Rifleman Iron Sights
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Rifleman Iron Sights
I've only recently started playing Project Reality and only recently begun using these forums, but something I've noticed is that the Rifleman Optics and Rifleman Iron Sights have pretty much the same kit load out. I've seen the polls about which one is better and a prevailing argument of those who prefer the Iron Sights is that it is much better for CQC, which has made me think that perhaps the Iron Sights Rifleman should be specialized for CQC.
Changes to the Rifleman Iron Sights could be:
1. An addition of a forward grip which would give the rifle less bullet deviation and a lower recoil, but reduce accuracy at longer ranges.
2. Replace the Smoke Grenades with Flash Bang or possibly the Tear Gas Launcher (I've heard they were removed, I haven’t been playing long enough to know why)
3. More Field Dressings, only one or two more
4. Perhaps better body armor
5. Addition of the Grappling Hook
I did use the search function and did not find anything that seemed equivalent to my suggestion
Changes to the Rifleman Iron Sights could be:
1. An addition of a forward grip which would give the rifle less bullet deviation and a lower recoil, but reduce accuracy at longer ranges.
2. Replace the Smoke Grenades with Flash Bang or possibly the Tear Gas Launcher (I've heard they were removed, I haven’t been playing long enough to know why)
3. More Field Dressings, only one or two more
4. Perhaps better body armor
5. Addition of the Grappling Hook
I did use the search function and did not find anything that seemed equivalent to my suggestion
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Rifleman Iron Sights
The hook or less lethal equipment would be too leet. I dont think regular troops run around with tear gas launchers or something.
The body armour... I also doubt that one army uses so many different kinds of body armour for one and the same kind of soldier...
The forward grip would require a new model i think they had a reason not to add one for the M16A4, most likely a missing animation.
And the field dressings... hmm... i also dont see a real reason.
In my opinion the unscoped rifleman is alright. If anything, i'd make the riflemen requestable so a player can switch the rifle if the situation doesnt requre ironsights anymore.
The body armour... I also doubt that one army uses so many different kinds of body armour for one and the same kind of soldier...
The forward grip would require a new model i think they had a reason not to add one for the M16A4, most likely a missing animation.
And the field dressings... hmm... i also dont see a real reason.
In my opinion the unscoped rifleman is alright. If anything, i'd make the riflemen requestable so a player can switch the rifle if the situation doesnt requre ironsights anymore.
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Deadfast
- Retired PR Developer
- Posts: 4611
- Joined: 2007-07-16 16:25
Re: Rifleman Iron Sights
There's quite a notable difference in ammo bag size 
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: Rifleman Iron Sights
i would like to see the iron sight with a hook extra, rather than an engy, as it is way more useful to have a rifleman with you to climb onto buildings than an engy, and on that realism point, i dont think combat engineers have l33t hooks to climb onto buildings

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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Re: Rifleman Iron Sights
No animation you say? How do you explain the one that is being used on the British M4 kit?Spec_Operator wrote:The forward grip would require a new model i think they had a reason not to add one for the M16A4, most likely a missing animation.

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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: Rifleman Iron Sights
iron rifle man is preety good as it is...but it is almost always not used...i think it needs to have other advantages to the scoped rifleman..like a pistol or the scope rifleman doesnt get a ammo bag...or give the iron rifle man more grenades...because i think personally the optics rifleman is too strong compared to a regular iron sight rifleman...my best suggestion would be just give the iron sight more nades
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Kinote
- Posts: 89
- Joined: 2007-12-12 03:09
Re: Rifleman Iron Sights
I figure it's fine the way it is. The lack of use comes from the lack of common situations where a dedicated CQC weapon is needed, we don't need to make it more appealing or "buff" it just to get more use out of it.
Situation arises, grab it and go. The only thing you can change that actually makes any sense would be replacing the iron sights with some form of reflex sight, depending on real world usage that is. We don't need to add pistols, +1 armour, or increase grenade loads so people will want to take a situational weapon outside of its useful application. The grappling hook may work nicely in those quick assault situations since the hook is a radical departure from reality anyways.
Saying one is "too strong" is simply retarded. The two kits have different uses.
Situation arises, grab it and go. The only thing you can change that actually makes any sense would be replacing the iron sights with some form of reflex sight, depending on real world usage that is. We don't need to add pistols, +1 armour, or increase grenade loads so people will want to take a situational weapon outside of its useful application. The grappling hook may work nicely in those quick assault situations since the hook is a radical departure from reality anyways.
Saying one is "too strong" is simply retarded. The two kits have different uses.
Last edited by Kinote on 2008-05-12 06:34, edited 2 times in total.
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: Rifleman Iron Sights
i had another idea to change the rifleman unscoped at least on maps where US Army will fight the MEC
Problem on those maps:
Army Main weapon is the M4 and MEC's the G3, they are VERY different and it could get quite inbalanced, so i suggest to give the MEC a HK33 (5.56mm variant of the G3, should actually be quite fast to moddel, only change the handguard and the mag of a G3) and the army, because the M4 will probably be a bit week on distance, give them a M14 for the unscoped rifleman, since the M14 is reissued in some units where they need more firepower than the M4. Wouldn't require any remoddeling, the M14 as seen in PR is in EOD without scope.
What do you think, that could also help the rifleman unscoped to be more played
Problem on those maps:
Army Main weapon is the M4 and MEC's the G3, they are VERY different and it could get quite inbalanced, so i suggest to give the MEC a HK33 (5.56mm variant of the G3, should actually be quite fast to moddel, only change the handguard and the mag of a G3) and the army, because the M4 will probably be a bit week on distance, give them a M14 for the unscoped rifleman, since the M14 is reissued in some units where they need more firepower than the M4. Wouldn't require any remoddeling, the M14 as seen in PR is in EOD without scope.
What do you think, that could also help the rifleman unscoped to be more played
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Re: Rifleman Iron Sights
In terms of balance, IIRC, the M4 will have the same power as the M16A4.Maxfragg wrote:i had another idea to change the rifleman unscoped at least on maps where US Army will fight the MEC
Problem on those maps:
Army Main weapon is the M4 and MEC's the G3, they are VERY different and it could get quite inbalanced, so i suggest to give the MEC a HK33 (5.56mm variant of the G3, should actually be quite fast to moddel, only change the handguard and the mag of a G3) and the army, because the M4 will probably be a bit week on distance, give them a M14 for the unscoped rifleman, since the M14 is reissued in some units where they need more firepower than the M4. Wouldn't require any remoddeling, the M14 as seen in PR is in EOD without scope.
What do you think, that could also help the rifleman unscoped to be more played

PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Rifleman Iron Sights
Oh, sorry, forgot about that - though the animation at the british "M4" isnt really perfect. However, maybe the tris were too much then, dunno. I still think the devs had a reason not to put a grip on that thing, and i dont think they will add one now, if they wanted, they probably had it already. Not that i'd be against it...No animation you say? How do you explain the one that is being used on the British M4 kit?
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: Rifleman Iron Sights
the british M4 is still a Diemaco C8
, i wonder when people will learn that
