Link the assets on a map to the player population.
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
Link the assets on a map to the player population.
Is it possible to link the assets on a map to the player population.
i.e. the more players the more APCs, Tanks and Jeeps and visa versa.
So for example.. Ejod with less than 10 players on each side would see maybe one APC each. As numbers increase so do the assets.
I think this would help gameplay greatly on servers with lower populations.
What do you think? Can it be done and should it be done??
(i searched, but could not find this discussed b4)
i.e. the more players the more APCs, Tanks and Jeeps and visa versa.
So for example.. Ejod with less than 10 players on each side would see maybe one APC each. As numbers increase so do the assets.
I think this would help gameplay greatly on servers with lower populations.
What do you think? Can it be done and should it be done??
(i searched, but could not find this discussed b4)
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IronTaxi
- Retired PR Developer
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Dunehunter
- Retired PR Developer
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Rhino
- Retired PR Developer
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well its more we would first have to shift the entier spawn system over to work on python, that in itself is tricky and very time consuming, then from there i think that you then have to code in this extra bit, then the only way I see being able to do your idea well would be to code in what assets you would want for each set amount of players etc, for every map and every map game mode and every map size, soo its alot of work where servers can in the first place, just set the right size of map for the players on the server thou we all know how much 64p servers love running 16p maps like street....MadTommy wrote:I thought everything on the BF2 engine was an *** to code.![]()
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Viper5
- Posts: 3240
- Joined: 2005-11-18 14:18
Lol I can see it now
Blackhawk flying over Oman
*[R-DEV]Whin0 has disconnected*
Flyboy1 is no more.
1337m4n is no more.
Lt.Soucy is no more.
Nickbond is no more.
Kravixon is no more.
TeamCATA1 is no more
TeamCATA2 is no more
TeamNATO2 is no more.
<Team> z0MG wtf!111!11 Pr sux im goin to play Karkand!
This may or may not be a hint about capacity of choppers in .7
Blackhawk flying over Oman
*[R-DEV]Whin0 has disconnected*
Flyboy1 is no more.
1337m4n is no more.
Lt.Soucy is no more.
Nickbond is no more.
Kravixon is no more.
TeamCATA1 is no more
TeamCATA2 is no more
TeamNATO2 is no more.
<Team> z0MG wtf!111!11 Pr sux im goin to play Karkand!
This may or may not be a hint about capacity of choppers in .7
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
i take it it would take some coding then, i'm sure time is better spent on other stuff.[R-DEV]Rhino wrote:well its more we would first have to shift the entier spawn system over to work on python, that in itself is tricky and very time consuming, then from there i think that you then have to code in this extra bit, then the only way I see being able to do your idea well would be to code in what assets you would want for each set amount of players etc, for every map and every map game mode and every map size, soo its alot of work where servers can in the first place, just set the right size of map for the players on the server thou we all know how much 64p servers love running 16p maps like street....![]()
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
You could, but they probably own an angry bear who will come and buttrape you if you try.
Its a pretty cool idea, and I do remember it being an original selling point of BF2. Still, the current system works. I'd rather see the devs work on other gameplay stuff than this.
Its a pretty cool idea, and I do remember it being an original selling point of BF2. Still, the current system works. I'd rather see the devs work on other gameplay stuff than this.
[R-CON]creepin - "because on the internet 0=1"
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34


