Hi there,
Im new to the forums but not to PR.
Anyway here's a couple of suggestions mostly about commander assets.
- Bunkers should have more hitpoints and/or more (de)construction phases. They are too easily destroyed.
- Make the command post default in main base. And get rid of the deployment - needs repair immediatly - **.
- Add the ability to stack sandbags and to deploy one sandbag at a time. This ability is great if applied to engineers. This could result in longer firefights since squads are able to dig in anywhere on the map. However don't forget to add decent hitpoints to the sandbags! Combined with the suggestion below, this would be great.
- (Commander) ability to mount machine gun in (bunker)windows or on tripod at sandbags.
- Tank/vehicle road blocks as new commander asset.
- Make minimap availibility part of new commander asset: radar. If radar is blown up, soldiers only have the map and commander>SL instructions for guidance.
- ATM Firebase provides no protections whatsoever. The firebase should at least provide some cover to the infantry spawning there and protect the encampment itself. i.e. the spawnpoint it is now needs to be upgraded to a stronghold. For that to happen the firebase must be accompanied with some sort of bunker (other then the showroom it is now), (trenches if possible and) barbed wire.
- Preview of barbed wire placement before deploying (1 click is preview; double click for deployement). No more barbed wire sky high.

Jaymz