PR growing new factions added

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nicoX
Posts: 1181
Joined: 2007-07-24 10:03

PR growing new factions added

Post by nicoX »

How do you guys plan to incorporate the 7 factions from the mod section into PR?
There is already 6 factions, one more official coming up with the US ARMY faction. A total of 14 factions will be pretty big.
Will it not become a overflow and lead to bad gaming as there will be to much new things, said you will never adapt to a map or faction as there will be to much to cope with.
Also to consider all the bugs and testing. As we see we have problems with each patch, consider then how big the problems will get when the game doubles. All the player feedbacks that will come up, improvements/new things, how will the mod developers have the time to adjust this things to every new patch.
I sure think it's fun with new factions but I just want to know the strategy behind it. Also will the mod's be incorporated into PR or will they come as add-on?
My personal suggestion is that they should come as a add-on pack. Not because of the size but because of the problem they might cause. An add-on with it's own patch system, because consider the time and :confused: it will take before everything is done, testings and all the improvements for each faction before a new patch could be released. So having the community mods on a stand alone add-on will make things much easier.
Last edited by nicoX on 2008-06-10 15:51, edited 1 time in total.
Hitperson
Retired PR Developer
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Re: PR growing new factions added

Post by Hitperson »

mini mods probably.
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markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: PR growing new factions added

Post by markonymous »

i agree that making a minimod for all of the community factions would be a good idea, but one for every faction would be annoying.
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77SiCaRiO77
Retired PR Developer
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Re: PR growing new factions added

Post by 77SiCaRiO77 »

i think all the factions should be in the main download , if they were in separate downloads , too few people will download it.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: PR growing new factions added

Post by HughJass »

im sure the teams that made the faction will stick around and PLAY it, as sure as take any bug reports and fix em because im sure they want people to play their content.
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ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Re: PR growing new factions added

Post by ZaZZo »

77SiCaRiO77 wrote:i think all the factions should be in the main download , if they were in separate downloads , too few people will download it.
I second that. The community would be split if all community factions were minimods.
Bob_Marley
Retired PR Developer
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Re: PR growing new factions added

Post by Bob_Marley »

77SiCaRiO77 wrote:i think all the factions should be in the main download , if they were in separate downloads , too few people will download it.
I support the motion!
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Hitperson
Retired PR Developer
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Re: PR growing new factions added

Post by Hitperson »

you do realise hpw big a download that would be though??
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: PR growing new factions added

Post by Bob_Marley »

You do realise how awesome the community factions will be though?
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: PR growing new factions added

Post by supahpingi »

well...,even if it is 10 gigs i would download it,while i have 4mb download speed for 2 computers(doesnt really work)but my max speed is around 400kbs,should take like half a day,if its worth it,then why not?
if you have slower connection bf2 wouldnt run very good anyway,even i have connection problems sometimes D:
.blend
Posts: 212
Joined: 2008-01-28 22:54

Re: PR growing new factions added

Post by .blend »

If the game is split up into 1 GB parts again like last, it wouldnt pose a problem.
About not getting acustomed: Wouldnt totally realistic? RL soldiers dont know much more of there area of engagement then what they see on the satellite images and are told.
Not getting acustomed is what makes MMOs so great(theoretically, anyway).
Alex6714
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Joined: 2007-06-15 22:47

Re: PR growing new factions added

Post by Alex6714 »

Just make them downloadable separately, like core and levels now?
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Deadfast
Retired PR Developer
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Re: PR growing new factions added

Post by Deadfast »

Besides, don't forget about all these people asking why can't they play on half of the maps.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: PR growing new factions added

Post by LtSoucy »

I say,

Core
Levels
faction

All of them would be a good size but still, easier to download.
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: PR growing new factions added

Post by gclark03 »

It's simple:

Add reasonably-sized Map Packs. The download sequence should look something like this:

Core
Standard Levels
Map Pack 1 (up to 10 maps, depends on how many we have with all factions included)
Map Pack 2
etc.

Alternatively, we could do this:
Core
Base Levels
IDF Faction Package
German Map Package
Dutch Map Package
Polish Map Package
etc.

This way, we can allow people to download only the faction maps important to them, unless they're in the PR Tournament or something and absolutely NEED certain community faction maps. (This assumes that the US Army is considered a base faction, as it's featured in Kashan, the very cornerstone of the mod.)
bosco_
Retired PR Developer
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Re: PR growing new factions added

Post by bosco_ »

Factions are pretty small in MB compared to maps too, so it's not that big of a problem
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: PR growing new factions added

Post by hall0 »

LtSoucy wrote:I say,

Core
Levels
faction

All of them would be a good size but still, easier to download.
Agree with almost 14 faction theres enough stuff for a own part
maverick551
Posts: 176
Joined: 2008-01-11 07:45

Re: PR growing new factions added

Post by maverick551 »

[R-MOD]Bob_Marley wrote:You do realise how awesome the community factions will be though?
As long as its not over 10 GB, i wont have a problem. Keep those factions coming!

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