Realistic gunner HUD

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Realistic gunner HUD

Post by Mora »

in this video you can see what the gunner view is missing.
LiveLeak.com - Apache Gun Ship Compilation
and here you can see what i mean of course this is only a image and there wont change numbers like IRL but you get the idea.
Image
now i know this may be hardcoded.. but this is how its looks IRL.
now if this cant be implanted, at least try to bring the Pilot to gunner bar in to it.. you know where you can see where your gunner is aiming at because when the pilots sees something at 12o'clock and the gunner is looking at somewhere to the right he has no idea where 12o'clock exactly is.. the pilot to gunner bar will help here (i don't know the name of that thing..:mrgreen :)

and i know the image is not correctly the same but i used it for my video on youtube
Last edited by Mora on 2008-01-12 04:15, edited 1 time in total.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

that bar was in vBF2, so should be possible.
Image
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

That would be frickin cool. I do believe the HUD is pretty changeable, but its really up to the experts.
[R-CON]creepin - "because on the internet 0=1"
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

Also, the ORT imagery is actually in black-green not in black-white. Videos on the internet are in black and white because the video is recorded in black and white to tape. I believe I mentioned that before.
Image
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

i know but would that be changeable? i don't think so but will see.
if a dev can respond with yes we can do this. then that is great 8-)
7eveN
Posts: 131
Joined: 2007-12-28 15:27

Post by 7eveN »

can we eliminate the line patterns that we have for tank,apc,tv gun cameras? it really hurts my eye after 5 minutes.
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Safekeeper
Posts: 224
Joined: 2007-09-23 19:24

Post by Safekeeper »

Awesome comparison shots. I approve 100%.
can we eliminate the line patterns that we have for tank, APC, tv gun cameras? it really hurts my eye after 5 minutes.
Get your gunner outside to fix the antenna. Tell him to fetch the mail while he's out there :P .
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

lol yeah the static needs to be removed as well
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

common people let me know what you think of this
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

anyone?
Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Post by Mosquill »

I think it's a good idea. My gunner needs some of these stuff. Would be double useful if/when we get the stabilization implemented. I'll try making that hud on my own for now.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Post by HughJass »

good find and nice picture example to go along with it. I am all for this.
Image
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

thanks for your comments guys.
Mosquill wrote:I think it's a good idea. My gunner needs some of these stuff. Would be double useful if/when we get the stabilization implemented. I'll try making that hud on my own for now.
you are making a working hud like my picture? sweet :-D
Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Post by Mosquill »

I said I'll 'try', so no promises. ;)

OMG I've just realised that bf2editor does not draw guncam HUD! so how the hell am I going to do that?! :o lol, but I'll try.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

Oh well thanks for trying. Maybe you can ask someone that knows how to edit the hud :)
Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Post by Mosquill »

What? But I haven't started trying yet. Was busy with stabilizational stuff. But it looks like an easy thing, so.. I'll try. :D
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

oh i didn't even noticed you where that stabilization guy.. sorry for that take all your time you need.
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

+1000000

I want all those groovey wiggly lines to mean something for once and have some use in game :P
Image
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Stabilization >>>>>> HUD candy ;)
All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

yeah and who doesn't like candy :)
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