UK vs. Russians?

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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

UK vs. Russians?

Post by gclark03 »

I've been thinking of a winter map matching the UK against the Russians somewhere in the taiga northeast of St. Petersburg. This brings about several problems I can think of:

1) Would both teams be hard-coded as Team 1, preventing them from fighting each other (like UK vs. US, though other reasons stand in the way of that matchup)?

2) Would the creation of a boreal Siberian landscape even be possible with the BF2 engine as it stands now, and would the work involved in priming the engine for such a map be unreasonably difficult given the low priority of the project?

3) Is there really suitable camouflage for a snowy forest, and would the contrast of colors nullify any advantage from camouflage?

4) Will the Russians finally scrap the AKs of the Cold War in PR and "upgrade" to fit the times, like the MEC?

5) How much modeling and coding would it take to modernize Russian technology from BF2 to PR's realism standards, if necessary?
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

1. I believe the whole Team 1 Team 2 problem has been resolved, and now any faction can fight any faction without any issues.

2. Why wouldn't it? Only problem is you'd be putting a lot of work into making new textures, sounds, statics etc.

3. Like number 2, you'd have to create a new skin to represent snow camouflage.

4. What would they upgrade too? The AK-74M is fine, and the MEC's G3 isn't any newer.

5. Are you aware of the Russian Forces community project?
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

After posting, I noticed that the Russians aren't going to be added by the PR devs - still, can't we do something, anything, in Siberia, even against Rebels?
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

Not from what I know. The devs simply aren't doing any of the work. People like you and I with modding skills are creating all the content which will later be added into the mod. From what I've been reading the Russians may be in the mod for .7
Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Post by Doc_Frank »

gclark03 wrote:After posting, I noticed that the Russians aren't going to be added by the PR devs - still, can't we do something, anything, in Siberia, even against Rebels?
Observe the world around you, and behold!
"The torture never stops."
L3adCannon
Posts: 44
Joined: 2005-06-03 11:31

Post by L3adCannon »

Still waiting for the russkies vs chechens. The grittiness should be fcuking maxed. I would so play that 24/7.
I can dream, can`t I.
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supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Post by supahpingi »

L3adCannon wrote:Still waiting for the russkies vs chechens. The grittiness should be fcuking maxed. I would so play that 24/7.
I can dream, can`t I.
I would be honored if i could play that with u :)
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

gclark03 wrote:I've been thinking of a winter map matching the UK against the Russians somewhere in the taiga northeast of St. Petersburg.
If you want to make it go ahead.
gclark03 wrote: 1) Would both teams be hard-coded as Team 1, preventing them from fighting each other (like UK vs. US, though other reasons stand in the way of that matchup)?
Problem has been resolved. They can fight.
gclark03 wrote: 2) Would the creation of a boreal Siberian landscape even be possible with the BF2 engine as it stands now, and would the work involved in priming the engine for such a map be unreasonably difficult given the low priority of the project?
Well, it would be difficult as you would need reskinned objects. But as long as you pretend it hasn't snowed in a while you'll be fine.
gclark03 wrote: 3) Is there really suitable camouflage for a snowy forest, and would the contrast of colors nullify any advantage from camouflage?
The UK I don't think has winter camo. The Russian vehicles wouldn't have winter camo, but I am half done winter uniform camo for the Russians.
gclark03 wrote: 4) Will the Russians finally scrap the AKs of the Cold War in PR and "upgrade" to fit the times, like the MEC?
LOL.

The Russians will be using the AK-74M introduced in 1991. Compare with the G3 the MEC use introduced in 1958.
gclark03 wrote: 5) How much modeling and coding would it take to modernize Russian technology from BF2 to PR's realism standards, if necessary?
For more info look in the Russian Forces community project forum. If you want to say something, don't make a new thread, but post in a the 'РОССИЯ' thread.
LekyIRL
Posts: 1345
Joined: 2007-06-23 16:34

Post by LekyIRL »

Well if you have a map idea,I think it is best if you give the BF2Editor a go.The Dev's are overloaded as it is,so if you can make a map go for it!
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[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

I would have just downloaded the map editor and consulted some of the PR mappers for advice, but I'm too lazy to make an XP partition (running Vista Home Premium) and install everything again.

As for the AK's being too modern to be replaced, what other major arms companies are there? I know the MEC was given HK weaponry just for the sake of having an HK-only army, but what else could we give the Russians besides the Kalashnikov series?
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Post by supahpingi »

AK's are fine IMO
Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Post by Reddish Red »

gclark03 wrote:I would have just downloaded the map editor and consulted some of the PR mappers for advice, but I'm too lazy to make an XP partition (running Vista Home Premium) and install everything again.

As for the AK's being too modern to be replaced, what other major arms companies are there? I know the MEC was given HK weaponry just for the sake of having an HK-only army, but what else could we give the Russians besides the Kalashnikov series?
Groza is the only other rifle i can think of.
Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
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