Grenadiers

General discussion of the Project Reality: BF2 modification.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Grenadiers

Post by gclark03 »

Grenadiers really aren't lethal enough to be a limited class; at this point, there's little reason to choose a grenade launcher over a scoped rifle and some old-fashioned hand grenades, as the aiming reticule takes time and practice to use accurately.

That said, there should be an Assault spawn class with a rifle/grenade launcher (with perhaps 1/2 the grenade supply of the limited Grenadier kit, but a single White Phosphorus incendiary grenade), binoculars, a field dressing, and body armor.

I'm not sure about the launched phosphorus grenade, but everything else about the kit seems balanced enough to be available at spawn, as long as a more powerful limited Grenadier kit is still available.
CDN-SMOKEJUMPER
Posts: 168
Joined: 2006-06-11 08:10

Post by CDN-SMOKEJUMPER »

You don't know how to use the 203 if you think that. It's limited for a good reason, just use more of the grenades instead of saving them and you'll see why it's limited. Get a good spot by a humvee and launch them into an area like a mortar and no in the area can move.
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

The assault class already has ammobags so in effect they would become more effective then conventional grenadiers and on top of that they have scoped rifles.
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

off topic but....
will anyother grenaider classes like the PLA one get scopes?
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Post by HughJass »

SGT.JOKER wrote:off topic but....
will anyother grenaider classes like the PLA one get scopes?
yes usmc will gain one as the acog comes and the british will gain a whole new ugl system becasue the vanilla one is unrealistically modeled.
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mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

SGT.JOKER wrote:off topic but....
will anyother grenaider classes like the PLA one get scopes?
I'm pretty sure that eventually usmc, pla, mec and china will have scopes on their grenadier kit.
pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

soo...is MEC getting the G3 with the HK79?
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or are you guys still gonna use the ak-101 or something.

what are you guys doing for MEC?
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
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Farks
Posts: 2069
Joined: 2007-01-20 00:08

Post by Farks »

pasfreak wrote:soo...is MEC getting the G3 with the HK79?
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Yes, they will. It was confirmed with a " ;) " in an other thread.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

Yes and the kit also needs some training to use. U cant just run out there and use it like it should be. Practice on a LAN server and you will see how much better you get.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

gclark03 wrote:Grenadiers really aren't lethal enough to be a limited class; at this point, there's little reason to choose a grenade launcher over a scoped rifle and some old-fashioned hand grenades, as the aiming reticule takes time and practice to use accurately.
Obviously you haven't seen 0.5 gameplay, where people ran around with GL enabled and shot 203s at each other, because it was easier then shooting them with bullets.

Half the deaths, you'd had in 0.5, were from grenades or AT rockets.
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

You need a lot of practice but after that you will see that grenadier is lethal enough. All you need is to use it in the right way.
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Guess why it was removed...

And pasfreak, I suggest you change your attitude.
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zeidmaan
Posts: 228
Joined: 2007-02-11 18:05

Post by zeidmaan »

proud member of *=LP=* :)
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

Just be thankful they havent taken away medic and engineer yet! What you guys wanna run around with 4 variations of rifleman with semi abilities of the class they supposed to replace? Hey it could happen when this mod passes the next realism barrier.
173555082
Katarn
Retired PR Developer
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Post by Katarn »

Engineers and medics are here to stay I'm afraid. Specops is not.
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

[R-DEV]Katarn wrote:Engineers and medics are here to stay I'm afraid. Specops is not.
I know but maybe one day you might just remove the defribs from medics and at mine/c4 from engy's.
173555082
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

gclark03 wrote:Grenadiers really aren't lethal enough to be a limited class; at this point, there's little reason to choose a grenade launcher over a scoped rifle and some old-fashioned hand grenades, as the aiming reticule takes time and practice to use accurately.

That said, there should be an Assault spawn class with a rifle/grenade launcher (with perhaps 1/2 the grenade supply of the limited Grenadier kit, but a single White Phosphorus incendiary grenade), binoculars, a field dressing, and body armor.

I'm not sure about the launched phosphorus grenade, but everything else about the kit seems balanced enough to be available at spawn, as long as a more powerful limited Grenadier kit is still available.
Can you take out an enemy squad with 1-2 shots from your assault rifle? Nope..
Can you do it with the GL? Yup..

Oh and Outlawz, grenadier wasnt the default kit in 0.5. AT was :) Atleast for insurgens
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

Ya once in 0.5 i had my squad get this loadout.

1 Riflemen
5 Naders

We got on a roof near Faclity and shelled teh place to hell till a RPG took out 5 guys. Then the last guy died after due to not seeing where he was going and falling off the roof.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Waaah_Wah wrote: Oh and Outlawz, grenadier wasnt the default kit in 0.5. AT was :) Atleast for insurgens
Well, I played 0.5 and I sure as hell didn't see it on the request kit list.
Light AT and Grenadier was a default, unlimited kit for every faction, meaning you could spawn with it, creating zergy AT/noob tube squads everywhere.

Maybe you only played .5 Al Basrah? :|
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L3adCannon
Posts: 44
Joined: 2005-06-03 11:31

Post by L3adCannon »

GL should be limited, the thing rips squads appart and is one hell of a scare for advancing enemies. I use it constantly and I love it. Making it a default would make it too bloody powerful and easy to own with.
Just don`t fire it right after running and so. Take careful aim before fireing.

Now RPG imo should be a regular class for the insurgents. They were just so bloody awesome and making them pick-up sucked all the fun out of being an insurgent.
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