It's worth my $50. As long as you give regular updates with new content and fixes, pretty much everyone will be happy. A new map every month, a new gun every 2, a new vehicle every 4.solodude23 wrote:I'd pay $100 without a doubt.![]()
Whole new game
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=UKHC=Neoteknix
- Posts: 145
- Joined: 2007-06-16 16:47
i kinda meant when they where done making it ... lolmammikoura wrote:except that there is no way they would make a ready game in a year. This mod has been under developement for over a year, and the official 0.6 isn't even released yet. Not to mention that they had quite a lot of stuff ready for them in the beginning.
It takes time to make games. Even more time to make great games.
But who knows, if they get the ball rolling a big games company could assign other developers to help them.
the only thing you guys have to watch out for is getting ripped off, ideas are so easily stolen these days - i really do think you Devs should apply for Copyrright on any really good ideas you have - That way games developers will be all over you to allow them to use it.
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Each or total?solodude23 wrote:OK, so far we have promised you DEV's $200!!!!! So how about it?![]()

PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
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Control the Media, Control the Mind.
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arneboe
- Posts: 164
- Joined: 2007-03-31 23:53
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
Check out CrystalSpace 3d.
http://www.crystalspace3d.org/main/Main_Page
Have not had a chance to really look through the engine but it has some good reviews behind it on gamedev.
http://www.crystalspace3d.org/main/Main_Page
Have not had a chance to really look through the engine but it has some good reviews behind it on gamedev.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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TF6049
- Posts: 584
- Joined: 2007-03-29 03:24
Create the maps in G/3dsmax. Get a used, older version.Expendable Grunt wrote:Check out CrystalSpace 3d.
http://www.crystalspace3d.org/main/Main_Page
Have not had a chance to really look through the engine but it has some good reviews behind it on gamedev.
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TF6049
- Posts: 584
- Joined: 2007-03-29 03:24
Well, if you guys give them your resume, and offer to work for 10% profits then I bet someone will take the idea. Only if it's successful do they have to pay you. And, if EA offers, say No. You know what happened to the Desert Combat team...=UKHC=Neoteknix wrote:i kinda meant when they where done making it ... lol
But who knows, if they get the ball rolling a big games company could assign other developers to help them.
the only thing you guys have to watch out for is getting ripped off, ideas are so easily stolen these days - i really do think you Devs should apply for Copyrright on any really good ideas you have - That way games developers will be all over you to allow them to use it.
![]()
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DarkTalon
- Posts: 711
- Joined: 2007-03-22 00:17
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Doc
- Posts: 322
- Joined: 2006-02-19 04:03
Yeah, after BF2 was released they disbanded from EA andTF6049 wrote:And, if EA offers, say No. You know what happened to the Desert Combat team...
created a new company that is developing Frontlines: Fuel of War.
The most cost-effective route to develop Project Reality as a
stand-alone game will require the creation of an engine on
our (Read: the coders') own. Of course, even this can be
costly. If they don't have the knowledge required, books and
training can be expensive. Then there is the amount of free
time available.
Assume they only have four hours of free time after work
to do what ever, such as family time. If they only write say,
100 lines each on a good day, then we could see a mediocre
engine in maybe a decade or two, assuming that the profound
Eggman Thursday Drinking Principle (ETDP) doesn't come
into play.
If it does, God help us all.
That's why, as I'm sure many others have said, let's just
stay with the current engine until the Devs are ready to
move on to a different one, or make any big changes such
as creating their very own tactical simulation.
Synopsis:
- The cheapest route would be to make our own engine.
- That route would still cost money.
- Sticking together as a Mod Community is best for now.

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KingofCamelot
- Retired PR Developer
- Posts: 2365
- Joined: 2006-01-07 18:17
Exactly. None of the coders on this team have the experience or know how to develop an entire game engine from scratch. Just isn't going to realistically happen outside of a few years of development.Doc wrote:The most cost-effective route to develop Project Reality as a
stand-alone game will require the creation of an engine on
our (Read: the coders') own. Of course, even this can be
costly. If they don't have the knowledge required, books and
training can be expensive. Then there is the amount of free
time available.
Ruthless Executioner of 280 SpamBots
Retired Lead Coder for Project Reality - 0.25 through 0.4
Retired Lead Coder for Project Reality - 0.25 through 0.4
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VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
To be honest BF2 engine is doing OK right now. The game is definitely a huge step from .5 to .6 in the right direction. I feel like BF2 stuff is in the past. The hardcoded issues of proning+insta-aiming are looking to be fixed by the new animator. Squad communications etc would be nice but TS is helping with that...so really, stuff is pretty damn cool from a game standpoint..plus we are getting new content all the time. I can't imagine whats going to be in on .7 RTS stuff....insane.
