Snowstorm in pr

General discussion of the Project Reality: BF2 modification.
BloodBane611
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Post by BloodBane611 »

Indeed, I recently found out in another thread that it is actually the sand storm effect.
I don't think it will inherently reduce lag, but it would allow players to reduce their view distance, therefore allowing them to reduce lag.

I think this would be a sweet idea for a map. Unfortunately, I don't see a lot of mappers about these parts :-(
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-=Rhodesy_77=-
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Post by -=Rhodesy_77=- »

*spacecadett* wrote:im not trying to deny the fackt that snow storms cause hinderd viewdistance, what im trying to say is that a map where if you wherent able to se more then 50m infront of you it would be a step backwords for pr!

as i see it the lower the viewdistance the closer to nilla we are.
remember this is project REALITY... soldiers fight in the snow and doing so often have limited vision... so how is this a step backwards? it would bring out a whole new type of tactic.. no more siting back with the binocs to see if a town is clear... you will actually have to go house to house to see if it is clear... so i think this will greatly broaden pr tactics wise.
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Vlade.the_medic
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Post by Vlade.the_medic »

I agree with Rodesy on this one. With this effect it would not only hurt your vision but it would force you check your targets and it would seem to me that it would give you that certain adrenalin rush that alot of people are looking for....
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Gyberg
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Post by Gyberg »

-=Rhodesy_77=- wrote:remember this is project REALITY... soldiers fight in the snow and doing so often have limited vision... so how is this a step backwards? it would bring out a whole new type of tactic.. no more siting back with the binocs to see if a town is clear... you will actually have to go house to house to see if it is clear... so i think this will greatly broaden pr tactics wise.
.... We allready have a map with this kind of effect in (or maybe it got dropped) but it sucked, the gameplay was/is spammy and no one really likes it. And no, it would not bring out a "new" tactic, it would move us back to vBF2 which we absolutely don't want.
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-=Rhodesy_77=-
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Post by -=Rhodesy_77=- »

Gyberg wrote:.... We allready have a map with this kind of effect in (or maybe it got dropped) but it sucked, the gameplay was/is spammy and no one really likes it. And no, it would not bring out a "new" tactic, it would move us back to vBF2 which we absolutely don't want.
and wat map is that?... im not saying ne old map with snow would do this... it would like all pr maps have to be well set out... and i dont see how this would set us back to vbf2 care to explain?...
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Falkun
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Post by Falkun »

He's referring to Al Fallujah or 'Desert Storm'

Spammy to the max
AfterDune
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Post by AfterDune »

Gyberg wrote:.... We allready have a map with this kind of effect in (or maybe it got dropped) but it sucked, the gameplay was/is spammy and no one really likes it. And no, it would not bring out a "new" tactic, it would move us back to vBF2 which we absolutely don't want.
You're referring to Al Fallujah? (later called "Desert Storm") I didn't like the map much, because the fight almost always ended at that gate in the middle of the map. If the map was better balanced, it would've been a really nice map.

I disagree with you on the new tactic part. It does require a different approach than let's say, Kashan? You simply cannot see that far and the last thing you want is for you and your squad to walk right into an enemy ambush. Sneaky movement, just like on Bi Ming, it's awesome ;) .

(the map's gotta be perfect for it, otherwise indeed, it's a failure)
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-=Rhodesy_77=-
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Post by -=Rhodesy_77=- »

exactly, thankyou afterdune.... but ive never played Bi Ming (they dont play it on the Australian servers :( ) so i dunno how it would compare but i can imagine it would be pretty similar. and yer it really would bring a new feel to PR.. it would require more talk between squads and also with in the squad...
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AfterDune
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Post by AfterDune »

Bi Ming has this ugly CTD-effect in 0.6, that's why you hardly ever see it. That's fixed in 0.7, so get ready for some night-battle pwnage! :D
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-=Rhodesy_77=-
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Post by -=Rhodesy_77=- »

nice looking forward to it.
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Doom721
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Post by Doom721 »

Though a snow map with limited view distance would be nice - unless you want everyone to look like goofballs who stick out in the snow it requires new skins for camo

I wouldn't be too worried about gameplay on a map if it wasn't just snow banks ala "Desert Storm/Al Fallujah Region"

Oh and Bi Ming/OGT great for close range engagements and sneaking around - the view distances on those maps are somewhat small
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Rhino
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Post by Rhino »

Doom721 wrote:Oh and Bi Ming/OGT great for close range engagements and sneaking around - the view distances on those maps are somewhat small
was wondering how long it would take for some one to say that.

yep correct, OGT has the feeling of a misty really wet day (was going to also have a rain effect but couldnt get it working well) and bi ming is a eary night map :)

the low view distances are not a bad thing, each map needs to be diffrent to provide a diffrent tpye of game exspericance and you also have to use diffrent tactics on each map. you guys would get board very quickly if every map was more or less the same story :p
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TexLax
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Post by TexLax »

the only problem is the player textures, which is why i think that all other idea's of snow maps got shotdown
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BloodBane611
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Post by BloodBane611 »

Good point Rhino. It is easy to get bored by the same old maps, seeing anything new can be good enough some times, even if it isn't as great.
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Rhino
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Post by Rhino »

TexLax wrote:the only problem is the player textures, which is why i think that all other idea's of snow maps got shotdown
hehe, you really underestimate the amount of work required :p

First you need all new player textures, vehicle textures, static textures, new statics, ground textures, road textures and overgrowth / undergrowth textures. Now thats just the start :p

then from there you will have it looking like a snow map.

then from there you will need to make a whole new range of snow materials, this will require a huge amount of new effects, new sounds etc. like a effect when you shoot into the snow, drive over it etc and sounds for walking on the snow etc. and you will require more than 1 type of snow materail etc, deep snow, dirty snow etc.

that you need to make a min of 4 snow maps to make it all worth while :p

so ehhh, ye, alot of work there :p
BloodBane611 wrote:Good point Rhino. It is easy to get bored by the same old maps, seeing anything new can be good enough some times, even if it isn't as great.
its not the same map as such, its the same type of gameplay you get on a map. you want to have each map having its own unique type of game play as much as possible, ie, requiring diffrent tactics etc for players aswell as keeping options open. OGT is a good exsample, gameplay is very diffrent from any other PR map that I can think of. You first have the bridge fighting which you dont really get in any other maps, not on the same scale anyways, the map is more about concealment than cover and taking the enemy by suprize with flanking tactics etc to win. Now take soemthing like Al Basrah, very diffrent tpye of gameplay, you have first urban area, something OGT dont have, lots of really open spaces, a symetrical and totaly diffrent.

if all our maps where like Al Basrah or all like OGT with just a slightly diffrent layout, then ehhh, you guys would get really board very quickly :p
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