Suppression issues...
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Drav
- Retired PR Developer
- Posts: 2144
- Joined: 2007-12-14 16:13
Re: Suppression issues...
Just like to add my support FOR suppression effects, and for the OPs idea of reducing it a little.
People above have mentioned most of the reasons why. I'd like to emphasise Volume of fire, and fire and manoever. This is the only game I've ever seen where people on a public server use suppressive fire to help their team mates move across a dangerous area, and that is only since 0.7. That is why it should stay.
People above have mentioned most of the reasons why. I'd like to emphasise Volume of fire, and fire and manoever. This is the only game I've ever seen where people on a public server use suppressive fire to help their team mates move across a dangerous area, and that is only since 0.7. That is why it should stay.
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
Re: Suppression issues...
Suppression comes in handy often. There's been times I hated it and why the hell those RDEVs ever implented it
, but in the end, it kicks butt.
!
The suppression might not be the most realistic thing in the world, it needs some tweaks and some adjusting, but it rocks! Assaulting squads from a hidden position is now way more scary/confusing for the ones attacked.
Thank you mighty R-DEVs
The suppression might not be the most realistic thing in the world, it needs some tweaks and some adjusting, but it rocks! Assaulting squads from a hidden position is now way more scary/confusing for the ones attacked.
Thank you mighty R-DEVs
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Teonanacatl
- Posts: 62
- Joined: 2008-01-29 03:38
Re: Suppression issues...
how did you come up with 11fps? I use renderer.showfps 1 and the minimum value displayed is always 15, but it is painfully clear the fps is much lower than that.gazzthompson wrote:WTF ? my computer was and still is rubbish !!! its like 4 yrs old and bad in every way and i got 11 FPS when suppressed
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LeoBloom.
- Posts: 138
- Joined: 2007-03-02 04:40
Re: Suppression issues...
For people who say that it doesn't have an effect for those with high-end computers, thats not true. I've been suppressed many times, the thing is that although the effect may go away faster, if someone is continuously shooting at you, the effect will pretty much be continuous. But, I agree that it is still too heavy for the really low fps's
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Teonanacatl
- Posts: 62
- Joined: 2008-01-29 03:38
Re: Suppression issues...
I've adapted my gameplay to my situation.gazzthompson wrote:![]()
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smoke? relocate ? returning suppressive fire from team-mates? why on earth would u suicide ?
Once I'm spotted and taking fire, I'm neutralized already.
I'd rather suicide, be back alive before I would've been killed anyway. And the nme will still be convinced of my former location.
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Teonanacatl
- Posts: 62
- Joined: 2008-01-29 03:38
Re: Suppression issues...
This this this freakin this. QFT QFEJonny wrote:You physically cannot aim your weapon with that FPS. Its even difficult/impossible to walk.
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bosco_
- Retired PR Developer
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Re: Suppression issues...
So all of you with supposedly '10 fps' are saying you don't have that 50$ to get a better video card?

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Brummy
- Posts: 7479
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Re: Suppression issues...
I run at 60-70FPS average but sometimes whenever I'm getting suppressed my FPS magically falls to 20-30. Great. 
The people running 10/15 FPS, turn down your settings? Because I can't imagine a PC running 10-15 FPS if you have everything low/off, 800x600.
The people running 10/15 FPS, turn down your settings? Because I can't imagine a PC running 10-15 FPS if you have everything low/off, 800x600.
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Teonanacatl
- Posts: 62
- Joined: 2008-01-29 03:38
Re: Suppression issues...
Unfortunately I have an AGP chipset and a 250W PS. My CPU is a P4 2.8Ghz. Trying to upgrade an AGP card is like running a marathon with a splint on a broken ankle. I've looked at video cards, and got assistance in the other forum. $50 on a new video card would be pissing in the ocean. Despite enough RAM and a good CPU, I need to upgrade my MB to PCIExpress before I get a new graphics card.
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blud
- Posts: 1246
- Joined: 2006-09-04 22:22
Re: Suppression issues...
I have a p4 2.6ghz, 2 gigs ram, ATI x800 256meg. I run PR on everything low except for I think sound medium and view distance 100 (because lowering the view distance is an unacceptable tradeoff). It's common in 0.75 for me to hit the 15 FPS floor (in other words I'm clearly getting less than 15fps but 15 is the lowest the game can report. So now you can imagine it.brummy.uk wrote:I run at 60-70FPS average but sometimes whenever I'm getting suppressed my FPS magically falls to 20-30. Great.
The people running 10/15 FPS, turn down your settings? Because I can't imagine a PC running 10-15 FPS if you have everything low/off, 800x600.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Suppression issues...
x-fire shows FPS lower than 15, thats what i use
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Masaq
- Retired PR Developer
- Posts: 10043
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Re: Suppression issues...
