Your .8 Wish List
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
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Sundance Kid
- Posts: 3330
- Joined: 2007-05-25 21:06
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
Why? We should delete China and add Royal Netherlands Army.. Any reasoning?'Jarhead[NL wrote:;644359']- Muttrah
- Fallujah
- Delete China-faction and stupid maps
- M4 modded?
- Chinook
- Delete China
- Make Project reality with only USMC, British, MEC and Insurgents (taliban)
- Only urban maps like iraq, afghanistan
- More attention to the sniper/spotter
- Royal Netherlands Army
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DirtyHarry88
- Posts: 1540
- Joined: 2006-12-24 18:41
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101 bassdrive
- Posts: 514
- Joined: 2007-02-20 15:04
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Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
- Canadian Forces
- U.S.Army
- M2 Bradley
- More heavier payload on Jet ( 1000lbs JDAM, More Missile, More Ammo...)
- Limited Pilot kit***
- No more iron sight on weapons. Give reflex and holographics sight

- Suppresed Assault Riffle for S.F. + Parachute
- Unlimited PARA Class ( Optic Riffleman whit Parachute )

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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
More wishes!
1) Remove those damn vehicle explosions, unless there's an exceptionally powerful weapon involved in its destruction. For those times when an IFV slams into a tree at maximum speed, incur damage and bleeding upon the passengers and cause the vehicle's engine to die and bellow black smoke.
2) Improve the death ragdolls. Can we give the corpses 'weight' of sorts, so that they collapse to the ground instead of flopping to the ground like a glove?
1) Remove those damn vehicle explosions, unless there's an exceptionally powerful weapon involved in its destruction. For those times when an IFV slams into a tree at maximum speed, incur damage and bleeding upon the passengers and cause the vehicle's engine to die and bellow black smoke.
2) Improve the death ragdolls. Can we give the corpses 'weight' of sorts, so that they collapse to the ground instead of flopping to the ground like a glove?
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
This: YouTube - Falcon4.0 Openfalcon4.5 FLIR experiment and something like this in attack choppers 
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captmohamed
- Posts: 14
- Joined: 2008-04-02 20:47
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
By repeating the following item i aim to show the increased extent to which it is wanted and combined, with my belief that i have a broad and good understanding of both game play mechanics and RL tactics, specifically way in which they can employed in PR and therefore the want, i hope you will believe, when my intent is to expand the range and degree to which RL tactics are effective, that the want is based on carefully considered in game affect particular in relation in to tactics.....
1 The way in which they are deployed, aimed and whether they are mobile does greatly affect potency of the weapon system and therefore gameplay.
2 But the crucial fact that they allow players to drop ordnance from above, and therefore on enemies not in direct line of site, to ranges well in excess of 500m, the power of the ordnance being great enough to kill infantry and light vehicles with 1 hit and multiple direct strikes to bunkers and armored vehicles.
3 This weapon system, when provide with basic level of ammunition supplies, is able to continue to make the above kills, with only pauses to adjust the aiming of the weapon.
1 + 2 + 3 = dont care how they end up in game just care if they are in game or not!
No weapon system provides this capability in game at present, however such a capability has be available to infantry for the last 100 years and has remained an utterly indispensable component to infantry in close to every situation.
Weapon handling, map design - all make combat environment for infantry so real in PR that they require same all of major types of equipment - with out them they cannot utilize common basic RL tactics - these are specifically designed to enable soldiers to kills the enemy with the least loss of life to their own side.
Mortars - major type of equipment - dont exist in PR - cant make use of certain major common basic RL tactics - We are die much too often - employing close vehicle support with infantry helps reduce deaths becuase you can use certain tactics relate to that equipement but still cant use mortar based tactics - therefore you still die too often - *repeat* cant stress importance of those tactics
You all know the uproar that is caused by soldiers from our own countries not having certain pieces of basic equipment in modern war zones, PR is no different to RL more than enough ways, SO ABOUT THOSE MORTARS.............
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MORTARS
Meh....heres alittle less cocky nonsense 1 The way in which they are deployed, aimed and whether they are mobile does greatly affect potency of the weapon system and therefore gameplay.
2 But the crucial fact that they allow players to drop ordnance from above, and therefore on enemies not in direct line of site, to ranges well in excess of 500m, the power of the ordnance being great enough to kill infantry and light vehicles with 1 hit and multiple direct strikes to bunkers and armored vehicles.
3 This weapon system, when provide with basic level of ammunition supplies, is able to continue to make the above kills, with only pauses to adjust the aiming of the weapon.
1 + 2 + 3 = dont care how they end up in game just care if they are in game or not!
No weapon system provides this capability in game at present, however such a capability has be available to infantry for the last 100 years and has remained an utterly indispensable component to infantry in close to every situation.
Weapon handling, map design - all make combat environment for infantry so real in PR that they require same all of major types of equipment - with out them they cannot utilize common basic RL tactics - these are specifically designed to enable soldiers to kills the enemy with the least loss of life to their own side.
Mortars - major type of equipment - dont exist in PR - cant make use of certain major common basic RL tactics - We are die much too often - employing close vehicle support with infantry helps reduce deaths becuase you can use certain tactics relate to that equipement but still cant use mortar based tactics - therefore you still die too often - *repeat* cant stress importance of those tactics
You all know the uproar that is caused by soldiers from our own countries not having certain pieces of basic equipment in modern war zones, PR is no different to RL more than enough ways, SO ABOUT THOSE MORTARS.............
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Last edited by Top_Cat_AxJnAt on 2008-04-03 22:33, edited 3 times in total.
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jonjacob34
- Posts: 19
- Joined: 2008-04-03 06:21
1 hard sight for landrover GPMG, and susat mounted on 50 cal
2 Better UGL
3 gas venting holes in LSW body and handguard
4 Better voices for british forces
5 Female soliders
6 apache on more levels
7 north korean forces
8 Molotov model with a zippo to light it! and animations to go with it!
9 death animation based on collision?
2 Better UGL
3 gas venting holes in LSW body and handguard
4 Better voices for british forces
5 Female soliders
6 apache on more levels
7 north korean forces
8 Molotov model with a zippo to light it! and animations to go with it!
9 death animation based on collision?

