[Map] Operation Bang & Burn [WIP]

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[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

AnRK wrote:Awesome, I don't usually like urban maps but this looks like it's gonna play really really well.

Only criticism is that I'd put a little more grass on it, looks like a strange urban oasis which I can't imagine is geographically possible, probably wrong on that though. Love that it's going to be in the pretty pretty sunset, really liked the sunset version of Dalian back in the day, and this will be a better map so you win :p
His scenario is that the region is suffering from desertification, which is basically temperate land shifting into desert. Check these links.

http://en.wikipedia.org/wiki/Desertification
http://pubs.usgs.gov/gip/deserts/desertification/
Wellink
Posts: 158
Joined: 2007-05-10 14:08

Post by Wellink »

We need attack choppers on this map ;) , we dont have an urban map yet with attack choppers.
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

Thanks god we dont have attack choppers!
0.5 AlBasrah was the hell if a good pilot used that thing. :(
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

^hehe
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

I like this a lot; even if only because it looks like the maps from the BF:V mod "Dice City" :D
PARAMEDIC.CA
Retired PR Developer
Posts: 1106
Joined: 2006-04-13 02:48

Post by PARAMEDIC.CA »

great work!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Lots of attention to detail! keep at it! Dont be overly influenced by peoples opinions: stick to your vision and finsh it up!
Paramedic
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Bamboo
Posts: 986
Joined: 2006-04-23 11:47

Post by Bamboo »

How about Encroachment for a the map name, since that is what is happening to the town, by both nature and the US forces.

As far as the grass, I think it is the bright green that is throwing people off. Is there a way to darken the green?
As far as plants in an area like this, remember, this area was the site of the Gardens of Babylon. Maybe there should be a big river flowing in a part of the map.
Really looks awesome though, and hope it makes it into a release.
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Looks like an excellent infantry map which we dont have enough of!
TY2D2
Posts: 433
Joined: 2007-06-07 05:21

Post by TY2D2 »

Update???
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BabaGurGur
Posts: 197
Joined: 2007-12-07 14:18

Post by BabaGurGur »

I can picture myself getting lost in this map already, and that will be fun lol, i dunno, looks a little crammed but it would have awesome gamplay if alot of the apartments/houses were enterable
cplgangster
there my sqaud of ambushers were in our palace and to see a mine in the entrance of palace so i say ill get rid it for SL i go up to it plant ied slip press right click and blew up.
smoke cleared and what is still there that god for saken mine[/quote]
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

This looks like a fantastic map. I don't care what it's named, as long as I get to shoot some people in it.
[R-CON]creepin - "because on the internet 0=1"
Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Post by Anxiety »

Finnally An update guys! , sorry i was in italy and with school starting up quite frankly i'm focusing on that and i'm doing great :D

Enjoy :

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Its going quite well . . ignore the black areas, - shadows of grasses and such

Be sure to send advice and idea for it :)
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

the wooden barns don't fit into the arabian look of the map, replace them with something else
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Those wooden houses feel too old, and dont fit the setting. Try to keep it modern.
Maxfragg
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Joined: 2007-01-02 22:10

Post by Maxfragg »

exept of that point, it looks nice
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

I was told nothing but bad stories about the chairs and tables... :) other than that, AWESEOME! :)
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Post by Hans Martin Slayer »

looks a bit too 'artificial' at some areas for my taste... maybe add some more streets that are not alligned to the grid (from north to south/ west->east) if you know what i mean..
..but maybe that's just me ;-)

also i'd say bring a bit more variety into the rocks in the 2nd pic. especially on the left side.
the wooden barns don't fit into the arabian look of the map, replace them with something else
Those wooden houses feel too old, and dont fit the setting. Try to keep it modern.
i second that, i'd say replace the russion objects with middle eastern ones.

the valley with the dense vegetation's looking great!

my 2 cents so far, keep up the good work - all in all it looks really promising! :-P
google
Posts: 335
Joined: 2008-02-18 21:40

Post by google »

That's good for two days work!
3===SPECTER===3
Posts: 831
Joined: 2007-05-05 01:13

Post by 3===SPECTER===3 »

lol is that a dead guy in the Bed? I suppose he's sleeping?
THE_BIG_ADDY
Posts: 53
Joined: 2007-03-03 12:56

Post by THE_BIG_ADDY »

2nd pic looks cool :D
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