Sugestion for AAS with insurgents

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Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Sugestion for AAS with insurgents

Post by Hfett »

I was thinking about a new gamemod wich would play like the regular AAS but optimized for Insurgent maps.

How it would work?

The mapper would place like 20 diferent CP's on the map
At the start of the map, Only one CP would appear on the minimap, the whole Insurgents would be able to respawn there (1 5minutes rally point would be on that CP) the insurgents would need to hold that CP and the regular army would need to take that CP.

Once the CP is captured by the regular army, the server would randomly chose one of the 20 other Control points and activate it, once it is activeted another RP would spawn there to make sure the insurgentes will respawn on that position before the regular army get's there.

It will be a "Random" AAS wich imo will work nice on insurgent maps.

Instead of searching for random caches we would be battleling for random locations

I think it is possible with Python to make such gamemod but i cant say for sure

How the round would end and who would be the winner or the loser i cant say, but i can say it will be very cool to play :mrgreen:

For the mapper it would be easy, just make lot's of cp's each one with 1 or 2 5minute RP's + 1 main cp for each team (both uncap's where the team's would be able to get asset's like apc's or bomb cars
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Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: Sugestion for AAS with insurgents

Post by Ironcomatose »

Sounds interesting. Only problem with that is that one of the main tactics with insurgents is the ambush. With random CPs it would be hard to set effective ambushes for obvious reasons.

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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Sugestion for AAS with insurgents

Post by Waaah_Wah »

How would this be any different from the Insurgensy game mode??
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Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Re: Sugestion for AAS with insurgents

Post by Hfett »

ironcomatose wrote:Sounds interesting. Only problem with that is that one of the main tactics with insurgents is the ambush. With random CPs it would be hard to set effective ambushes for obvious reasons.
Maybe showing where would be the next CP once the current one got captured, so they could respawn there and setup ambushes on that position before the regular army get's there

Waaah_Wah wrote:How would this be any different from the Insurgensy game mode??
No cache hunt, AAS fighting but on random locations
Example: Fight to clean the factory from insurgents, after it is done you have to move to the west vilage to fight more insurgents etc...
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crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Sugestion for AAS with insurgents

Post by crazy11 »

I like this idea it would totally change the way insurgents fight, but it might take away the hit and run tactics.
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Sugestion for AAS with insurgents

Post by Maxfragg »

sounds great
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: Sugestion for AAS with insurgents

Post by LtSoucy »

sounds great, better then the 0.5 AAS vs insrgents.
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