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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
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M.Warren
- Posts: 633
- Joined: 2007-12-24 13:37
My suggestions:
1. No more ONE MAN ARMOR. (Tanks and APC's.) (For details click here.)
2. Restore warning tone back to Heavy Anti-Tank. Decrease deployment time to 10 seconds. (Currently 20 seconds.)
3. Officer kits returned to previous load out as in v0.7 patch. (Flashbangs included.)
4. 00 buckshot for Engineer shotguns.
5. Lag improvements on the UH-1N Iroquois, also add doorguns.
6. Lag improvements on HC3 Merlin or remove/replace with SA-330 Puma or AS-532 Cougar helicopter.
7. AV-8 Harrier and Mi-24 Hind.
8. Fallujah insurgency map.
9. New and as intended molotov cocktail skin and deployment animation.
10. No more ONE MAN ARMOR. (Tanks and APC's.) (For details click here.)
1. No more ONE MAN ARMOR. (Tanks and APC's.) (For details click here.)
2. Restore warning tone back to Heavy Anti-Tank. Decrease deployment time to 10 seconds. (Currently 20 seconds.)
3. Officer kits returned to previous load out as in v0.7 patch. (Flashbangs included.)
4. 00 buckshot for Engineer shotguns.
5. Lag improvements on the UH-1N Iroquois, also add doorguns.
6. Lag improvements on HC3 Merlin or remove/replace with SA-330 Puma or AS-532 Cougar helicopter.
7. AV-8 Harrier and Mi-24 Hind.
8. Fallujah insurgency map.
9. New and as intended molotov cocktail skin and deployment animation.
10. No more ONE MAN ARMOR. (Tanks and APC's.) (For details click here.)
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fatcat3359
- Posts: 57
- Joined: 2008-01-03 11:23







