Insurgents need an Overhaul.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

Longbow* wrote:And city combat is only about 30% of round time...
Depends on what you are fighting. Apc in city 10-15%, Heli 25-30%, Infantry 50-55%.
In general most combat is at village and vcp.(About 70-75%) And it's hard as hell to get any bullets or meds when your in those areas.(As everybody goes War Vet and Ambusher)
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Ammo should not be a problem on insurgency mode..
Longbow*
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Post by Longbow* »

David.Podedworny wrote: In general most combat is at village and vcp.(About 70-75%) And it's hard as hell to get any bullets or meds when your in those areas.(As everybody goes War Vet and Ambusher)
Thats what I'm speaking about . Al Basrah city area needs to be enlarged , because atm most of combat is outside the city area which is highly unrealistic as insurgents will never attack conventional army in open area .
Expendable Grunt
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Post by Expendable Grunt »

They would if they're as dumb as most players are.
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Long Bow
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Post by Long Bow »

:D I do think that the insurgent kit and war vet are to similar. Not a big deal but it would be nice to have a little bit more of a variation. It would also be nice to see a little more variety of weapons out there for the insurgents. Nothing has to change on the base kits but there could be more pickup kits around with different rifles etc.

Al Basrah was a great map during the beta but right now I think you have such a large volume of players trying to learn the mod that the map isn't playing as well. I think with time it will come around.
TF6049
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Joined: 2007-03-29 03:24

Post by TF6049 »

We need to make civilians that are peaceful (they don't do anything to make allies or insurgents mad), allied (they like the US/Brits and hate the insurgents) and insurgent civvies (they hate the allies). And, you should get intel points for giving the peaceful and allied civvies stuff (you can throw newspapers?!?) and "arresting" the insurgent civvies. IRL, civvies talk if you earn their trust.
Long Bow
Posts: 1100
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Post by Long Bow »

TF6049 wrote:We need to make civilians that are peaceful (they don't do anything to make allies or insurgents mad), allied (they like the US/Brits and hate the insurgents) and insurgent civvies (they hate the allies). And, you should get intel points for giving the peaceful and allied civvies stuff (you can throw newspapers?!?) and "arresting" the insurgent civvies. IRL, civvies talk if you earn their trust.
Three civilian classes?! Who's going to do the fighting? First who would want to play the first class listed that has aligance to no side and doesn't want to? That sounds like a good class for all AFK players :wink: The british civilian/reporter thing has already been suggested and didn't recieve support, sorry.
DavidP
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Joined: 2007-03-23 04:20

Post by DavidP »

Allright lets try this again shall we?

Insurgents Need an Overhaul Part 2.

I have no idea what is planned for them in .7 but i hope these suggestions might be considered.

Civilian: They have to many roles to fulfill at the time, I suggest to alleviate the pressure give some responsibilities to the other kits.
First off Remove the crewmans wrench as the most fixed vehicle is the techinical and we cannot ride in it or die.(It will also stop people from hounding us to come with them and get mad when we say no for fear of dieing) Second Add molotovs to give us a true rioter element.

Insurgent and War Vet: Right now these kits are too similair, Noone wants to be insurgent when asked or needed, And part of the Problem is that War Vet is basically the same thing with a few more toys.

I suggest removing the AK47 from the War Vet and giving them an Unscoped G3(I think it would be more fitting as he is an Old Mec vet and the G3 is their main rifle) Keep everything else the same.

For Insurgent in order to add more appeal increase the Molotov count by 2 bringing up the total to 4.

Ambusher: I still think these guys are too trigger happy with those saiga's, And with the Ability to plant AT mines there always is the chance of making a mistake, Also the removal of the wrench for the Civi i think the ambusher should take over the role of mechanic and semi engineer by giving them a standard wrench.

Pick up/Request kits.

RPG: People do solo with this kit alot, There is no way to stop it without ruining it, So i'll leave it be.

AA gunner: Remove the AK47 and Molotovs, Add a pistol and Field dressing in it's place.(No AK47 and No Molotov's = No soloists with very Vital AA launcher)

PKM gunner: Perfect as is.