Don't give me that twaddle, you can buy a graphics card that'll run BF2 on medium settings quite handily for under £50.Sirsolo wrote:I just dont like the fact that its FPS dependant.. gives rich people an advantage.. The best use for it right now is when a tank fires right beside you... that just rocks my world when my vision goes away then![]()
As for "rich people", I'm so far the only guy in the "Break the FPS record" thread to post a FPS of above 600. In my full time job as a student nurse, I barely make minimum wage. From £760 a month, 300 goes into rent, 140 into the car I need for work, another 120 on insurance of one kind of another, and another 150-odd on bills.
My PC is a E6750 with 4Gb of RAM and a GF9800GTX... how can I afford that? Quite simply, I bloody well took a second job to make sure that I could afford to treat myself during my training, and saved up. A bit of credit helped, as did a small tax break recently, but mostly due to working sodding hard to make sure that my rig is good enough to play decently on.
In short, don't moan that "rich people" have an unfair advantage when the same advantage is open to some extent to anyone capable of taking on a paper round while they're at school, doing a bit of extra work for cash or simply doing some overtime at work
Finally, there is only a small advantage to having a high FPS in the way that many low-FPS players claim. Quite simply, even with my FPS at almost 700, a constant stream of rounds landing near my feet caused my screen to remain blacked out.
If you want to keep somebody supressed, keep shooting at them... that's what supressive fire *is*.
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On the supression issue itself:
Yes, the visual effect is unrealistic... but until players start acting like their virtual lives are worth a damn, I'm quite happy to see the game at least make players act like they're properly supressed. If a guy in reality can't stick his head from behind cover to return fire, why should you be able to return fire accurately just because you're willing to take that risk? Suck it up, adopt and improve.
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Finally - OP: You ran down an alley to a doorway that you then blew and entered a building that was known to contain hostiles... and you didn't touch a single grenade? Hmmm.
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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: Suppression issues...
Perhaps it balances out the fact that low players can see everyone in the grass which doesn't render for them 



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Colt556
- Posts: 352
- Joined: 2008-06-06 11:42
Re: Suppression issues...
Weeeellll, on that blurry vision thread in General, it got locked because the suppresion effect has been discussed before. So I decided, to just rez an old topic to state my idea, that way it doesn't get locked.
As I said on the other topic, a good replacement for the blinding effect, would be to screw up the players aim. If you get shot at, the edge of your screen blurs up alittle, to tell you you're being suppressed. And your gun becomes extremely inaccurate, to simulate the fear you're feeling and the inability to focus yourself completely. This would do everything people want, simulating fear, forcing players to take cover. Without the totally unrealistic and unecessary blinding effect that's currently used.
Skimming over this thread it seems a lot of people at one time agreed that the blinding effect was a bit much, so yeah, can we try an alternative to that?
As I said on the other topic, a good replacement for the blinding effect, would be to screw up the players aim. If you get shot at, the edge of your screen blurs up alittle, to tell you you're being suppressed. And your gun becomes extremely inaccurate, to simulate the fear you're feeling and the inability to focus yourself completely. This would do everything people want, simulating fear, forcing players to take cover. Without the totally unrealistic and unecessary blinding effect that's currently used.
Skimming over this thread it seems a lot of people at one time agreed that the blinding effect was a bit much, so yeah, can we try an alternative to that?
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zangoo
- Posts: 978
- Joined: 2007-09-01 03:42
Re: Suppression issues...
or the shadows, now i understand that that isnt even close but it is still kind of a point.IAJTHOMAS wrote:Perhaps it balances out the fact that low players can see everyone in the grass which doesn't render for them![]()
but rly, guys i dont have a job and it took me well over a year to buy each part of my pc, so i dont see how it would be hard to save up a little each week to buy a 100$ video card after a few months. i also understand that it isnt really fair for the people with a better pc to have less of a effect, but if they pay 400$ for a video card why cant they run at 100fps?
could someone that has a know how in shaders please see if it is possible to have a optimization for this suppresion effect.
also jonny, locking fps at 30 isnt really that well smooth, i mean movies are shot at 24 fps but there is motion blur because of the shutter speed not being instant. in pr one frame is like a picture with a no shutter speed it is just instant so there is no motion blur, so you need a higher fps to make things look smooth.
@ colt
iirc you cannot edit deviation ingame, it is just added when you move, shoot, ect.
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Colt556
- Posts: 352
- Joined: 2008-06-06 11:42
Re: Suppression issues...
They'd have to edit it in order to increase/decrease weapon accuracy. How can they make some guns more accurate, and some guns less accurate? How can they make it that going prone increases accuracy, while standing decreases? They obviously can edit it, don't see why they couldn't just code it so it decreases when under suppresion. But that'd be for a dev to specify on.
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: Suppression issues...
Geez this discussion again why cant people just see that this is the best solution. If it was possible to change aim I wouldnt stick to cover I would just aim at the guy and than spray bullets so he also gets a crappy aim and then hope for luck. I cant believe that they still use the argument that blindness is unrealistic. YEah we all know its unrealistic but the outcome is really near the same thing as in RL. I believe those who moan about this is those who suck with the supression effect.
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