Concerning the soon-to-be requetable spec-ops....
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random pants
- Posts: 205
- Joined: 2007-04-21 21:48
Concerning the soon-to-be requetable spec-ops....
So now that spec-ops will be a limited kit, I wanted to open up a discussion about how the kit currently is and how it will be in the future.
One of the many great things of PR is that each kit has a clearly defined role, and the contents of that kit warrant how it should be played. In my opinion, however, the spec-ops kit has never really been a kit well-suited for its job.
For example, remember when the grenadier was changed to a limited kit, and they gave it 7 grenades instead of the previous 4? That was a TERRIFIC move by the devs. Why? Because that kit is called GRENADIER, and they're supposed to be able to wreck some havoc. Now that spec-ops will be limited, I am personally hoping that the kit gets a little more added to it.
We all know what the kit has, but I think that the special forces are a little, well...not special. You all may not find anything wrong with the kit, it's just MY opinion that it is lacking something.
Any one (or 2)of the following things added would make the kit feel more "complete" to me:
-2 grenades (I don't know why they don't have these, I mean cmon, how much do 2 grenades weigh)
-another SLAM (you could argue this all day, but I think it would be fine)
-bring the parachute back
-grappling hook
-one pack of c4
-2 LESS carbine magazines for the trade of one of these above additions
Now that spec-ops will be limited I don't think it would be bad at all to give it an extra treat that, in my opinion, it needs.
This is more of a discussion than a suggestion thread, what do YOU GUYS think of the kit now/in the future/what would you like to add or take away?
One of the many great things of PR is that each kit has a clearly defined role, and the contents of that kit warrant how it should be played. In my opinion, however, the spec-ops kit has never really been a kit well-suited for its job.
For example, remember when the grenadier was changed to a limited kit, and they gave it 7 grenades instead of the previous 4? That was a TERRIFIC move by the devs. Why? Because that kit is called GRENADIER, and they're supposed to be able to wreck some havoc. Now that spec-ops will be limited, I am personally hoping that the kit gets a little more added to it.
We all know what the kit has, but I think that the special forces are a little, well...not special. You all may not find anything wrong with the kit, it's just MY opinion that it is lacking something.
Any one (or 2)of the following things added would make the kit feel more "complete" to me:
-2 grenades (I don't know why they don't have these, I mean cmon, how much do 2 grenades weigh)
-another SLAM (you could argue this all day, but I think it would be fine)
-bring the parachute back
-grappling hook
-one pack of c4
-2 LESS carbine magazines for the trade of one of these above additions
Now that spec-ops will be limited I don't think it would be bad at all to give it an extra treat that, in my opinion, it needs.
This is more of a discussion than a suggestion thread, what do YOU GUYS think of the kit now/in the future/what would you like to add or take away?
Last edited by random pants on 2007-10-25 13:11, edited 1 time in total.
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.:iGi:.NinjaJedi
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[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
i'm just wondering if spec ops is going to unlimited requestable? (ala light at) or if it's going to have a limit....
i wouldnt mind seeing it have m4 +4mags,
pistol
flashbangs or regular grenades
smoke grenades
grapplin-hook
3x slams....
they need to get in, get out, and get the job done, and everyone knows slams are worthless, so would either need to give them another one, or bump up the dmg just a tad.
i wouldnt mind seeing it have m4 +4mags,
pistol
flashbangs or regular grenades
smoke grenades
grapplin-hook
3x slams....
they need to get in, get out, and get the job done, and everyone knows slams are worthless, so would either need to give them another one, or bump up the dmg just a tad.

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random pants
- Posts: 205
- Joined: 2007-04-21 21:48
.:iGi:.NinjaJedi wrote: dont think they need too much stuff as the idea is they are the scouts/spotters etc.
I understand, but are they really scouts/spotters? Maybe in theory, but not in application. EVERYONE has binoculars on the standard armies, they don't have the SOFLAM any more and their weapon is scoped to like a 1.5 or 2x zoom. If that's what they're intended for, I don't think their kit is really well suited for scouting.
Last edited by random pants on 2007-10-25 12:47, edited 1 time in total.
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random pants
- Posts: 205
- Joined: 2007-04-21 21:48
I agree with you very much about your comment on the SLAMS, damage could use a little tweaking, and I really think giving them 3 or even 4 would be fine. It's their job to destroy assets, right? It's not like giving HAT another 2 rockets or giving engineer 4 packs of c4, it's just a SLAM....'[uBp wrote:Irish;515719']i'm just wondering if spec ops is going to unlimited requestable? (ala light at) or if it's going to have a limit....
i wouldnt mind seeing it have m4 +4mags,
pistol
flashbangs or regular grenades
smoke grenades
grapplin-hook
3x slams....
they need to get in, get out, and get the job done, and everyone knows slams are worthless, so would either need to give them another one, or bump up the dmg just a tad.
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EagleEyeLG
- Posts: 668
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M4nicMin3r
- Posts: 503
- Joined: 2007-01-22 11:53
and 2x as dumb and 4x as useless LOL[R-PUB]bosco wrote:
Why is the Spec Op the most discussed thing on these forums?
He's even more popular than fastropes...
Ingame name frazzb0b : All round good guy and minge-itsu master.

Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "

Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "
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Warmagi
- Posts: 299
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IMO spec ops is useless in PR now. There is nothing to do for him. If we would have some assets that he could destroy... I dont know, a repairing station, ammo supplies (number of special kits (HAT, sniper and so on) would be depend on this) or any other vital things to the opossing forces thats not in direct use, but gives them bonuses. And now? What he can run up to APC, tank, command post, bunker...etc and theres high probability that either he gonna be killed cause those assets are the frontline or his demolition strength wont be enough to cope with those. Thats only me though, you can have diferent opinion
[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.
Reddish_Red: We're fine...
Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
Reddish_Red: We're fine...
Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
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[SAF]stal20048
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nedlands1
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I disagree to an extent. A spec-ops at the rear destroying bridges and jeeps can be effective in channeling the enemy into discreet positions and also stops the influx of heavy assets such as tanks. On the other hand, a spec-ops who takes out abandoned enemy vehicles is useless or even downright traitorous as this allows new "playtime" to spawn where they are needed for the enemy.Warmagi wrote:IMO spec ops is useless in PR now. There is nothing to do for him. If we would have some assets that he could destroy... I dont know, a repairing station, ammo supplies (number of special kits (HAT, sniper and so on) would be depend on this) or any other vital things to the opossing forces thats not in direct use, but gives them bonuses. And now? What he can run up to APC, tank, command post, bunker...etc and theres high probability that either he gonna be killed cause those assets are the frontline or his demolition strength wont be enough to cope with those. Thats only me though, you can have diferent opinion
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Shafty
- Posts: 130
- Joined: 2007-02-02 16:43
Uhhhhh- you must not play insurgency mode if you think SLAMS are worthless.'[uBp wrote:Irish;515719']
they need to get in, get out, and get the job done, and everyone knows slams are worthless, so would either need to give them another one, or bump up the dmg just a tad.
Last edited by Shafty on 2007-10-25 16:04, edited 1 time in total.
Reason: spelling
Reason: spelling
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M1126 Stryker
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gazzthompson
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