[Map] Dawn [scrapped]

Maps created by PR community members.
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Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

The_Blitzcraig wrote:have to jump to get in doorway (building needs to be lowered a bit)
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Yeah a lot of buildings are like that in PR. Its quite annoying.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Jantje|NL^
Posts: 313
Joined: 2007-12-11 19:23

Post by Jantje|NL^ »

About the container ship..


How the hell did it get there?

and why?

Captured by militia's on midsea? With wooden boats going 10 knots? Naaah.

Just went there? Without any clue for it since vessels like that don't go to small harbours like that..

If it was a coaster.. okay.. but than he still would need some cranes.. cause.. how the hell can he discharge or load right there?!

It's just not realistyc that a ship like that can/wants to get there in my eyes..
[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy :D

[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true ;)
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

there is a reason to place buildings like that, it simply looks better, because it prevents the ground floating into the building when looking at it from far away
Jagular
Posts: 806
Joined: 2007-09-17 20:29

Post by Jagular »

Argh this destructible stairs aweful :)
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Report:
Location
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useless stair (first I cant use it, and second its to nowhere)
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prison? or just no stairs?
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Next location -Stone bunker
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Its very glichy
1. Doors
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2. Hidden entrance -good idea
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but hiding behind the walls worse
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3. Roof also need to be checked
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1. is there any updated version ?
2. more testers welcome on friday :) ,contact with me by xfire
3. This map will be awesome in AAS mode with light vichles
Last edited by Jagular on 2008-02-08 13:55, edited 1 time in total.
Xfire - jagular78rus aka =WNP= SPB.Jagular / http://www.wnp-clan.ru/ Click me for picture
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Setting up servers: game/web/mail/other win&nix/bsd
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

Hey guys thanks for all the bug reports, i will be fixing all of them, didnt planed the secret entrance on that cave was not supose to happen =)
those lost lights were from houses that i deleted to change someting and forgot about them
The stairs were replaced already, i only noticed they were destructable when i got stuck at a baseament =/



Right now im puting ambient sounds on the map, and all that will be left to finish it will be lightmaps and more hidden weapon caches



Actualy about the ship, it is the reason Russia is there and is part of the fictional simple storyline that i created to make a insurgency mod for militia faction
Something along these lines:
A cargo ship that works for some transport company was carring some weapons along with other stuff, militia was able to get aboard while they were loading and hijacked the ship
Since they dont have the equipament to unload the containers, they took what they could and were planing to sink it at the big river
And then transport trough the florest to a safer place, they also took control of the local villages
2 Russian Spy's working secretly with the militia contacted the Russia army about the ship location, but they were caught as soon as the parachuters started to land, you might able to see what is left of them on the map...

Russia cannot allow more weapons on the hands of militia, and since the location of the ship cannot be easily reached by land, they had to launch an airborn assalt
www.joinsquadbrasil.com.br
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »




Now with some ambient sounds
www.joinsquadbrasil.com.br
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Thats pretty awesome, just make sure you cant be seen from the enemy start location or itll be pretty annoying/ugly :) but it looks like youve got it worked out with the fog
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

Very nice map :D
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

very well done! :D
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Post by Onil »

I have to agree with the camo nets being placed on top of the wood platforms.

I also suggest that you place 2 planes instead of just one because 32 players spawning there and trying to jump is going to be messy. Maybe add one more plane a bit more to the West.

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switch that barricade to the middle of the 2 doors because right now you can't go out unless it is destroyed.

And having another door in that mine exactly the same as the one on the entrance but that can't be blown up, looks a bit bad specially since you're not even half inside the mine so people will try and blow the door to see what's on the other side.

Nice sound effects.

Hope that helped :)
Last edited by Onil on 2008-02-11 16:50, edited 1 time in total.
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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

are the ZPU's there to suggest there might be some Air Assets? (light helos/hind?) or just for crappy use in base defense? cause if it's base defense, wont those sandbags, kinda, make it so it can only go down so far?
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G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

iits to shoot eh guys coming down on parachutes methinks (see video)
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

:muted: that's just devious.
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Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

I dont know why did i left that sandbag lol

it was suposed to be betwen the doors

The AA is to prevent russia from being able to get anywhere with the parachute

i will consinder another plane =)
www.joinsquadbrasil.com.br
GrayeKnight
Posts: 900
Joined: 2007-04-01 21:22

Post by GrayeKnight »

looks great man! i'll DL and try to help out testing it. any updated version?
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Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

Will be posting it once i finish puting more caches
www.joinsquadbrasil.com.br
GrayeKnight
Posts: 900
Joined: 2007-04-01 21:22

Post by GrayeKnight »

right, cheers man :)
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XXLpeanuts
Posts: 446
Joined: 2008-01-12 17:55

Post by XXLpeanuts »

Looks great, cant wait to parachute out a plane man!!!!!
I wish this feature was in other PR mods mainly PR.SP, since mi intanet is ****, is this gunna have SP support????
Petey
Posts: 253
Joined: 2007-08-21 22:02

Post by Petey »

my weiner went from B=D to B==D after i saw the video :D
great job!
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