New mod
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AT|R3g3n
- Posts: 2
- Joined: 2007-11-05 13:50
New mod
Hi,
My team and myself have had in the idea of a new treaty type of game that is somewhat related news, a mod extraction but further, I explain: soldiers are held prisoner in a factory disused a basis or otherwise, by the militia or CMO. The team in charge of the recovered seals are either, or SAS. They must therefore be equipped with flash, weapons with silencers, small doses of explosives etc.
The extraction final will be either by air or by land. The purpose of seals or SAS is simple, recover their compatriots while creating an element of surprise and panic in the breast of the militia. If the intervention team gets killed, the mission will be a failure. Basically, no means of the intervention team as militia may be dead after respawn.
The mission will be a success if: The extraction is a success or if all the enemies are dead.
The mission will be a failure if all of the intervention team is killed or abandoned to itself the mission (can be done only if the 3/4 of the team is dead).
Cards: The cards will have multiple paths (sewer, roof, ventilation leads, undermined by explosives...) for easy access to the latter and the elimination imédiate the team of intervention
Thank you for having read my idea and I hope you will be pleased.
ps: sry if my english is bad, i'm french ^^
My team and myself have had in the idea of a new treaty type of game that is somewhat related news, a mod extraction but further, I explain: soldiers are held prisoner in a factory disused a basis or otherwise, by the militia or CMO. The team in charge of the recovered seals are either, or SAS. They must therefore be equipped with flash, weapons with silencers, small doses of explosives etc.
The extraction final will be either by air or by land. The purpose of seals or SAS is simple, recover their compatriots while creating an element of surprise and panic in the breast of the militia. If the intervention team gets killed, the mission will be a failure. Basically, no means of the intervention team as militia may be dead after respawn.
The mission will be a success if: The extraction is a success or if all the enemies are dead.
The mission will be a failure if all of the intervention team is killed or abandoned to itself the mission (can be done only if the 3/4 of the team is dead).
Cards: The cards will have multiple paths (sewer, roof, ventilation leads, undermined by explosives...) for easy access to the latter and the elimination imédiate the team of intervention
Thank you for having read my idea and I hope you will be pleased.
ps: sry if my english is bad, i'm french ^^
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Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
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supahpingi
- Posts: 1921
- Joined: 2007-05-29 14:10
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AT|R3g3n
- Posts: 2
- Joined: 2007-11-05 13:50
Yes you are right, I am stupid because I have just noticed that freeing the hostages is like in css. Sorry I was badly expressed.
But I thought was especially given various objectives, such as destroying their generator to be in the dark, or I do not know what else, given the attacking players like defending even more sensations.
Being able to rely even more on these teammates even if he were not in the same squad.
But I thought was especially given various objectives, such as destroying their generator to be in the dark, or I do not know what else, given the attacking players like defending even more sensations.
Being able to rely even more on these teammates even if he were not in the same squad.
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Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
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[EC]DR.NOobFragger
- Posts: 265
- Joined: 2007-08-02 23:09
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supahpingi
- Posts: 1921
- Joined: 2007-05-29 14:10
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ryan d ale
- Posts: 1632
- Joined: 2007-02-02 15:04
Could be a fun situation for PR I'm not saying creating an SF faction is worthwhile though but it could add some SF type missions such as Scud Hunting. The concept is nice but I have no idea about how the maps would play. Limited BF2 map size with large targes in it and land rovers with Milans/TOW/Javellin all and some foot patrols.
The possibilities of the land rovers/humvees going up armored vehicles defending scuds. It would certainly be a challenging map as long as there was obstacles: Wadi's, Mountains/Hills, Trees... Rivers. I would have to call it a night map too to make it so that it wouldn't be so easy for the opposing armor.
I know it won't happen but something maybe like that with conventional forces.
The possibilities of the land rovers/humvees going up armored vehicles defending scuds. It would certainly be a challenging map as long as there was obstacles: Wadi's, Mountains/Hills, Trees... Rivers. I would have to call it a night map too to make it so that it wouldn't be so easy for the opposing armor.
I know it won't happen but something maybe like that with conventional forces.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media

RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 