0.7 details on tacticalgamer.com
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Very True.'[T wrote:BludShoT;556878']But as they always say, this mod isn't for everyone.

PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
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Control the Media, Control the Mind.
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IronTaxi
- Retired PR Developer
- Posts: 4925
- Joined: 2006-05-31 12:56
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
The huey is extremely bugged at the moment, it won't make an appearance in v0.7Maxfragg wrote:in the guide the info about the huey was just removed, does that mean that it won't be in 0.7 ?

PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
yeah , the objetive should be find the zerg nydus Canal to stop them from spawning .solodude23 wrote:I'm extremely happy about SL spawns being removed. It is not realistic at all when you are having a firefight and continuously own a squad who keeps re spawning due to their magical spawn leader hiding in a bush. The object of a firefight should not be to hunt down the SL to kill him.
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VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
I think the new spawning mech is geared towards bringing more of a frontline to the action. Not just lemmings rushing around, scattered all over the place. Basically if you want to push forward with success, your gonna have to do so with your team to an extent. This new mechanice will reward the guys that stick with the team and support/attack from bunkers and firebases. Now if your squad leaves the team then you are surely out on a limb and "cutoff" from the supply line.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
One of the maps I notice the clown mobile spawning is Basrah. You can keep killing an entire squad and as long as their SL is alive and running around, they'll keep spawning off of him and you can never kill the guy, because super-scoped L85 > Ak47.
Or one APC driving to a flag, you miss a shot with AT or tank gun and half the enemy teams spawns off the damn thing.
IMO, APC spawn only worked in 0.5, as it was the only spawn beside SL and main base.
And even then, they ditched them and zerg spawned off of them.
Or one APC driving to a flag, you miss a shot with AT or tank gun and half the enemy teams spawns off the damn thing.
IMO, APC spawn only worked in 0.5, as it was the only spawn beside SL and main base.
And even then, they ditched them and zerg spawned off of them.

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Biggaayal
- Posts: 140
- Joined: 2006-11-14 15:35
It is almost impossible now to consistantly get a squad with correct loadout to take to battle. What has been done about this I wonder. Couldn't PR get FH2's kit system? It is so much simpeler and loses all the kitfumbling and the screen clutter that goes with it.
I regret the SL spawn decision. It will give me even less desire to SL. Whether this improves realism is highly subjective. How is appearing out of a pile of sandbags realistic? Not at all. These should only give ammo.
These damned rallypoints have always seemed pointless and just as gamey to me. I regret seeing them made more important.
I regret the SL spawn decision. It will give me even less desire to SL. Whether this improves realism is highly subjective. How is appearing out of a pile of sandbags realistic? Not at all. These should only give ammo.
These damned rallypoints have always seemed pointless and just as gamey to me. I regret seeing them made more important.
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Razick
- Posts: 397
- Joined: 2007-12-04 01:46
Rally points are there to represent the fallback position for a unit and also a regrouping point for reinforcements and replacements. And the bags represent the excess gear that you do not wanna take to a fire fight, you know all stuff that weighs 100 pounds. SL spawn is what the gamey part is. It is the equivalent of pulling fresh recruits out of your *** and we all know that nobody can do that. . The squad leader role will be just that, leader of the squad and not the faceless mobile spawn point who places markers from time to time. I think we all know what the good squad leaders are and what good squad leaders do is get complete strangers to work together and have the same mission mind set. This gameplay change will greatly improve teamwork because you can no longer get by with a bad SL. It will also deter all the rambos running all over the place because once you die you have to spawn all the way back at main. PR is already a demanding game that requires concentration but with this release I predict it to be as immersive as its ever been. 
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
*Delete* sorry blud i failed to read the "lol", took your comment to seriously.
Last edited by Top_Cat_AxJnAt on 2007-12-24 21:30, edited 1 time in total.
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blud
- Posts: 1246
- Joined: 2006-09-04 22:22
I was fairly serious though. Why can't I make a squad that just goes around hunting enemy rallys? I think they are much higher value targets in 0.7 than they were in 0.6, because if you killed one in 0.6 there is a decent chance they will spawn on their SL and make a new one, but in 0.7 destroying an RP has a better chance of being very detrimental to a squad. Being higher value targets, I'm going to value destroying them more highly. Of course if the rest of the team isn't doing a decent job of capturing and holding flags then I will have to divert my attention a bit towards that. I will probably call it RPHUN[T]ERS though, if that even fits
(I always put a [T] in there see... lol)
The "lol" in my previous comment that you later noticed, was just my glee at how annoyed enemy squads are going to be at me if I succeed in keeping their rallies down. But it's not going to be a super easy thing to do, since you can set an RP with just 3 guys now, and RP's make less noise.
The "lol" in my previous comment that you later noticed, was just my glee at how annoyed enemy squads are going to be at me if I succeed in keeping their rallies down. But it's not going to be a super easy thing to do, since you can set an RP with just 3 guys now, and RP's make less noise.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
You forgot firebases or bunkers, they could still respawn there instead of main.
Point is, once you got rid of the RP, you succeed repelling the attack and they have to regroup and retry. It's not like they just lost a world war.
Not spawn off in some corner and repeat and you need something like half the team assets to find the fugitive SL who keeps spawning out his squad on the run.
Point is, once you got rid of the RP, you succeed repelling the attack and they have to regroup and retry. It's not like they just lost a world war.
Not spawn off in some corner and repeat and you need something like half the team assets to find the fugitive SL who keeps spawning out his squad on the run.


