Possible Civie Punish Solution

Suggestions from our community members for PR:BF2. Read the stickies before posting.
joselucca
Posts: 125
Joined: 2007-12-06 13:00

Post by joselucca »

Its unfortunate that the OP's ideas have been overshadowed by the RIDONCULOUS exchange between the MOONPIE and the SOF.
As far as the original intent of the post, I AGREE X100! In fact i think i tried to mention the same thing, specifically in reference to civilians acting as combatants, in another post but it was lost in the war of words that most of these posts become.
Here is a suggestion: Every time one of these threads comes to some huge and pointless argument, teams should be chosen, a server picked, times set and a battle fought to determine whose right. :roll:
The problem is that you can mod the game, but you can't mod the players. You can fix the bugs, but you can't fix stupid.--gclark03 :mrgreen:
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

joselucca wrote:Its unfortunate that the OP's ideas have been overshadowed by the RIDONCULOUS exchange between the MOONPIE and the SOF.
As far as the original intent of the post, I AGREE X100! In fact i think i tried to mention the same thing, specifically in reference to civilians acting as combatants, in another post but it was lost in the war of words that most of these posts become.
Here is a suggestion: Every time one of these threads comes to some huge and pointless argument, teams should be chosen, a server picked, times set and a battle fought to determine whose right. :roll:
Like it or not....we both have opinions that we feel strongly about.
You have a right to yours too.

There were some good points with the OP....however the use of "static models"....in essence bots....has been discussed before.
They are space-wasters in the game......which means you would lose other things such as the destroyable buildings and such in order to have them.
At least, this is what I have gathered from the reasoning of other threads and posts from devs and cons.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
joselucca
Posts: 125
Joined: 2007-12-06 13:00

Post by joselucca »

I respect your opinion and the right to it. Its just a shame that the OPs original idea was pushed to the background.
Keep on Opining!
(opine: (o·pine /oʊˈpaɪn/ Pronunciation[oh-pahyn]–verb (used with object), verb (used without object) to hold or express an opinion; o·pined, o·pin·ing.)
Last edited by joselucca on 2008-03-03 15:38, edited 1 time in total.
Reason: grammar :(
The problem is that you can mod the game, but you can't mod the players. You can fix the bugs, but you can't fix stupid.--gclark03 :mrgreen:
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

RCMoonPie wrote:Not sure how you took this as an insult...."what's his face" is common slang used when you cant remember someones name.

I typed the post in a hurry while leaving work yesterday evening....couldnt remember your name at the time....and didnt take the time to back-track.

You shouldnt be so sensitive.
I am not sensitive, but it seems contradictory when you call me "rude" in another post but cannot even type my name which is right above your post.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

SectorNine50 wrote:I think putting the civi's in a prison is a cool idea. I know there is a way to make some game servers bring a reconnectee back into the game in the same state they left. I wonder if that's possible with BF2? That would make the captured civi have to make a decision. Also, wouldn't it be great if they chose to give up information if it announced it globally in-game? I can see it now...

**APLAYER has given up the location of a cache!**

The team would be piiiiissed! Hehe

5 minutes might be a tad long, but that'd have to be played with a bit to find out what a good length would be. I think 2 or 3 minutes might be just about right.
It doesnt even need to be a physical "holding area" that is rendered or represented in game. It could just be implied.

Once a civie is knifed(captured) their wait time begins.

They can elect to respawn at any point before their wait time is up, and begin playing....but doing so, gives up the location of the cache.
This simulates that they bargained with the Brits and traded intel for freedom.

Otherwise....they wait out their term....and are then "realeased".
This simulates that the Brits could not get them to talk or get any useable intel from them.....so they were then freed.

I think you and 00soldieroffortune00 are right....5 minutes would be long and could detract from wanting to play the class. I said all along that 5 minutes was a mere suggestion....that it could be tweaked and lowered.

A 3 minute wait would be sufficient. 3 minutes lasts just long enough to reinforce the fact to the civie player...DO NOT get caught again.
It keeps the method of play for the class "honest".
What civie player would rush at Brits with the possibility of taking a second 3 minute break?

The word "stupid" comes to mind. :grin:
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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