A gunners guide to Pilots

Tweaky
Posts: 107
Joined: 2007-07-07 19:02

Post by Tweaky »

Emnyron wrote:-MODERATED-.
He has a point. I've had gunners and pilots say this to me all the time, and it might just be a littttleee too serious. When I pilot for my gunners, I remind them to tell me when they fired by simply saying "Fired". Quick and short, and I roll-out to avoid being fired upon. Or if a helo is spotted, "Helo left!" or "Tank below on the hillside".

I've had pilots that tell me: "throttle at 90%, lifting off, proceeding to move order and maintaining altitude".... no joke.

It doesn't help much being flamboyant while you play, honestly. Some of it is due to players being real-life pilots or tankers, but there is a very low percentage of such players, making the ability for everyone to understand them very low as well. Being straightforward and brief is best, you can't contest to that.

Some people take the game way too seriously just because they think it is "reality". Watching planes taxi onto runway is silly, even though they know they don't need to do it. "Why?" I ask... "Because it is realistic" They reply. Also pilots of helos that think staying stationary in an attack helo is the best idea. A PR Battlefield is far more aggressive and ridiculous than anything else.
Last edited by Mongolian_dude on 2007-10-31 18:35, edited 1 time in total.
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

On the other hand lots of real life tactics can be applied for an advantage. I'd rather hear compass directions relative to a point then he is on the left, thats not much use if we're turning or I do not have a direct viewpoint at that time and you know the pilot has to disengage the controls to actually look left
Last edited by Sabre_tooth_tigger on 2007-10-28 23:37, edited 1 time in total.
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Post by Hotrod525 »

when i fly gunship, i act as close air support for any one who's need it on the battlefield.
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Tweaky
Posts: 107
Joined: 2007-07-07 19:02

Post by Tweaky »

Sabre_tooth_tigger wrote:On the other hand lots of real life tactics can be applied for an advantage. I'd rather hear compass directions relative to a point then he is on the left, thats not much use if we're turning or I do not have a direct viewpoint at that time and you know the pilot has to disengage the controls to actually look left
That is why you should have either the gunner or pilot be squad leader, so he can put markers down to get the message across quicker. Pretty easy to do, and gives a big advantage on the battlefield. Also good for 1000 meter (or less) tv missile hits to be away from enemy contact... typically in the fog. But careful, I got banned on a server for doing that :roll: *cough Texas Teamplayers*. Perfectly legal elsewhere as far as I can see though :)
Emnyron wrote:Listen bro, Im gonna say this once.
A good pilot and gunner can never have to mutch information from eatchother, if its about the flight.
I am not your "bro", and it'd be nice if you were open to criticism of your "holy guide".
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Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

Cut the hostility **** guys. Warnings will be dished out if it continues.
Besides, im guessing your both team players by the fact you are posting in this section. So perhaps you might want to show it and work together?


Moving on...
Tweaky wrote:That is why you should have either the gunner or pilot be squad leader, so he can put markers down to get the message across quicker.
This is an effective tactic, yes.
However, visual(by that i mean verbal communication of visual info) information is undeniably just as important.

To be flying low and fast and see an MBT crawling the desert, headed SW at your 3 o'clock, is not a situation where using an attack marker would be as effective as other methods.
It is rather time consuming and takes the pilot's eye/controls off of the flight. Yes, the gunner could be the SL(which is what i recommend anyway), but what if its the pilot that see it?

It's been a while since we played together, but my fav gunner and I were a devastating team because our comms were so refined.
(During Pub, PRT and ORT tournament matches, we would have our own TeamSpeak key binds set to one another, so not to disturb the rest of the channel).
One of the most complicated methods of communicating targets and points of interest was the extensive use of the compass, located at the bottom of the screen.

W||||||NW|||||^N^|||||NE|||||E|||||SE|||||S|||||SW

If i would spot an enemy squad at that was East of us, i would say simply "East, Multiple INF, 500m".

To give an exact degree of the enemies position, i would say:
"Enemy APC, SouthEast +3, 600m", which is indicated as the red line on the diagram above.

Or

"Enemy Sniper, NorthWest+5, 300m", which is represented by the cyan-blue on the diagram above.

An addition for units that could become airborn, you would simply add "High" if they were above your bird and "Low" if they were below.

Once understood, this method is effective and boasts a quick and highly efficient way of communicating with your pilot/gunner.

...mongol...
Military lawyers engaged in fierce legal action.

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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

^^ What mongol said. I was thinking this last night, if you shout when you die 'oh someone got me', its so dam useless compared to what he just said.

Brief, concise and accurate description of a target is like the difference between UAV or not. The smallest things can matter :)

Its harder then it sounds because you just died so obviously you are pissed

I prefer a squad thats spread out so I would only add that you need a common point. so you'd say 'west of SL or west of so&so flag


If scouts or infantary can combine this info with a pilot then thats like night and day in tactics compared to the heli finding his own targets.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

Emnyron wrote: 3. Supplycrates.
Found that out in a Frogfoot one day. :| Perfect timing.
Toft112
Posts: 6
Joined: 2007-11-09 16:10

Post by Toft112 »

NickO wrote:But having someone you know in the gunner position beats all. ;)
The combo of TS and Skill never fade.
(NickO+Toft In a cobra are unbeatable)
w00t for that ^^
BLUFOR-73
Posts: 92
Joined: 2007-02-22 01:04

Post by BLUFOR-73 »

i find it kinda funny how attack choppers have to avoid tanks nowadays. ):
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Nibbit
Posts: 174
Joined: 2006-06-18 18:38

Post by Nibbit »

nice guide :)
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

Roger that, ill be waiting for that guide. Although i think i know most of it.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

This will be good. I could do with improving my chopper gunning.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Post by unrealalex »

Planes aren't a problem!?! You must have had some terrible jet pilots on the other team :D
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

A few notes from me: I belief you hear a tone when they are locked not only when they have released one missile.

There is a stabilization on the way, although it will not be complete due the engine limitations.

About the gunners view
Realistic Gunner HUD.

I agree on the laser travel time. Why does it even needs to travel..its light! Also i think it should stick to tanks like C4.

These are my notes for now,

Mora out.
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