Blown vehicles as Roadblocks!

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Dirtboy
Posts: 229
Joined: 2007-03-27 19:43

Blown vehicles as Roadblocks!

Post by Dirtboy »

I checked the already answered list and couldnt find this suggestion.

Is there a way to have a Blown Tank or APC to hinder the movement of Armor and vehicles? Instead of letting them blow up or allowed being destroyed, can we use them as road blocks?

I was watching Saving Private Ryan the other day, and at the end of the movie when they were trying to protect the bridge, they suckered the Tiger Tank to move into a postion to create a ten ton roadblock, and I thought to myself...

"Self, why cant PR do that?"

Thoughts and opinions!
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Drifterboy
Posts: 35
Joined: 2007-07-15 16:31

Post by Drifterboy »

Dirtboy wrote:I checked the already answered list and couldnt find this suggestion.

Is there a way to have a Blown Tank or APC to hinder the movement of Armor and vehicles? Instead of letting them blow up or allowed being destroyed, can we use them as road blocks?

I was watching Saving Private Ryan the other day, and at the end of the movie when they were trying to protect the bridge, they suckered the Tiger Tank to move into a postion to create a ten ton roadblock, and I thought to myself...

"Self, why cant PR do that?"

Thoughts and opinions!
that sounds like a good idea hopefully with 0.7 they have a map that has something like that
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Sure they have wrecks as scenery in maps now and it can be good cover.
I think dirtboy wants the wrecks to vary in their placement and last the whole game maybe or at least till c4 is applied.
I like how bodies litter the ground now, no viewpoint or pathway should be predictable.

A problem at the moment is wrecks give ammo to both sides, make them last the whole game and they'd be constant resupply points also
Dirtboy
Posts: 229
Joined: 2007-03-27 19:43

Post by Dirtboy »

Sabre_tooth_tigger wrote:Sure they have wrecks as scenery in maps now and it can be good cover.
I know they have the scenery ones...what I want to see is an Active tank get taken out right in a narrow road where nothing can pass. And Have it stay there the entire round or until someone applies C4.
Sabre_tooth_tigger wrote: A problem at the moment is wrecks give ammo to both sides, make them last the whole game and they'd be constant resupply points also
I am sure this can be taken out or have a limited supply ;)
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eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

I think it's not done for the simple reason it would create server side and player side lags. Think how many times a HMMWV/Land Rover, tank, APC, jet gets blown up on a map. Would that not create lag?
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

How long do tanks stay?
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Former [DM] captain.

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Dirtboy
Posts: 229
Joined: 2007-03-27 19:43

Post by Dirtboy »

I dont think that it would lag that much if there were only tanks and APC's that were left. But then again, I am not a Dev ;)
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Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

I really like this idea as long as the wrecks can be moved or destroyed with the right equipment.

That way if a tank roles up on a wrecked hummve it isn't stuck for ever, it could push it possibly or shoot it until it is destroyed. Or C4 it to destroy it. Basically so that you don't create a road block that is permant but not easy to get rid of.
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Ghost1800 wrote:Not nearly as long as hummers and light transports do. APC's seem to last a very short time in comparison as well.
I noticed this too. In earlier versions of PR they stayed for far longer which is goo. I would like to see blown tanks stay for about 10-15 minutes or until they are destroyed by explosives.
Guerra
Posts: 365
Joined: 2007-02-15 17:19

Post by Guerra »

I thought they lasted till the end of the map unless you blew up the wreckage.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Same -- I wasn't aware the timing had changed in .6 for that.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Post by Raniak »

Just make them last 10 minutes like in the previous version but make it that they don't get destroyed by bullets... I hate it when I'm hiding behind a tank wreck and it explode on me because some funky insurgent is shooting at me with his pistol...
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