SVD: Add an Extra Clip to the SVD.

Mosin: This kit needs a sidearm badly.

Officer/Special Forces: I suggest retooling the officer kit to be more officer like. Knife, Pistol, Scoped G3, 2 Frags, 2 Smokes, 3 field dressings, and Binocs. Now for Special forces is suggest making it a pick up kit and removing 2 of the field dressings.(I love my AK101)

Thank you that is all and please tell me what you think.
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

[R-DEV]KingofCamelot wrote: Also, in real life if you walked up and clocked a soldier in the back of the head with a baseball bat you can bet that his buddy would shoot you. :razz:
Yeah and what do you think would happen if they threw rocks? Anyways the rioter is a very good idea. Because right now in Iraq not every civilian is violent, which is what the game is basically saying. Right now it seems that civilians aren't expected to be neutral the way they are in real life.
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

Thx caboose but a rioter kit is not gonna happen so thats why i suggested giving civies molotovs.
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Civs are fine as they are imo, they just need restricting to one per squad.

5 civilians organised into a squad with voice comms over distance is not really what they should be and they are also suddenly poping up right in the way with the help of SL spawning.

Its off balance at the moment, they are great idea but not in excess
Last edited by Sabre_tooth_tigger on 2007-09-07 22:29, edited 1 time in total.
BobAndy
Posts: 36
Joined: 2007-08-19 17:30

Post by BobAndy »

The only thing I'd add to this is remove the suicide penalty for insurgents, espescially in the jihad car/truck.

It's irritating as hell being penalized for correctly using it.
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

Wolfe wrote:As for Basrah, the brits are invading the insurgents home turf, so I kinda think the northern outpost should start in the insurgent's possession, while the brits try to take it back and as their tickets bleed. The brits should be the ones behind the eightball, not the insurgents.

Having the VCP (vehicle check point) in the hands of the insurgents, isn't realistic in my opinion as the nature of the VCP is a large landmark which everyone spots and stops their vehicles for checking.

In the situation of an explosive insurgency it would be attacked, and this is what we see in AlBasrah in PR.

In insurgency mode, the aim is to eliminate the ability for the Insurgents to conduct operations by destroying the ammo caches, its not about having a full blown urban assault. If the British side keeps this in mind rather than thinking along the lines of EJOD desert they will always do better.

I think albasrah is still very playable, and holds up well to the test of time. The ideas of new civilian classes have been suggested many times before.
Bob_Marley
Retired PR Developer
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Post by Bob_Marley »

What the Brits really need is a No.4 Mk.1 and a Bren gun...
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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G.Drew
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Post by G.Drew »

the Bren gun (i think) was the best squad support weapon of WW2

imagine the insurgents got ahold of some Brens and Lee-Enfields, lol, dayum

tbh the only thing i think is wrong with the insurgents is the S12k
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Bob_Marley
Retired PR Developer
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Post by Bob_Marley »

G.Drew wrote:the Bren gun (i think) was the best squad support weapon of WW2

imagine the insurgents got ahold of some Brens and Lee-Enfields, lol, dayum

tbh the only thing i think is wrong with the insurgents is the S12k
True, it seems a bit too modern for them. The S12K that is, they should go back to the old pumpy boom stick.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
G.Drew
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Post by G.Drew »

Pump action farmboy gun ******! :P

and this talk about WW2 rifles? ok i could see the point in Mosin-nagant/Lee-Enfield w/iron sights, but WW2 semi-auto rifles? just give them an SKS and be done with it....
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

Well i would like to see more ww2 weaponry be used by the insurgents, Maybe as pickup kits? I would really like to see an Unscoped SMLE or Mosin, And maybe a PPs43?
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ReaperMAC
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Post by ReaperMAC »

SKS wouldnt be bad for the Insurgents.
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DavidP
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Joined: 2007-03-23 04:20

Post by DavidP »

ReaperMAC wrote:SKS wouldnt be bad for the Insurgents.
I'd prefer something from ww2. Like a Gewehr or SMLE MK. 4 But hey thats just me it's up to the devs to implement what they feel would be best.(Please Doctor kit for insurgents!)
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