Getting the bullets to behave like bullets would be the main thing, why ask for more? Adjustable sights, that'd be freaking awesome![R-CON]nedlands1 wrote:Thanks for your support. What I envisage is weapon zeroing, a to scale ACOG with a working BDC, the possibility of selecting multiple apertures on adjustable rear sights (eg setting "1" for 100m zero, "2" for 200m zero, "3" for 300m zero and "4" for 400m zero in the case of the G3A3 w/ iron sights) and more noticeable drop and lead times at range.
Selectable apertures could be done by "maglinking" each individual setting. It will need free weapon slots at the very least and animations for twiddling the knobs. New textures for each setting would be cool too (eg "1", "2", "3" etc).
Don't get us all excited, you guys make it sound like all of this is possible. I only wish I could animate/code/map or whatever to help you chaps 'cause I love designing and never got past the second dimention when it came to making computer games.

