No Vanilla Maps

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Meester
Posts: 154
Joined: 2007-07-15 00:05

No Vanilla Maps

Post by Meester »

Personally I think the vanilla maps like Gulf Of Oman WAC should stay in vbf2.

Its not because I don't think they are all bad but I much prefer playing the ones made for PR like Seven Gates, Qwai River etc. If such maps like Mao Valley return there is no real need to keep any vanilla maps as it might be that they were better designed for vbf2 than PR. The vbf2 maps hold no real place in PR for me when I play them and truth be told they feel quite boring although one or two might be fairly good (I prefer the SF ones over many of the original vbf2 maps).

Theres already plenty of original PR maps so maybe its time to let the vbf2 ones lie.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

I don't see why people can't have the choice though. Seems pointless to just take them out like that. Had loads of good games on Oilfields since that's come out and aside from the lag on Oman I've had good games there too. If anything I think there are some Vanilla maps that would be well suited for PR that aren't already in.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

server admins can remove them from there map list if they dont want to have them on there server, then only play on servers with them not on.

to have a vBF2 map in PR only costs like 10mbs of space max, apposed to 80mbs for an average PR map.
Image
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Exactly! So do more! :p
Aljen
Posts: 399
Joined: 2006-11-14 14:48

Post by Aljen »

At first I didnt like them but as I play them more I think that Oman and Dallian are a very nice maps. They are played in much faster pace and I can find a lot of targets for my HAT.

But Zatar .... OMG I hate that map - if there would be only a few vehicles it could be fun but like it is now (6 tanks on each side?) ... terrible.
---
80Mb vs 10Mb
it is easy to decide and I welcome more vanilla maps (hopefully a bit more balanced - like Oman is)
Truth needs no law to enforce it
Evolution: The realization by the organism that those things inside the white lab coats are pretty damned tasty!
UncleRob199
Posts: 71
Joined: 2007-07-21 15:49

Post by UncleRob199 »

I would think that some SF maps would be good in PR!
Snowno
Posts: 154
Joined: 2007-08-10 14:32

Post by Snowno »

UncleRob199 wrote:I would think that some SF maps would be good in PR!
I don't think they're allowed to use SF maps.
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Post by nicoX »

I like Gulf Of Oman WAC, have had good teamplay on that map. But I guess vanilla maps will eventually be removed as the game grows.
A_COLOHAN
Posts: 60
Joined: 2007-06-16 20:50

Post by A_COLOHAN »

I would like to see the vBf2 maps gone. So maybe there could be more space on the DL for more PR maps. I like the VBf2 maps in PR but i like the PR ones better.
Image
DeePsix
Posts: 2202
Joined: 2007-07-29 19:22

Post by DeePsix »

I wonder what maps like Strike at Karkand, Sharaqi Peninsula, and other vanilla maps would be like in .6

I love gulf of Oman, played it yesterday with a kick *** squad.
Image
PR Testing Team: Serious Business.
[R-DEV]LeadMagnet: I guess that's what you get when an Irishman drinks light beer.....bad advice.
[R-DEV]dbzao: I'm Oscar Mike, OSCAR MIKE!!!!
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

I dont like the smaller, "foggy" maps. I dont mind having concentrated fighting and CP's but only with the freedom of movement/tactics that a larger map provides ( so concentrated fighting but on a large map). They feel more realistic and IMO provide much more "PR style" play and less gamey/spammy run-n-gun. Once the spawn mechanics are fine tuned I think the PR maps will easily be FAR better than any existing vanilla maps. I like EJOD but even it feels vanilla-esk. I'd rather the whole map be expanded and the city as well...maybe some slumy areas/villages around it. Its so cramped now with long fighting ranges and stuff that it turns spammy pretty quick...even if the armor isn't raping somewhere.

Look how awesome 32pl kashan is...sure it could use some more work/creativity around the INF game but still, theres MUCH more potential there than Oman. Vanilla is old school, a broken record...the new maps are much better and after some reworking they will be EPIC. Sure leave the vanillas there but I wouldn't' devote any resources\time to them that could be used on the newer styles instead.
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

I'd personally would like more of the vBF2 maps converted. I loved their design and adding a fresh PR twist would definitely be welcome.
ImageLeMazing.
BobAndy
Posts: 36
Joined: 2007-08-19 17:30

Post by BobAndy »

Karkand would be a great addition to this, I believe.

It epitomizes teamwork, even in vanilla. If you didn't coordinate (espescially on the 64) you lost. Period.
BAD BEN
Posts: 332
Joined: 2007-04-21 22:28

Post by BAD BEN »

I like what PR have done with oman because when i played it in VBF2 the carrier used 2 get raped when u waited for a helo. Its an ok map.

I would like 2 see Strike at karkand and what PR would do with it.

Some maps are ok but others are ****
Threedroogs
Posts: 404
Joined: 2006-07-20 00:38

Post by Threedroogs »

gulf of oman has been reworked for .6 and is totally playable now. it's a really good map, actually. problem is that most people in .6 havent even tried to succeed on that map (or even tried at all, for that matter).

come on people! dont just sit on the carrier and act like the map is broken. it's a good map now...play it!
Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!

http://www.youtube.com/watch?v=x3-E3xuQtqI
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

A_COLOHAN wrote:I would like to see the vBf2 maps gone. So maybe there could be more space on the DL for more PR maps. I like the VBf2 maps in PR but i like the PR ones better.
Not that I'm the most patient guy on the planet when it comes to reading everyone's posts or anything, but in the posts previous one of the devs said that modding a vanilla map took about 10mg and a new map took about 80mg.
Post Reply

Return to “PR:BF2 Suggestions”