Score System

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Metis-M
Posts: 107
Joined: 2007-01-25 23:58

Score System

Post by Metis-M »

Score system needs changes?!:
At the end of the round, players will be rewarded based upon their survival rating. The more enemies that were killed, and the less deaths you sustain, the higher your bonus. Victim bonuses vary according to the mode in which they died.

........................

- When a teammate scores a point, you will receive 25% of its point value.

- When a squad member scores a point, you will receive an additional 25% of its point value (50% total).
http://prguide.realitymod.com/index.php?title=Scoring

25% bonus should be taken away from squadmember, more bonus for better k/d and many kills, please.

People with k/d 1 to 9 are for sure not such important for team as people with k/d 11 to 3 or 15 to 4 and so on.

Staying as noob in a 6 men squad with good people is imho not your own skill.
- If you are in the vicinity of either your commander or squad leader, you will receive a 25% additional point bonus, and if you are in the vicinity of both, you will receive a 50% point bonus!
http://prguide.realitymod.com/index.php?title=Scoring

Is that additional or means the same i quoted before?
Flag Capture 16 Points
Neutralize Flag 8 Points
Flag Capture Assist 8 Points
Neutralize Assist 4 Points
Flag Defense 8 Points
http://prguide.realitymod.com/index.php?title=Scoring

Maybe:

Flag Capture 8 Points
Neutralize Flag 4 Points
Flag Capture Assist 4 Points
Neutralize Assist 2 Points
Flag Defense 2 Points


Taking flags its success of more people, some give you cover and shoot enemies away. Now camping at flag benefits much more, than cover ur team.
Cause you get 16 points ony for drive first to a flag, for such many points other people needs to kill 4 enemies.

Defending flag you can also on the way to it, with my suggestion people at flag killing enemy will get 2 point for defence and 4 for killing, now its 8 means 2 normal kills with now longer distances it should be changed too.

Destruction by the use of a remote controlled weapon. 12 points
http://prguide.realitymod.com/index.php?title=Scoring

What does it mean, destroying comander assets or what?
- Snipers receive bonuses based on the distance that the kill was made, with the specifics listed below:

50m = 50%
100m = 100%
150m = 150%
200m = 200%
250m = 250%
Note – Bonuses will continue to stack by 50% for every additional 50 meters added to the kill range.
Make lower to 25% for every additional 50 meters.





More points for take out tank or apc please, maybe 2 (or 4?) points more!
Bonsai
Posts: 377
Joined: 2006-11-10 13:39

Post by Bonsai »

What can you do with all these points?
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

Metis-M wrote: People with k/d 1 to 9 are for sure not such important for team as people with k/d 11 to 3 or 15 to 4 and so on.
Are they not? What about transport drivers ferrying supplies and repairs to tanks and APCs? What about a commander? What about the guy with the HAT kit who's only killed 5 guys, but each one of them has been a tank that's not had the chance to decimate his squadmates because he took it down within seconds of it turning up? What about the guy who's been carefully and slowly sat up in the hills with the AA kit keeping enemy blackhawks from moving further inland just by lighting up their lock-on threat every time they come near?

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Metis-M
Posts: 107
Joined: 2007-01-25 23:58

Post by Metis-M »

'[R-PUB wrote:Masaq']Are they not? What about transport drivers ferrying supplies and repairs to tanks and APCs? What about a commander?
Usually a driver repair the tank, the gunner guard, no need a guy who only run and repair.
Commander get his points if the team wins, he is not normal player.
For supplies and for repair u get points or not?
'[R-PUB wrote:Masaq']
What about the guy with the HAT kit who's only killed 5 guys, but each one of them has been a tank that's not had the chance to decimate his squadmates because he took it down within seconds of it turning up?
For that I suggested extra points for take out tanks/apcs.

'[R-PUB wrote:Masaq']
What about the guy who's been carefully and slowly sat up in the hills with the AA kit keeping enemy blackhawks from moving further inland just by lighting up their lock-on threat every time they come near?
If that guy would shoot them down, he would get his points!!!

