There is loads of other ways how "spawnpoint" can be used for the gameplay, as well as flags.
The way i see "spawn point" is that there is 2 armies battling, they have 700 soldiers per army. Currently its not technically possible to have 1400 players playing on same server. Only 64/1400 of the soldiers can be "active" at the same time, rest of soldiers are still "coming" from outside of map area to the battlezone, or they are in bunkers or what ever they are doing, just not fighting. So when player dies, he respawns as one of those soldiers who have avoided fighting untill the moment player is thrown into his boots.
Flags are nothing more but tools for game maker to make the gameplay be what he wants it to be.
For example 1 flag could instead be 3 flags just next to eachothers. (but you cant capture em sametime)
-when attackers captures 1/3 flags their "army" moves forward and they get spawn point a lil bit closer than the mainbase
-when attackers captures 2/3 flags, defenders orders their left flank to fall back (meaning they lose spawn point of the left flank)
-when attackers captures 3/3 flags, defender forces falls back to next fortifications (meaning when attackers takes the last of 3 flags, defenders cannot capture any of em back)
Thats one example how flags can be used differently, and i think in right kind of area that would make gameplay nice. Dont forget that capture radius of those 3 flags could be even 1000 metres, the side with more troops in that area slowly captures those flags.








