grenade physics

Suggestions from our community members for PR:BF2. Read the stickies before posting.
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

grenade physics

Post by SethLive! »

is it possible to change the grenade physics to make grenades less bouncy? (by adding weight)
It would be cool if grenades behaved a little more realistically :)
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Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
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Morgan
Posts: 826
Joined: 2007-08-27 10:06

Post by Morgan »

Where's jonny? I know he's looking into changing some of the gravity settings and, i think, grenade launcher trajectory/power. It's along those lines...

Anyways, you think the grenades are too bouncey? I don't think they are. Yeah they bounce off walls when you through them at one but it's not that bad.
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supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Post by supahpingi »

How much do they bounch in RL then?
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

The GL physics is what needs a couple changes.. You hit a wall at a 45 degree angle and it bounces strait back at you! WTF!!
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

It's not only the 40mm nade that behaves odd.
The normal frags are also really weird. You toss one from a steep hill and instead of rolling down, it'll just move like 2 meters down and then stop.


I think the bouncing grenade launcher nades were added by EA in a patch later to prevent people from launching grenades all around.
Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

Weapons - Grenade Physics.
Hardcoded buddy, check before you post.
Warmagi
Posts: 299
Joined: 2007-09-17 12:14

Post by Warmagi »

Oldirti... I would not question Jonny's knowledge, I'm... well... assuming he knows what he's doing :)
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zardez
Posts: 128
Joined: 2007-10-14 17:18

Post by zardez »

Oldirti wrote:Weapons - Grenade Physics.
Hardcoded buddy, check before you post.
;-) never underestimate the power of johnny
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

how about making it possible to count the grenade down before throwing it?
like 1..2 then throw so it explodes exactly when u want it to.
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zardez
Posts: 128
Joined: 2007-10-14 17:18

Post by zardez »

markonymous wrote:how about making it possible to count the grenade down before throwing it?
like 1..2 then throw so it explodes exactly when u want it to.
+1 i use to love doing this in a lot of older games, eg bond on 64
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

NO! one of my favoutire PR games is bouncing nades off walls & corners like i'm playing grenade billiards. Dont remove the bounce...hell if i thew a nade a full strength against a wall it would bounce some, common.
Morgan
Posts: 826
Joined: 2007-08-27 10:06

Post by Morgan »

jonny seems like you're building up a fan club :p
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Morgan
Posts: 826
Joined: 2007-08-27 10:06

Post by Morgan »

LOL to that second one :D where'd you get it from?
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<1sk>Headshot
Posts: 893
Joined: 2007-05-14 21:51

Post by <1sk>Headshot »

Thats from Monty Python and the Holy Grail.

Probably one of the most classic and best comedies there is.

http://www.youtube.com/watch?v=PqD0RufW ... re=related

The hand grendade quote is in there.
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
frrankosuave
Posts: 179
Joined: 2007-10-02 21:46

Post by frrankosuave »

so... you quote wikipedia for the source of a Monty Python quote... sad. Aren't you PR Modders from the UK anyway?

the grenade was used to destroy the rabbit, with big, nasty, sharp, teeth....
<1sk>Headshot
Posts: 893
Joined: 2007-05-14 21:51

Post by <1sk>Headshot »

beat you to it frrank :p
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
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