I don't know if this has been asked before so if so please just lock the post. But hae the developers looked into makeing aircraft have harder time turning, and pulling up out of a dive if their aircraft is at half health? I know we have tanks/APCs, and even jeeps that can break down and need fixing to get back in the game for their troops. But I think it would help alot if aircraft had at least some type of penalty for not going back for a repair on the runway, both jets and choppers.
It would mean if you take too much damage and have smoke from your jet engine as is often the case with jets in PR after heavy combat, or a bad bombing run. That they would start to like vere to the right or left after you let up on the stick, or controls. The game has a simler system for ground vehicles that are about to blow up, so aircraft should have to deal with the same thing IMHO.
It would mean less people flying around with 4 bars of health on their jet and more pilots doing what they would do in real life. IE bail out and ditch and hope for a rescue, or have to hoof it back to base.
I know alot of hardcore pilots would hate this idea but I'm just tossing it out there that if your jet or chopper has smoke out it's rear end thats a bad thing and you should have a harder time menuvering, or even be forced to ditch the aircraft to save your own life, or your crew.
Ircraft handleing changes based on damage?
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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: Ircraft handleing changes based on damage?
I've had rudders stop working in choppers before, I'm sure...



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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Ircraft handleing changes based on damage?
Please don´t nerf aircraft even more...
However this has been suggested before and on a dedicated server it doesn´t work iirc. BF2 engine...
What we need are much improved aircraft physics, but, BF2 engine...
??:
However this has been suggested before and on a dedicated server it doesn´t work iirc. BF2 engine...
What we need are much improved aircraft physics, but, BF2 engine...
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Sirsolo
- Posts: 185
- Joined: 2008-04-07 01:06
Re: Ircraft handleing changes based on damage?
Amen? The hard things are hard enough.Alex6714 wrote:Please don´t nerf aircraft even more...
Here's what happens to an aircraft: 1) Takeoff
2) Lockon
3) Crazy pwnsum dodging flaring, etc.
4) Find the aircraft
5) Crazy awsome targeting
6) Blow up that jet
7) Land for ammo
then 8a) Land
8b) Fall of the runway, you're screwed
8c) Get blown up by the other jet (with a vagina) on your approach.
Wanna add "Get shot, Fail at approach" in there?
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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Re: Ircraft handleing changes based on damage?
jets start burning at 4/9 damage. Engines done at 1/4.
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Sirsolo
- Posts: 185
- Joined: 2008-04-07 01:06
Re: Ircraft handleing changes based on damage?
Is this current settings? Because if it's the case... I dont recall my engines ever failing, but the jets do start burning too soon and WAY too fast... It's rediculous..[R-DEV]CAS_117 wrote:jets start burning at 4/9 damage. Engines done at 1/4.
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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Re: Ircraft handleing changes based on damage?
No, they usually explode right away unless you make it miss a little.
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: Ircraft handleing changes based on damage?
Im afraid it has, dear sir.Gunwing wrote:I don't know if this has been asked before so if so please just lock the post.
To check if it has, to save you and us the trouble, use the SEARCH function or the Already suggested suggestions thread.
Locked for resuggestions.
...mongol...
Military lawyers engaged in fierce legal action.
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