We can all agree that a team is many times more effective if each squad specializes in one area; namely infantry, armour or air. It is also necessary that the team CO co-ordinates each of the different specialized squads because each specialization has its weaknesses and advantages but when they work as one, the effects of each of their weaknesses can be diminished significantly. However if the squads are not specialized in the first place, effective co-ordination between infantry, armour and air assets is incredibly difficult.
There has been and still is much discussion on how to encourage specialization among squads. However the fact that the squad system is hardcoded, makes more simple but effective changes impossible. I will leave such to your vast imaginations.
What you are actually reading this too see:
I have a cunning plan that might just force squads to specialize into different areas. This being possible through the kit limiting system.
The kit limiting system encourages players to join squads because it is the only way to be able to have access to many types equipment. While the limited locations at which such equipment can requested and the numerous valuable abilities it offers players all require players to think ahead if they are to get the equipment and use it effectively.
This places significantly greater responsibility on squads leaders to plan ahead and therefore this in general helps to ensure that squads are organized and utilize tactics to a reasonable level.
But presently all players in a squad can request all types of equipment. However this means more than often squads are operating both infantry and armour assets and possibly air assets all at the same time. A squad leader cannot identify all the different threats that each individual assets faces, provide orders on how avoid or engage them effectively. Therefore he cannot co-ordinate all the different types of specialized assets and therefore planning ahead is very difficult.
Squads must be specialize in infantry or armour or air assets if they are to be effectively utilized.
So why not force squads leaders to choose whether all their squad members have access to infantry or armour or air equipment and therefore what type of equipment the squad specializes in!
But for goodness sake man how the damn hell can …..
When Squad leaders go to request their SL kit they are given the choice of not 1 kit but a number of kits, for the below example it is 3. Each SL kit allows the squad leader to place a unique type of rally point that offers a limited number of different kits, with the types of kits being dependent on the type of SL kit the squad leader requested.
Here is an example:
Infantry squad leader kit
All standard infantry kits (SAW, L-AT, Gren.) and possibly 2 crewmen kits and 1 pilot kit can be requested from an Infantry rally (crewmen and pilot debatable though).
This SL kit has the standard infantry equipement the present SL kit has.
Armour squad leader kit.
5 crewmen kits can be requested from an Armour rally. However NO standard infantry kits or pilot kits can be requested.
This SL kit has the standard abilities and equipement that the present crewman kit has aswell.
Air squad leader kit.
5 pilot kits can be requested from an Air rally. However NO standard infantry kits or crewmen kits can be requested.
The SL kit has the standard abilities and equipement that the present pilot kit has aswell.
Connecting ****:
For each different SL kit there would have to be a different type of rally point and if possible (in future) a different model. The model could reflect the nature of the rally. Love to hear your ideas on that becuase i have only sucky ones.
The number of infantry squad leader kits would be significantly greater than the number of armour squad leaders kit and even greater than the number of Air squad leader kits. For example on a 64 player game with both armour and air assets, one team would have access to:
6 Infantry squad leader kits.
2 Armour squad leader kits.
1 Air squad leader kit.
This would prevent half the team waiting at the airfield for a plane or heli to spwn becuase only 6 out of the entire team would have access to pilot kits.
The same would also go for armour.
PResently limited kits can also be requested from many other objects and vehicles. Therefore the the inablity or ablity to requests certain kits in relation to the SL kit their squad leader must remain the same for any object or vehicles that kits can be requested at.
UNLESS *the squad leader kit can affect the kits squad members are allowed to auqire (quatermaster acutaly dishes it out or not) at objects and vehicles other than rallypoints another solution must be found.
I dont know what is harcoded or not and thereofore i am in a poor position to suggests solutions if * is not possible.
Closing comments:
It is complicated but i am sure that the result of more specialized squads that are therefore better organized and utalise asset specific tactics better would be something any sane PR man or women would pay dearly for!
As i said above, it does have some serious problems in ensuring it does what it possibliy could however alittle discussion and debate and hopefully, a few comments from the DEVs about what is possible and not will go along way to finding some solutions.





