Your .8 Wish List

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

ir0n_ma1den wrote:better game mode rather than AAS. Where was that one game mode that was thought up by one of the forum members a while ago? It was a very realistic and innovative game mode.
That was Terranova's idea, though the name and premise both escape me ATM.
Razick
Posts: 397
Joined: 2007-12-04 01:46

Post by Razick »

1. An extensive rework of spawn system to more simulate a need for supply routes. Like you need a certain asset up to be able to spawn at that base. Something like a QM tent?

2. A rework of bunker and firebases to make them more bases than simple spawn structures; make them more like FOBs and a more role oriented Fire Base. Have them be distinctive to each other in their roles. Like an FOB would be primarily defensive so should have deployable structures like hull down mounds for armor and deployable bunkers that have more than tiny windows but could be made smaller to be only be able to move around if crouched. Add some sandbagged weapons along with other deployable weapons like TOWs. Im sure you can create the whole sandbag rested machine gun into a "vehicle" like the old AA guns. Just limit the field of view

3. More realistic ballistics

4. Not a wish but a question, Why has the irons sight travel increased while the optics decrease? If you were to look at the travel while zoomed with optics at eye level youll see that they would have moved about an inch while irons kick up to about half a foot. Whats going on?

5. Re modelling of all the EA/DICE models they are all just horrendous. They need to be more realistically sized because they are way too small.

6. Tactical walk for CQB shooting be implemented. Weapons cant be handled accurately in close quarters and this would be great.

7. Getting rid of the time wait for the grenades after the throw and adding them to more kits like rifleman AT. I believe they can now be changed to be more realistically accurate thanks to making the grenades less lethal.

8. The removal of the BTR-90. Theres like 12 of them in the world and having them in the masses like it is in game is ****.

Other than this stuff im pretty content with what you guys have presented in the mod.
baptist_christian
Posts: 266
Joined: 2007-06-20 21:51

Post by baptist_christian »

Deployable TOW missile launcher would be nice.
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

gclark03 wrote:That was Terranova's idea, though the name and premise both escape me ATM.
This?

https://www.realitymod.com/forum/f18-pr ... ncept.html
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

Ryan3215 wrote:I would say because they arent an important part in the war in iraq or afghanistan. nobody ever hears about the canadian forces, persoanlly i think they would be jsut a waste of PRs time... thats my 2$
Ryan, since being ignorant is not against the rules I am not given you any warning points. But it's education time: Canada has played and is playing a large role in Afghanistan, and does have forces in Iraq; the latter is not well publicized because there is enormous opposition to it in Canada, so the fact that they are there is significant in itself. Canada also deploys forces as peacekeepers to places that the US government does not want to touch, like Sierra Leone. Despite being underfunded and sometimes it seems just plain defecated on by their civilian leadership, Canadian troops, by all accounts of people I know who have served alongside of them, are very squared away.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

We have troops in Iraq? Wow there's either not a lot of them, or they're shrunk really small.
PFunk
Posts: 1072
Joined: 2008-03-31 00:09

Post by PFunk »

Since I'm brand new I only got one suggestion (since its the only thing I"ve done enough to know anything about).

Tweak the Huey sensitivity to flight correction. Compared to other choppers it can be a hassle just to keep hovering but its still great. But having seen enough Huey footage and heard from enough veteran members about control the Huey ought to be a bit more forgiving. I mean it wasn't the most widely used chopper in Vietnam cause it was slow to climb AND couldn't stand still in a hover. Plus the Marines prefer it to the Blackhawk for a reason I assume and again in the modern army I doubt that such a sensitive and demanding vehicle to control would be preferred.

Also perhaps having a mix of door gunner and non door gunner Hueys would be good. There are enough examples of them having door gunners to warrant that request.

Let me know if this noob is off base. ;)
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Post by Fluffywuffy »

How bout a computer that will run pr 0.8 for me :D
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

Hmmm... Different "area attack" (JDAM equivalent) for different armies
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
HostMan
Posts: 11
Joined: 2007-09-11 14:12

Post by HostMan »

Muttrat v2
M4
paratropers vould be nice, couse im crazy for airborne :-D
Chinook
Russian forces
More insurgent maps
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

Theres canadian troops in most conflict zones around the world... its true there is great opposition for sending canadian troops to places like iraq where there is not support. How they get around the media attention is they can send troops attached or merged with american or other countries units, which is quite often what happens...
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Post by Zimmer »

More firepower/tactical assets for the commander?
Maps would have been nice.
Some community forces.
Something new for the eastern countries like nearly the whole usmc is redesigned and mec/pla still have vbf2 equipment.

my biggest wish is the first one and then the rest comes in secondary line.
Smuke
Posts: 877
Joined: 2007-09-25 16:21

Post by Smuke »

A ranking system.
US Army.
Better British voices and stuff.
More urban maps.
Parachute kit

Thats about it. That i want anyway.
Image
In-Game Name: SmukeUK
Wild_Bill: Smuke, you are a true ninja!.
TY2D2
Posts: 433
Joined: 2007-06-07 05:21

Post by TY2D2 »

BHD Map!
Fix suppression effect.
Chinook.
Suicide bomber kit.
New Molotov Coctail model/skin
Image
First Strike Developer
ASF Clan Leader
~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

Post by ~XHW~Flamestorm »

wishes:
-smaller maps not 4x4km insurgent maps(its biggest ****)
-new motorcycle physx
-more jets
-german forces
-new maps
-icecream
-1 billion dollar
janh95
Posts: 62
Joined: 2008-04-02 15:14

Post by janh95 »

US Army
More Variety of Insurgents
Dutch Forces :D
Suicide Bomber Kit
More Middle Eastern Maps
Jarhead[NL]
Posts: 106
Joined: 2007-03-11 19:20

Post by Jarhead[NL] »

- Muttrah
- Fallujah
- Delete China-faction and stupid maps
- M4 modded?
- Chinook
- Delete China
- Make Project reality with only USMC, British, MEC and Insurgents (taliban)
- Only urban maps like iraq, afghanistan
- More attention to the sniper/spotter
- Royal Netherlands Army
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"There is no hunting, like the hunting of man."
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

remove the PLA ?? why should that be done
darkNight
Posts: 202
Joined: 2007-10-25 20:53

Post by darkNight »

'Jarhead[NL wrote:;644359']- Muttrah
- Fallujah
- Delete China-faction and stupid maps
- M4 modded?
- Chinook
- Delete China
- Make Project reality with only USMC, British, MEC and Insurgents (taliban)
- Only urban maps like iraq, afghanistan
- More attention to the sniper/spotter
- Royal Netherlands Army
Yeah! My choice! Would really preciate that! :mrgreen:

Urban desert maps like Iraq, Afghanistan FTW!!!!!!!!
Last edited by darkNight on 2008-04-02 15:59, edited 1 time in total.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

I think I have to add smarter forum members.
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