6 figure grid referances

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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

6 figure grid referances

Post by gazzthompson »

this must have been suggested before but i cant find it anywhere so, we need these bad boys !! for the bigger maps mainly
Ghostrider
Retired PR Developer
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Post by Ghostrider »

Can you please expand on your suggestion? A sentence barely makes for a good suggestion anyways.


-Ghost
Waliwalu
Posts: 36
Joined: 2007-04-16 17:59

Post by Waliwalu »

</google: "6 figure grid references">
Wikipedia wrote:Grid references define locations on maps using grid values. Grid lines on maps define the coordinate system, and are numbered to provide a unique reference to features.
Grid systems vary, but the most common is a square grid with grid lines numbered sequentially from the origin at the bottom left of the map. The grid numbers on the east-west (horizontal) axis are called Eastings, and the grid numbers on the north-south (vertical) axis are called Northings.
But I thought we already had that?
A.J.Sawyer
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Post by A.J.Sawyer »

You can guess the lines for a 6 fig, its not like it could be a game feature...

Unless you're on about something else.
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eddie
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Post by eddie »

We do.... 6 figure grid references is using a four figure grid reference map E.G. "05 67" Could become "054 679".

You do get that Gaz? There are no maps with 6 figures written on... you have to find the last digit per co-ordinate.

8 figure and 16 are done by FACs and pilots using computer for an accurate strike.
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WNxKenwayy
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Post by WNxKenwayy »

eddie wrote:We do.... 6 figure grid references is using a four figure grid reference map E.G. "05 67" Could become "054 679".

You do get that Gaz? There are no maps with 6 figures written on... you have to find the last digit per co-ordinate.

8 figure and 16 are done by FACs and pilots using computer for an accurate strike.
Lol 16 digit grid?

4 digit = 1000m accuracy
6 digit = 100m accuracy
8 digit = 10m accuracy
10 digit = 1 m accuracy
12 digit = 10 cm accuracy
14 digit = 1 cm accuracy
16 digit = 10 millimeter accuracy I think


Yeah...........The most common is a 6 digit grid for day to day stuff, 8 digit for fire effects, 10 digit for gps coordinates.
GeZe
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Post by GeZe »

10 millimetres is 1 cm
gazzthompson
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Post by gazzthompson »

sorry i should have been more clear, at the moment saying , for e.g D,6 , is like a km squared so is very vague when trying to show a location of a a RP or ammo cache i was thinking along the lines of this:

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as u can see for spotting the town a simple 4 figure or in case of bf2 2 figure (e.g d,6) is all well and good but showing a small object u need a more better way as show in the image with 6 figures, it also shows how the squares should o look like. is that better ?


eddie...... bugger it i cant be assed.
Artnez
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Joined: 2005-08-15 01:44

Post by Artnez »

Great idea, I like it a lot.

Seconded!
Chuc
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Post by Chuc »

Yeah, I also want proper grid references implemented into the map. Maybe you can have the eastings run from 00 to 10, and the northings run from 20-30? (just make them different)
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

gazzthompson wrote:sorry i should have been more clear, at the moment saying , for e.g D,6 , is like a km squared so is very vague when trying to show a location of a a RP or ammo cache i was thinking along the lines of this:

Image

as u can see for spotting the town a simple 4 figure or in case of bf2 2 figure (e.g d,6) is all well and good but showing a small object u need a more better way as show in the image with 6 figures, it also shows how the squares should o look like. is that better ?


eddie...... bugger it i cant be assed.
So..... I was right.

"eddie......" you were right but I'm too stupid to use a four figure map to give six figures?
Am I in the ball park?
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eddie
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Post by eddie »

WNxKenwayy wrote:Lol 16 digit grid?

4 digit = 1000m accuracy
6 digit = 100m accuracy
8 digit = 10m accuracy
10 digit = 1 m accuracy
12 digit = 10 cm accuracy
14 digit = 1 cm accuracy
16 digit = 10 millimeter accuracy I think


Yeah...........The most common is a 6 digit grid for day to day stuff, 8 digit for fire effects, 10 digit for gps coordinates.
My bad Kenwayy, I could swear my tutor told me that. Oh well, cheers.
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geogob
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Joined: 2007-03-07 16:36

Post by geogob »

A full 6 digit grid reference won't be very useful in PR ("overkill" is the right word I think). But some sort of division is really helpful. In our comms we use 3 digit coordinates, the last digit identifying one of 9 sub-section of each major division of the map. In other word, we divided each section of the grid in 9 subsections and numbered theses from 1 to 9 (I suggested to number them from 3 to 11, but that wasn't accepted :p ).

For example, something in the top right corner of D-2 would be identified as D-2-9.

That level of sub division, 3x3 in each major division, turned out to be enough in PR 100% of the time. A full 6 figure reference would really overdo it.
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El_Vikingo
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Joined: 2006-11-27 01:50

Post by El_Vikingo »

WTF?! In maps like kashan its would be really handy.

"A10 to D2 plz.!!!".

D2 happens to be HUGE!

6 digit = 100m accuracy Tis all you need for Kashan.
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Tartantyco
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Joined: 2006-10-21 14:11

Post by Tartantyco »

-Don't do this to the minimap or I'll lose my 1337 SL transparent minimap tactic! Fine for the CAPS LOCK map but if you mess with my minimap I will stab you with a wild ferret! :D
geogob
Posts: 294
Joined: 2007-03-07 16:36

Post by geogob »

I don't say a better reference wouldn't be handy. I'M just saying that in most (if not all) cases - by in game experience - the subdivision I described turned out to be enough.

It is nonetheless borderline on Kashan, I give you that.
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eddie
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Post by eddie »

El_Vikingo wrote:WTF?! In maps like kashan its would be really handy.

"A10 to D2 plz.!!!".

D2 happens to be HUGE!

6 digit = 100m accuracy Tis all you need for Kashan.
Vikingo.... what don't you get? A four figure grid reference map is what you use to get 6 figure. It's not hard to get the two end figures.
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Sabre_tooth_tigger
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Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Tartantyco wrote:-Don't do this to the minimap or I'll lose my 1337 SL transparent minimap tactic! Fine for the CAPS LOCK map
:gob_icon_
nillazsuck
Posts: 79
Joined: 2007-05-17 18:42

Post by nillazsuck »

I'd like to see a grid on the minimap. I think it would be helpfull when trying to locate the enemy in a given location. I know it's not necessary but its hard waiting 1.5 sec for the map to show up.
nillazsuck
Posts: 79
Joined: 2007-05-17 18:42

Post by nillazsuck »

I'd like to see a grid on the minimap. I think it would be helpfull when trying to locate the enemy in a given location. I know it's not necessary but its hard waiting 1.5 sec for the map to show up.
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