Strategist wrote:There should definitely be an option to take the scope off the rifles like you suggest. That is in fact a very, very good idea as right now, the Rifleman is in fact worse in some CQB situations than the engineer and medic - and that is just wrong.
Option for Riflemen to take off scope
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Apheirox
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Option for Riflemen to take off scope
ArmedDrunk&Angry made a great suggestion over here: http://realitymod.com/forum/t23445-blur ... focus.html . I thought it deserved its own thread so it gets seen.
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ArmedDrunk&Angry
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I keep seeing a quote in someone's sig that says" I still think my idea of a cheap Indian animator has merit"....... perhaps a third party effort along those lines ?
I would donate.
I would donate.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
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Apheirox
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Like I already made a post about I would be overjoyed to put some gold on the table if it could improve PR - or even just as a beginning attempt to say 'thanks' to the makers of this great mod! Even so, I would be happy just to have this option. There does not have to be an animation. Just make it like the heavy AT: After switching from scoped version to sights or back there is an X second delay before you can fire.
Last edited by Apheirox on 2007-06-29 15:27, edited 1 time in total.
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daranz
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What, you mean remove the scope in the middle of a battlefield?
I don't think you're supposed to do that. I'd think you'd have problems with keeping it aligned if you wanted to put it back on.
I seriously don't feel that I'm at an disadvantage with the new scopes while in CQB - I don't go clearing rooms with sights up anyway.
I don't think you're supposed to do that. I'd think you'd have problems with keeping it aligned if you wanted to put it back on.
I seriously don't feel that I'm at an disadvantage with the new scopes while in CQB - I don't go clearing rooms with sights up anyway.

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Bob_Marley
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Having it "removeable" is silly. You don't take sights off or put them on in combat, because the ones you take off loose their zero, and you'd have to zero the new ones once you put them on. And thats not practical.
Add the option to spawn with a scoped or ironsighted rifle for the rifleman, but make it so once the choice has been made its permanent until you respawn (or nick someone else's kit
)
Add the option to spawn with a scoped or ironsighted rifle for the rifleman, but make it so once the choice has been made its permanent until you respawn (or nick someone else's kit
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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ArmedDrunk&Angry
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Long Bow
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Skullening.Chris
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Bob_Marley
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Depends on the sight/mount.ArmedDrunk&Angry wrote:But can't you use the iron sights and the scope...IRL ?
Some sights, like the ACOG and SUSAT have backup ironsights on top of the scope (though they're rather poor, they're only intended to be use if something breaks the main scope, IIRC), while some mounts allow you to use the ironsights on the weapon.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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Eyre
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Seems like this could present problems with your ammo supply. Having a rifle + two types of grenade launcher ammunition is different than having 2 rifles + 1 type of rifle ammunition. As a grenadier, you have rifle clips, explosive rounds, and smoke rounds. Wouldn't having 2 rifles, one scoped and one iron sighted, mean you would have to have two different sets of rifle mags?Skullening.Chris wrote:Why not just make it the #4 slot, like the nade launcher on the Grenadier rifle?
It'll have that stupid "pulling out your rifle again" animation, but eh, we're all used to it by now.
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ReaperMAC
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Perhaps we can make it similar to the Sniper Rifle where you have to double right click to get the better zoom. So the first right click would be the regular ironsight and the second right click would zoom in to where it is now. Not sure if that is realistic though....

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.:iGi:. Eggenberg4Ever
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Is it really worth the effort though?
There's surely more pressing gameplay issues that need addressed.
There's surely more pressing gameplay issues that need addressed.
Last edited by .:iGi:. Eggenberg4Ever on 2007-06-29 17:31, edited 1 time in total.

What's French for deja vu?
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El_Vikingo
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ArmedDrunk&Angry
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LekyIRL
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lolArmedDrunk&Angry wrote:but.....gimme gimme
i want
I think you should have the option to spawn with/without scope, as someone mentioned earlier, although I guess people would complain when they spawn with ironsights and then get in a long range fight and want a scope
[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*