If not, its something like, "what about that guy who shoot in the air to keep enemies away" .
If you take AA kit then please use it good and shoot some enemies down, then resupply.....
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

That page is outdated. I guess I will have to update it some day.
Dremell
Posts: 2
Joined: 2007-02-07 13:37

Post by Dremell »

Metis-M wrote:Score system needs changes?!:
At the end of the round, players will be rewarded based upon their survival rating. The more enemies that were killed, and the less deaths you sustain, the higher your bonus. Victim bonuses vary according to the mode in which they died.

........................

- When a teammate scores a point, you will receive 25% of its point value.

- When a squad member scores a point, you will receive an additional 25% of its point value (50% total).

http://prguide.realitymod.com/index.php?title=Scoring

25% bonus should be taken away from squadmember, more bonus for better k/d and many kills, please.


- I don't see any point to drop squad related bonuses since that keeps people who cares of their points near the squad leader and as part of the squad instead of lone-wolfing around a map.


People with k/d 1 to 9 are for sure not such important for team as people with k/d 11 to 3 or 15 to 4 and so on.

Staying as noob in a 6 men squad with good people is imho not your own skill.


- But what if that noob has been, instead of slaughtering opponents, a medic, reviving and healing people? Isn't that important for the team? Noobs can learn the meaning and jobs of different classes and the point of PR which is ,in my opinion, teamwork while being on a squad with good people.

- If you are in the vicinity of either your commander or squad leader, you will receive a 25% additional point bonus, and if you are in the vicinity of both, you will receive a 50% point bonus!
http://prguide.realitymod.com/index.php?title=Scoring

Is that additional or means the same i quoted before?


It's additional bonus. These are all the bonuses you can get:

- When a teammate scores a point, you will receive 25% of its point value.
- When a squad member scores a point, you will receive an additional 25% of its point value (50% total).
- If you are in the vicinity of either your commander or squad leader, you will receive a 25% additional point bonus, and if you are in the vicinity of both, you will receive a 50% point bonus!

So if you are near the squad leader and someone from your squad blows an APC up you'll get 25% of the points he got since he's part of your team, 25% of the points since he's part of your squad, 25% of the points since you are near your squad leader. So in total you'll get 75% of the amount of points he got for killing the APC. That's how I think it is. Someone correct me if I'm wrong.


Flag Capture 16 Points
Neutralize Flag 8 Points
Flag Capture Assist 8 Points
Neutralize Assist 4 Points
Flag Defense 8 Points
http://prguide.realitymod.com/index.php?title=Scoring

Maybe:
Flag Capture 8 Points
Neutralize Flag 4 Points
Flag Capture Assist 4 Points
Neutralize Assist 2 Points
Flag Defense 2 Points

Taking flags its success of more people, some give you cover and shoot enemies away. Now camping at flag benefits much more, than cover ur team.
Cause you get 16 points ony for drive first to a flag, for such many points other people needs to kill 4 enemies.

Defending flag you can also on the way to it, with my suggestion people at flag killing enemy will get 2 point for defence and 4 for killing, now its 8 means 2 normal kills with now longer distances it should be changed too.


- I couldn't figure out anything bad of the current system of flag capture/defend points but defence points should be equal to capture points since most people seem to forget the importance of defending a flag. I have seen countless of times the whole team rushing for one flag instead of couple squads staying back and defend.


http://prguide.realitymod.com/index.php?title=Scoring
Destruction by the use of a remote controlled weapon. 12 points
What does it mean, destroying comander assets or what?

- As far as I know it includes everything you kill from footsoldier to commander assets. So if you blow a tank with C4 you'll get 12 points more.
- Snipers receive bonuses based on the distance that the kill was made, with the specifics listed below:

50m = 50%
100m = 100%
150m = 150%
200m = 200%
250m = 250%
Note – Bonuses will continue to stack by 50% for every additional 50 meters added to the kill range.
Make lower to 25% for every additional 50 meters.


The bonus is fine imo. But does someone know if snipers get any points for spotting enemy vehicles etc? It would be very nice to get bonus from the intel you gather since it's important for a sniper to report what's happening.


