Fragmentation Grenades
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Ugly Duck
- Posts: 975
- Joined: 2004-07-26 02:23
Fragmentation Grenades
Id like to see actual fragmentation implimented into this mod rather than just your regular splash damage. My idea is to have grnades(and other fragmentation devices) send out numerous fragmens, essentialy bullets that lose there power very rapidly, instead of just saying if your close to it you die. Because in real life thats not how it works, as far as I know. So now if a grenade goes off 5 feet away you might be a lucky SOB and come out alive, but a guy 10 feet away might take a piece of shrapnel in the forehead.
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Dr.Spangle
- Posts: 870
- Joined: 2004-07-23 12:00
This is possible, guaranteed. All that it would entail is a primary projectile, being the grenade, is thrown and bounces around, and retains the properties of your generic metal ball. Then, once it explodes, it would run a function which spawns a random, or perhaps static number of sub-projectiles, which would act just like a bullet, except move faster and deal less damage over range. If there's damage types, instead of material damage types (i.e: a projectile can deal fragmentation damage, and certain armors or vehicles would be more/less suceptible to that type of damage, instead of the material system where certain materials are resistant to damage in general, others are not; like in BF1942) then we can do all kinds of fun stuff, like make fragmentation damage increase your chance of bleeding to occur, or make smoke damage render your vision imparied, etc. That would make fragmentation even more interesting.
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Dr.Spangle
- Posts: 870
- Joined: 2004-07-23 12:00
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Black Beret
- Retired PR Developer
- Posts: 2022
- Joined: 2004-07-23 12:00
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Dr.Spangle
- Posts: 870
- Joined: 2004-07-23 12:00
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requiem
- Retired PR Developer
- Posts: 3651
- Joined: 2004-07-22 16:00
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Dr.Spangle
- Posts: 870
- Joined: 2004-07-23 12:00
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Dr.Spangle
- Posts: 870
- Joined: 2004-07-23 12:00
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Tomcat
- Posts: 102
- Joined: 2004-07-23 12:00
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Dr.Spangle
- Posts: 870
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