FB-type whiteout without the FB?

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Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

FB-type whiteout without the FB?

Post by Ninja2dan »

I looked in the Already Suggested thread and can't seem to find this answer anywhere. Maybe someone familiar with the mod can answer it for me.

Everyone that plays PR has probably been hit with a Flashbang at least once already to understand the effects. If not, go ahead and drop one at your feet and give it a try.

I was wondering if it's possible to give a similar effect to a specific person, without having to pop a FB over them? Remove all visual data from the GPS, make their map blank, disable the radio, etc. Pretty much turn a player into a non-combative, yet still able to move around. And the ability to turn this mode on and off if specific conditions have been met.

I just need someone to inform me if this is possible or not.
Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Post by Ninja2dan »

Seeing that you can add an effect to an individual player based on health status (blurred vision), I would think you could code the player to be non-combative. I just don't know how, or what exactly can be disabled temporarily and then reactivated later.

If someone can tell me it's possible, then I'll fire away with some realistic uses.
M4nicMin3r
Posts: 503
Joined: 2007-01-22 11:53

Post by M4nicMin3r »

That would be great to apply to serial Tkers hehehehe
Ingame name frazzb0b : All round good guy and minge-itsu master.
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Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

The only thing that i could possibly think of thats worth a shot, is if you stand behind a Tank once it fires.. the Blur effect should be enormous.. the bleed effect is more then enough when your hurt..
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

Suppressive fire idea? May be a bit extreme though.
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

Was suggested before as an effect of being shot - seeing as taking a bullet or two doesn't really affect your combat performance. Would love to see it as possible to simulate searing pain of lead striking flesh, and to prevent the all too common situation of a soldier carefully centre massing shots only to be gunned down by an insta-proning full auto firing enemy before the crucial 3rd/4th shot
Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Post by Ninja2dan »

Actually the use I saw for it would be for a new mission type. If you could give one of the players this effect from the start, and have them spawning in the middle of the enemy, it could simulate a non-combative that must be rescued. The person would have no kit, and would not be able to use his radio to spot the enemy as an exploit.

Having all abilities removed, he would have to wait for his team to rescue him. Once his "POW camp" or whatever was secure, the effect would be removed and he could be able to request a kit and join in the fight.

Other uses come into mind, but I'm sure you get the idea. Downed pilot maps, etc.
Last edited by Ninja2dan on 2007-11-05 21:13, edited 1 time in total.
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Post by Xander[nl] »

I think being hit would be the best for this to happen, for a second of 5.
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