mod for aircraft,Practice of the landings in the A10 was needed but in the end far more realistic
Kruder
Posts: 803
Joined: 2007-04-05 10:26

Post by Kruder »

I didnt know thors had a v.06 server running,maybe you talk about v.05 planes Vern?
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

Anyone else find the .6 kinetic is much slower and more careful than .5?

PLaying a round of jalabal al burg or whatever it's called, there was some really cool firefights, like we were being held behind this mountain by a marksman and we tried to sendd ours up but coudn't get him then we sent in an APC and took him out and started to go over and then they took our APC out and we had to push forward without it and it was just not like 0.5 where they'd've been grenadier spamming us and had unlimited RPGs to take out our APCs
The third "never again" in a hundred years
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Post by Michael_Denmark »

Not sure if this is the right thread, but ill try anyqway.

Steel Thunder, did that map make it for 0.6?
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

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We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
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