squads

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

squads

Post by arjan »

I think squads should get an distance limiter from SL (or something)

i hate it to got guys in the squad that are only in the squad for the mighty limiteds
so my suggestion is when useing an limited you should be in range of 50 mtrs of the SL , otherwise losing health or no limited kits the whole round thats left

exept these:
-Pilot
-Crewman
-Sniper
-and the normal kits afcourse
101 bassdrive
Posts: 514
Joined: 2007-02-20 15:04

Post by 101 bassdrive »

what with a guy who should go recon or if you split up into 2 firegroups? wouldnt work.
manage squad -> kick from squad
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

move togather and have 1 guy 50 metters from the rest of the squad.
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

LtSoucy wrote:move togather and have 1 guy 50 metters from the rest of the squad.
QFT.
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Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Post by Reddish Red »

I Agree with Bad Idea.

If people join your sqaud just to get Crewman/Pilot kits.. then you should kick them.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

+suggested before, limits squad movement.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

There is a way to have more than 6 players inside a squad, usually result of a squad bug, but it can be re-created...so they say...
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Outlawz wrote:There is a way to have more than 6 players inside a squad, usually result of a squad bug, but it can be re-created...so they say...
I don't know, but it seems to me that if everyone spams the same squad at the same time they get in (?).
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

No, invite a couple of players and have other people join the squad and fill it up. The invited accept the invite and also join the squad regardless of being full.
At leasts, that how it was supposed to happen
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

That doesnt work, I had that many times done to me and it just says the squad is full.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Try before the round starts maybe?
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MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Post by MAINERROR »

agree with SNIPERxWOLFxGB. I know that it was suggested very often but it would be very nice to have bigger squads. Isnt it hardcoded?
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Outlawz wrote:Try before the round starts maybe?
So inviting palyers before the round.... this is a task for BF2 Bug Busters :lol:
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

even if u get 7 or 8 the 7th and 8th players i fucked , the cant use VOIP with the squad members, and they cant request kits or spawn on squad leader
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

arjan wrote:I think squads should get an distance limiter from SL (or something)

i hate it to got guys in the squad that are only in the squad for the mighty limiteds
so my suggestion is when useing an limited you should be in range of 50 mtrs of the SL , otherwise losing health or no limited kits the whole round thats left

exept these:
-Pilot
-Crewman
-Sniper
-and the normal kits afcourse
And what would happend when SL dies and spawns at main...?
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