Lock-able HAT?

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darkNight
Posts: 202
Joined: 2007-10-25 20:53

Lock-able HAT?

Post by darkNight »

Hello! :grin:

First of all: I searched in the 'Already suggested suggestions' and with the search function but I couldn't find anything.

I want to suggest Heavy Anti-Tank Weapons with which you can lock up enemy tanks (similar to the square-AA-lockup system inside jets etc.). I often heard people complaining about shooting HAT on infantry likewise on other things (for example commander assets). Well if you could change them so you can shoot on armoured vehicles like tanks/apc/AAs per lockup only, it would be much better. If you think that HAT would be too imba so just post your opinion. You could also reduce the amount of kits for this weapon to 1 or give only 1 rocket for it.

I don't know if it's possible to change it. If not I'm sorry ;-)


Cheers 8)
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markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

you mean like the javelin?

http://en.wikipedia.org/wiki/FGM-148_Javelin

think its a good idea, but it would make it really easy to kill tanks.
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

From my experience the HAT is so damned fast you don't need to lockon, just point'n'click!
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Post by Xander[nl] »

markonymous wrote:you mean like the javelin?

http://en.wikipedia.org/wiki/FGM-148_Javelin

think its a good idea, but it would make it really easy to kill tanks.
The tank's smoke could be used like flares are used for AA missiles. The smoke has almost no use right now, accept for retreating when tank vs tank.
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

There is that kind of AT locking system in N@W (nations at war) mod (the name of that AT system is Javelin AFAIK).

(I can post some screenshots if you want ;) )
Last edited by Ragni<RangersPL> on 2007-12-04 18:49, edited 1 time in total.
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Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

Ghost1800 wrote:For most cases yes. However at long range and against air targets (mostly helicopters) you do have to lead your target and know how the missile acts.
I do have to say here, that there is an AA kit for air targets; if you're asking for a lock-on for the HAT to use against air targets... Why do we have an AA kit? :P
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

A pretty old vid I found:

http://www.youtube.com/watch?v=x0-97NIHa0E[/youtube]

lol @ comments, typical YouTube morons at work.
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markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

well if this is implemented we have no use for tanks anymore. unless they find a way to increase the max player number. hows that going anyways?
darkNight
Posts: 202
Joined: 2007-10-25 20:53

Post by darkNight »

markonymous wrote:you mean like the javelin?

http://en.wikipedia.org/wiki/FGM-148_Javelin

think its a good idea, but it would make it really easy to kill tanks.
Yeah that's what I mean. I'm talking about man-portable anti-tank guided missiles fired with very high precision. Sure that's really hardcore but the suggestion to reduce the kits is very good. Also the idea with the smoke against lock-up ;)

Well, that's how it is in real. A Javelin is very expensive, so why don't reduce the kits to one per game or something. Or let it be requestable with 6 squad members... well there are some solutions and this would be really great.
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الجمهورية العراقية الجهاد في سبيل لجهاد فيل أَكْبَر proud to be a Middle-East urban combat player
You can't fly and wanna learn it?? -----> Try this!! - Improvement guaranteed!
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

darkNight wrote:with 6 squad members...
now theres a great idea, 6 squad members one per team.
Soulja
Posts: 611
Joined: 2006-10-09 20:50

Post by Soulja »

IMO I think they should keep the wire guided system but make it where you have to be targeting a vehicle sorta like that lock to be able to fire it so you cant use it on infantry.
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

as much controversy as i know this will cause, i still think you should be able to shoot the HAT at anything you want. a lone enemy infantryman running off the in distance? no i dont think you should use a HAT against him. but a lone sniper in a bunker pinning down your squad? i think thats fair game. or an enemy squad. so limiting the HAT kit to only being able to engage vehicles would really ruin it for people like me who are creative with the kits usefulness. you know in real life they use them for more than just vehicles.
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Soulja
Posts: 611
Joined: 2006-10-09 20:50

Post by Soulja »

charliegrs wrote:as much controversy as i know this will cause, i still think you should be able to shoot the HAT at anything you want. a lone enemy infantryman running off the in distance? no i dont think you should use a HAT against him. but a lone sniper in a bunker pinning down your squad? i think thats fair game. or an enemy squad. so limiting the HAT kit to only being able to engage vehicles would really ruin it for people like me who are creative with the kits usefulness. you know in real life they use them for more than just vehicles.
H-AT is for heavy vehicles. L-AT is for light vehicles and fortifications. Nilla noob comment. :roll:

If you have a $2000 rocket that can do the same job as a $25,000 rocket in real life, you dont use wire guided of anything but vehicles.
Last edited by Soulja on 2007-12-05 02:24, edited 1 time in total.
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Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

Locking this thread since the Javelin has been suggested before.
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