More points for take out tank or apc please, maybe 2 (or 4?) points more!
As now there is a Vanilla season going on in PR it's more likely to encouter less teamwork on the servers than usually and as there are more lone-wolfing scorehunters around, the least effective way to prevent this from happening is giving even more bonuses for killing people. As in real life, the thing that matters the most is accomplishment of a mission. The killing is only a "side-product" of the incident. Soldiers are forced to kill only because they don't want to get themselves killed. They don't get much merit for killing, instead they'll get it from a job well done. Same goes in PR.
If we increase the bonuses gained by killing, the people who care of their points starts to just concentrate on the killing prosess instead of working as a team. And we also start to see other vanilla-like symtoms such as running to flagzone and nadespamming just to get the points. Also vehicles such as tanks are only being used for killing people hundreds of meters away instead of supporting the attacking squad with more close cover. And these can be seen happening already. Instead, we should give more bonuses of teamwork.

Hmm kinda long post but can't be helped :) . Ofcourse these all are just my opinions.
Metis-M
Posts: 107
Joined: 2007-01-25 23:58

Post by Metis-M »

Dremell wrote:As now there is a Vanilla season going on in PR it's more likely to encouter less teamwork on the servers than usually and as there are more lone-wolfing scorehunters around, the least effective way to prevent this from happening is giving even more bonuses for killing people. As in real life, the thing that matters the most is accomplishment of a mission. The killing is only a "side-product" of the incident. Soldiers are forced to kill only because they don't want to get themselves killed. They don't get much merit for killing, instead they'll get it from a job well done. Same goes in PR.
If we increase the bonuses gained by killing, the people who care of their points starts to just concentrate on the killing prosess instead of working as a team. And we also start to see other vanilla-like symtoms such as running to flagzone and nadespamming just to get the points. Also vehicles such as tanks are only being used for killing people hundreds of meters away instead of supporting the attacking squad with more close cover. And these can be seen happening already. Instead, we should give more bonuses of teamwork.

Hmm kinda long post but can't be helped :) . Ofcourse these all are just my opinions.

Working as team is for success---> less death more kills and taken flags.
If lonewolf manage it to be better than your team then please work on your team, but sharing points between squadmembers its imho something like statspadding.

That force players also be with other good players and avoid new or not so good players.


Score system should reperesent how important you was in that round and not how important were your squadmembers. I cant be happy with points i get not for my own work.


One expamle: one time i was AFK (can happen), then at the end of the round i could come back, a sniper was free i took it, i killed 2 enemies and was with 3/5 k/d number 2 in my team (server 64 players), i didnt really play that round teammates after me had 15-25 kills. As i saw this i thought wtf, other people working hard but score
system said i was second important for team, maybe i got points from squadmembers and that 2 long range kills.

I dont lie, its really true story
So i think, its something wrong with scores.



@[R-DEV]dbzao
For now it is not possible to read about this update at any ressource?
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

Points. *yawn*
nillazsuck
Posts: 79
Joined: 2007-05-17 18:42

Post by nillazsuck »

Someday I hope to get enough points to buy a new car.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

Hopefully v0.7 will have no scoreboard during the round except overall squad score.

Thats my one and only suggestion regarding score system...
Chubben
Posts: 118
Joined: 2007-01-22 08:57

Post by Chubben »

I for one would like to see everything reguarding scores removed from the mod, the point whores who roam around and think to much about thier score will drop the mod and we will hopefully only be the players left who like to play the mod as it should be played....
Image
Metis-M
Posts: 107
Joined: 2007-01-25 23:58

Post by Metis-M »

Chubben wrote:I for one would like to see everything reguarding scores removed from the mod, the point whores who roam around and think to much about thier score will drop the mod and we will hopefully only be the players left who like to play the mod as it should be played....
I like such people, hey Devs want the mod with score for now, i only ask them, do it really works good at all situations or maybe need adjust this, you want the mod other without any score so not as it should be played, so why you stay? :lol:
Post Reply

Return to “PR:BF2 Suggestions”