Accuracy after beeing shot.
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CyC_AnD
- Posts: 59
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Accuracy after beeing shot.
I had an idea today. I searched here and in my mind, but don't recall suggestion like that. Is it possible to link/trigger beeing hit with recoil? So giving invisible gun with huge recoil that fires every time we are hit. It would give the advantage to a guy that hits first. What do you think about it? Was it proposed/thought earlier? If so delete this post 
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Sadist_Cain
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BloodBane611
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I sorta vaguely suggested this in a thread a couple weeks ago, I definitely think it's a good idea. You're not going to take a bullet and just keep popping off rounds, you should get some deviation when hit. The only thing is I don't know that it is possible, although I imagine that it can be done via python, just don't know the specifics.
[R-CON]creepin - "because on the internet 0=1"
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MrD
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You mean a link between the health bar depleted to a certain point linking with the movement added deviation coding?

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[T]MLPatriot
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MrD
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I don't know about that. The PR community isn't a bunnyhopping arcade gaming wanting lot. Maybe they will see the sense in the realism if something like this was implemented, that would require that a player thinks about his actions, understands they can't just stand out in the open taking hits (oh, I can take 2-3 rounds but that's fine, I'll just use a magical bandage and be off on my way again!) and the gameplay will change to something better, more exhilarating and enjoyable

[R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
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BloodBane611
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Adding deviation from being shot makes sense. First of all, you're shot. Even if it hit your armor and didn't penetrate skin, you're not going to do any accurate shooting for at least a few seconds. Also, if you are bleeding, well, I guess that's pretty self explanatory. And if you've just been shot, the last thing you want is to get shot AGAIN.
[R-CON]creepin - "because on the internet 0=1"
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SnipingCoward
- Posts: 2326
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if health bar and deviation will be connected then i have got to pleed for an indicator telling you that the avatar is not at 100% health - i don't mean the 0-100% bar thing - but a soldier should know when to seek a medic and why he aint hittin anything
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Sadist_Cain
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perhaps when shot the "settle time" for deviation could be reset... But I think that may lead to confusion...
A recoil spasm sounds good, the supression effects can warp you pretty bad already, if your gun violently jerks when youre hit then that just add to the confusion instead of "wtf I cant hit anything" much more "wtf I cant even aim at anything!"
A recoil spasm sounds good, the supression effects can warp you pretty bad already, if your gun violently jerks when youre hit then that just add to the confusion instead of "wtf I cant hit anything" much more "wtf I cant even aim at anything!"

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[T]MLPatriot
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Easyvue
- Posts: 7
- Joined: 2005-07-12 05:54
.7 is great
Geez stop whining about .7 deviation.
No one is perfectly accurate on the battlefield. If you've ever fired a weapon you know a fraction of an inch means hitting or missing completely. And then consider your playing as soldiers that in real life wouldn't have slept in a long time and are under the stress of battle so I think the deviation in .7 is not so far from realistic.
Its very hard to hit a target in real life when your not sitting at a shooting range using sandbags on the weekend, any added penalty after being shot would be a welcome addition to PR. If you can't handle realism then go play CS, 1337 mouse aiming skills are the name of the game there and they will even hold your hand with crosshairs. I think most PR players would enjoy another layer of realism and won't need an advantage given to them in return for hit penalty's.
Ill be just fine playing on TG along with the other adults.
No one is perfectly accurate on the battlefield. If you've ever fired a weapon you know a fraction of an inch means hitting or missing completely. And then consider your playing as soldiers that in real life wouldn't have slept in a long time and are under the stress of battle so I think the deviation in .7 is not so far from realistic.
Its very hard to hit a target in real life when your not sitting at a shooting range using sandbags on the weekend, any added penalty after being shot would be a welcome addition to PR. If you can't handle realism then go play CS, 1337 mouse aiming skills are the name of the game there and they will even hold your hand with crosshairs. I think most PR players would enjoy another layer of realism and won't need an advantage given to them in return for hit penalty's.
Ill be just fine playing on TG along with the other adults.
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unrealalex
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BloodBane611
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