But feel free to join the public server if you want!
10th Mountains Teamwork-Event
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
1/2 the reason why I wasn't interested in this is that it was a "3day, 24/7 event" which to me = too bigger time scale to really have anything really good.MAINERROR wrote:Well ... the event is canceled cause of the amount of players and the worse teamwork experience. Maybe there will be another event ... maybe I don't know ...
But feel free to join the public server if you want!![]()
IMO best thing to do is keep it short and sweet, under 4hrs max, 2 or 3 pre selected maps, dedicated squads before the game, locked sever etc.
with it being spread over a 72hrs and no real plan on whats going to happen.
anyways just some feedback, better luck next time
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MAINERROR
- Retired PR Developer
- Posts: 1873
- Joined: 2007-07-22 17:54
Thanks for the feedback. If there will be aanother event I'll try to make it short like you said.[R-DEV]Rhino wrote:1/2 the reason why I wasn't interested in this is that it was a "3day, 24/7 event" which to me = too bigger time scale to really have anything really good.
IMO best thing to do is keep it short and sweet, under 4hrs max, 2 or 3 pre selected maps, dedicated squads before the game, locked sever etc.
with it being spread over a 72hrs and no real plan on whats going to happen.
anyways just some feedback, better luck next time![]()
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CodeC.Seven
- Posts: 303
- Joined: 2007-11-24 01:57
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
the 2 min spawn time was a good idea. but like some ppl said 3 day thing is to much really , 1 night with high spawn time , call it "hardcore night" or something will get loads of pplMAINERROR wrote:Well ... the event is canceled cause of the amount of players and the worse teamwork experience. Maybe there will be another event ... maybe I don't know ...
But feel free to join the public server if you want!![]()
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
I understand.. but for some of us or at least me it suited perfect.[R-DEV]Rhino wrote:1/2 the reason why I wasn't interested in this is that it was a "3day, 24/7 event" which to me = too bigger time scale to really have anything really good.
IMO best thing to do is keep it short and sweet, under 4hrs max, 2 or 3 pre selected maps, dedicated squads before the game, locked sever etc.
with it being spread over a 72hrs and no real plan on whats going to happen.
anyways just some feedback, better luck next time![]()
I find it very hard to have 2/3 hour slot were i know i wont have to drop everything and go do something half way through. So i find it very hard to committe to a very organised night.. ie set squad etc.
So a passworded server for a long weekend with the intention of good teamwork sounded sweet.
Just my feedback as well... but obviously numbers are important.
I'd suggest putting the password on the forums on the day of the event. Most forum users are teamwork minded.
(Is there a forum where regular members can post where Guests dont have access to?)


