Spawn timer

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Specia10ps
Posts: 5
Joined: 2006-01-10 05:34

Spawn timer

Post by Specia10ps »

First play of PR tonight.
The spawn timer seems excessively long in the game. I know that you dont come back when you die normally, but 30s PLUS an additional 10s timer is alot of time to be out of the action and just staring at your screen. I know that's long enough to make alot of people start think about disconnecting. I dont disagree that it need to be longer than standard BF2 (or maybe have some other penalty attached) by it seems there could be a happy medium somewhere.
Specia10ps
Posts: 5
Joined: 2006-01-10 05:34

Post by Specia10ps »

heh. it was gloryhounds. You were on my team tonight.

The only thing I dont like about short respawn is that it makes it almost impossible to take a flag. Especially when its the only flag you can take as it is in PR.

I dont know if the spawn timer has an real effect on how people play. I always play to live simply because I want to keep my k :d ratio up.

Its just annoying to sit there out of the action for an extended period of time. A better solution might be to not allow spawning on squad leaders though. However that might have a negative effect on squad play.
DangChang
Posts: 290
Joined: 2005-12-24 16:20

Post by DangChang »

Specia10ps wrote:heh. it was gloryhounds. You were on my team tonight.

The only thing I dont like about short respawn is that it makes it almost impossible to take a flag. Especially when its the only flag you can take as it is in PR.

I dont know if the spawn timer has an real effect on how people play. I always play to live simply because I want to keep my k :d ratio up.

Its just annoying to sit there out of the action for an extended period of time. A better solution might be to not allow spawning on squad leaders though. However that might have a negative effect on squad play.
Yeah it does have an affect on the people who play. It makes players more cautious about their actions because they know the conseqeunces of dying. As time passes you will find that keeping up a good K: D ratio is not such a hard thing to do.
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Specia10ps
Posts: 5
Joined: 2006-01-10 05:34

Post by Specia10ps »

DangChang wrote:As time passes you will find that keeping up a good K: D ratio is not such a hard thing to do.
Not a problem. Im already usually one of the top scorers. Its not like Im a n00b who sucks. I just dislike down time.
Its especially bad when after being out of the action for 40seconds you spawn right in front of an enemy and immediately die. another 40s down. time live about 2 seconds. Not fun. Regular bf2 you just shake that off and move on with the shorter spawn timer.

Maybe its possible to do an incremental timer to discourage rambo tactics. Ie the first time you die, you get the normal timer. If you live say 2 minutes, the system resets. If you dont, your next spawn time will take an additional 10s. If you die again in 2 minutes it'll take an additional 20s and so on. That way it keeps people in the action, but if you keep rushing without thinking there is a penalty.
NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

In the map I made, the spawn points are a lot farther from combat zones and often under cover. One of the problems we're facing with PR and the long spawn timer is that reinforcements popping up right inside your capture zone -must- be killed or else they'll kill you. Keep in mind that they're not out to grief you and as custom maps come around, we should see it toned down.

I'm not fond of the 10 seconds of killed time, of course. I'd much rather it be 30 seconds waiting for a medic, then you're back up and going.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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Harven
Posts: 78
Joined: 2006-01-08 06:29

Post by Harven »

It sucks to wait all that time.. but I wouldn't want it any other way.. run around with a medic.. or spawn at flags where there is no conflict to prevent spawn killing... But lowering the counter would only promote more arcade type bull...

While the increment idea is interesting.. I think it would also be bad... say you die and a medic revives you near the 10 seconds mark.. then you get shot when you stand up.. medic revives you again after he kills the guy.. time is almost up.. you've been laying there almost 30 seconds.. but now you and the medic die from a grenade.. now if you are to be dead for 30 seconds.. that's a whole minute of just lying there... atleast with a set number you know what to expect ;D... Play as a team.. play safe.. don't take too many chances.. remember your training and you will get out alive!
NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

Down time is always frustrating, but I've gotten myself quite used to it after one-death rounds of Search and Destroy in CoD. 40 second respawn is like plinking another quarter into the Asteroids machine. No big deal.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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Specia10ps
Posts: 5
Joined: 2006-01-10 05:34

Post by Specia10ps »

Harven wrote: While the increment idea is interesting.. I think it would also be bad... say you die and a medic revives you near the 10 seconds mark.. then you get shot when you stand up.. medic revives you again after he kills the guy.. time is almost up.. you've been laying there almost 30 seconds.. but now you and the medic die from a grenade.. now if you are to be dead for 30 seconds.. that's a whole minute of just lying there... atleast with a set number you know what to expect ;D... Play as a team.. play safe.. don't take too many chances.. remember your training and you will get out alive!
Remember that deaths that are revived by a medic dont count as deaths in stats or points (for the one dying anyway.) So they wouldnt count on the timer.
Harven
Posts: 78
Joined: 2006-01-08 06:29

Post by Harven »

I understand that part... But I just think the longer down time makes people think more... When you get involved with a good team, there is no better feeling. Leave no man behind!
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