We came across an issue this evening where we needed to relocate a firebase or bunker and so it needed to be destroyed equaling to minus points for the poor engineer (I know its not about the points) but maybe the commander could give a deconstruct order which reverses the process... allows shovels to remove a bunker to be relocated.
Also a repair station for Vehicles would be handy pehaps, maybe limited to 100 meters of main base?
Deconstruction order is in order?
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GruAncH
- Posts: 36
- Joined: 2007-04-23 11:02
Deconstruction order is in order?
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Sadist_Cain
- Posts: 1208
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it's called C4
Readily available to resupply from firebases and bunkers. Deconstructs assets in under a seconds 
Lol seriously though I like the idea of being able to do it with the shovels but I think there's a hardcode limitation in that shovels build things...
It would be useful to "deconstruct" annoying sandbags and badly placed razor wire
I had a thought about repair stations here... https://www.realitymod.com/forum/f18-pr ... maged.html
Summin to spawn an engi truck and help engis fix things
Lol seriously though I like the idea of being able to do it with the shovels but I think there's a hardcode limitation in that shovels build things...
It would be useful to "deconstruct" annoying sandbags and badly placed razor wire
I had a thought about repair stations here... https://www.realitymod.com/forum/f18-pr ... maged.html
Summin to spawn an engi truck and help engis fix things
Last edited by Sadist_Cain on 2008-01-21 16:38, edited 1 time in total.

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~XHW~Flamestorm
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SnipingCoward
- Posts: 2326
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i too would like to see assets be dismantable
- asking for a preview of the stuff is prolly too much xD
- asking for a preview of the stuff is prolly too much xD
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"Hello, IT! ... Yes, have you tried turning it on and off again?"
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BloodBane611
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SnipingCoward
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i am really not the person looking at my stats but - as for not wanting to get kicked b/c of negative score - it was a few times not possible to "just" blow em upBloodBane611 wrote:bite the bullet if you need to move them.
Got a PROBLEM? Check this: PR:BF2 Installation Guide
Got a common QUESTION? check here first: PR:BF2 FAQ, MUMBLE FAQ
"Hello, IT! ... Yes, have you tried turning it on and off again?"
Got a common QUESTION? check here first: PR:BF2 FAQ, MUMBLE FAQ
"Hello, IT! ... Yes, have you tried turning it on and off again?"
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Rudd
- Retired PR Developer
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Sadist stop putting that subject in everywhere!Sadist_Cain wrote:
I had a thought about repair stations here... https://www.realitymod.com/forum/f18-pr ... maged.html
Summin to spawn an engi truck and help engis fix things
It is too easy to TK when destroying bunkers, is there a way of having C4 that will only damage buldings?
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MarineSeaknight
- Posts: 287
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I can't count how many time I've been flying in the A-10 on Kashan and my commander places a LGB Attack Order on our own bunker because he wanted to move it. I personally don't really mind, but the fact that some servers kick for a negative score will make me a tad hesitant.BloodBane611 wrote: and bite the bullet if you need to move them.
I'd also like to know the reason why a deconstruct option wasn't implemented (or if DEVs simply haven't added it yet).

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BloodBane611
- Posts: 6576
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Yeah, the negative score kick isn't good. Even so, by the time you get a bunker up you should have a reasonably positive score, so as long as you don't blow up like half your teams assets you should be okay. It's not a good solution, and I agree that there should be a better way.
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Razick
- Posts: 397
- Joined: 2007-12-04 01:46
How about the wrench funtion as a deconstruction tool as right now it is not usuable for building. If deconstruction is possible to code than I dont see it not being possible for the wrench to be used in that fashion. Or maybe a right click funtion for the shovel instead. Either way we need to know if deconstruction is even possible without using explosives.

