Well I would like to first off say is that I like how this mod is turning out to be more like operation Flashpoint, but one thing missing is the complexity of the weapons. I.E. My Anti-Tank suggestion for the predator.
C4 - Well C4 I think should be able to be set off seperatley. Like there are say four tracks, and you plant C4 on Track 1 and another on Track 2. Now you can set off the C4 on Track 1 serperately from Track 2, perhaps you can make more key assignments so that you can have Track 1 assigned to a button such as "NUM 1" for Track 1 or something. I know it sounds complex, but if somehow your coders could accomplish making somekind of sub-menu for certain weapon, or a GUI then you could add a lot to the BF2 engine other than just dumbed down shit.
Tanks - Now this I think should be highly possible, I was thinking that the hitboxes on the tanks should be more advanced. Such as if you hit the cannon of the tank with another tank round or AT missile then the turret should disable the ability to move the turret up and down. Also for the tracks if you it one track with a round, say the left track or wheel for that matter, the tank would go right when pressing forward due to damage. Same for the turret and other parts of the tank. This should also be applied to maybe HumV's and Vodnik's and APC's
More Complexity, Tanks Hitboxes, C4
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Haker
- Posts: 20
- Joined: 2005-10-28 00:54
More Complexity, Tanks Hitboxes, C4
Last edited by Haker on 2005-12-09 21:24, edited 1 time in total.
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USAF-Marshall
- Posts: 153
- Joined: 2005-11-15 04:52
That would be cool. Make the game alot more realistic. I dont think I have ever seen a tank that is missing a track or something work perfectly in a battle operation. Good IdeaHaker wrote:Well I would like to first off say is that I like how this mod is turning out to be more like operation Flashpoint, but one thing missing is the complexity of the weapons. I.E. My Anti-Tank suggestion for the predator.
C4 - Well C4 I think should be able to be set off seperatley. Like there are say four tracks, and you plant C4 on Track 1 and another on Track 2. Now you can set off the C4 on Track 1 serperately from Track 2, perhaps you can make more key assignments so that you can have Track 1 assigned to a button such as "NUM 1" for Track 1 or something. I know it sounds complex, but if somehow your coders could accomplish making somekind of sub-menu for certain weapon, or a GUI then you could add a lot to the BF2 engine other than just dumbed down shit.
Tanks - Now this I think should be highly possible, I was thinking that the hitboxes on the tanks should be more advanced. Such as if you hit the cannon of the tank with another tank round or AT missile then the turret should disable the ability to move the turret up and down. Also for the tracks if you it one track with a round, say the left track or wheel for that matter, the tank would go right when pressing forward due to damage. Same for the turret and other parts of the tank. This should also be applied to maybe HumV's and Vodnik's and APC's
10th Mountain Division
Ft. Drum, NY
1-87 Inf LI Bn
Climb to Glory
Ft. Drum, NY
1-87 Inf LI Bn
Climb to Glory
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GRB
- Posts: 475
- Joined: 2005-11-01 20:05
Why thank ya Blu..
Localized damage is possible with the Collision meshes. However, localized effects based on that localized damage is not. The effects damage is based on the level of damage.
If there's a way around this please, someone let us know!
Localized damage is possible with the Collision meshes. However, localized effects based on that localized damage is not. The effects damage is based on the level of damage.
If there's a way around this please, someone let us know!

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dawdler
- Posts: 604
- Joined: 2005-11-13 14:45
Technically I think you can do that to some stuff, by basicly having a vehicle on the vehicle. Not really sure though.'[R-PUB wrote:GRB']Why thank ya Blu..
Localized damage is possible with the Collision meshes. However, localized effects based on that localized damage is not. The effects damage is based on the level of damage.
If there's a way around this please, someone let us know!
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dawdler
- Posts: 604
- Joined: 2005-11-13 14:45
Yeah, but it obviously has limitations. Well, unless you get really creative and make a vehicle that's just a pair of tank tracks, then slap a tank body vehicle on it, lol. I dont know how BF2 would handle that.solodude23 wrote:Already done in FH for some paradropping planes and such. Worked out well.
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USAF-Marshall
- Posts: 153
- Joined: 2005-11-15 04:52

