Your right....they are extremely important assets.Jonny wrote:In real life bridges are VERY important assets, and tanks can be prevented from reaching the front lines because the bridges are destroyed. This kind of behaviour is what should be shown, not that it can be repaired because then it ceases to be a major asset. Its just something that can be put back up again with a few people around. The CO assets and the CO should have the same kind of influence on the battle.
20 minutes is 3:20 with a full squad of engineers BTW, you may want to increase that time significantly.
So by that logic you can see why they are just as important to be repaired as they are to be destroyed?
I am not saying they should be easy to be repaired, or fast to be repaired...but they should be able to be repaired.
Your argument may be that they shouldnt have been allowed to be destroyed to begin with. That may be true to a degree.
But until we have a game mode thats called "secure and defend the Bridge" its not going to happen. There is no emphasis on blowing the bridge or defending it...Until it gets blown.
The bridges should remain just as easy to repair as they are to blow up.
Or just as hard.
That is the game's balance.
The yin...and the yang.
As for the twenty minutes...I was just throwing that out there....but 20 minutes is 1/3 of an average 1 hour map, besides....what if it is blown multiple times in a round...it could be down the entire time. Also...I have yet to see a squad of consisting of nothing but engineers.

