[Map] Old_Galmaz [scrapped]

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J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Map] Old_Galmaz [WIP]

Post by J.F.Leusch69 »

hmm... i have t osay that i just understand half of what you said :) :(

but i try to sammarize what i understand:

your idea is that the map become a "western style" (i think a already tried to make it that like) and a "regular force" (MEC!?) holds some positions on the map, and a irregular (insurgents?!) attack them?!

!i exuse myselg for my bad understandness!

but some that "what i understand" dont fit to what i wanted. i wanted to make a map regular forces against a kind of insurgents (but not normal insurgents, insteed of them militans). and so maybe you could repost your suggestion so it is more clearer to me :) thanks
that it is so far what i understand, and i excuse me again

EDIT:
Image
Image
Last edited by J.F.Leusch69 on 2008-06-30 11:54, edited 3 times in total.
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Map] Old_Galmaz [WIP]

Post by J.F.Leusch69 »

ahh okay, but why MEC´s.. cos i dont like them so much ;)

but the idea of a mix of AAS and insurgent mode is interessting, but i dont got an idea how to do that right. and the "insurgents" will have some randoom spawn points all over the map (like cashes) and if they also attack the regular forces...hmm i dont realy think it would all fit in one map... but maybe (you see the "little island") there will be the "base" of regular army and they have to keep the bridge (maybe 2 bridges) so that they can attack with armour, so the insurgents already got a target to attack. thats what i can say so far :)
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Map] Old_Galmaz [WIP]

Post by J.F.Leusch69 »

i think you dont get me right, the main base of the regular army is in the left top coner and the pic just show the "dams" in the right top coner. and i thought the bridge got a skin, but if not i will replace it :)
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Map] Old_Galmaz [WIP]

Post by J.F.Leusch69 »

i realy like the dams and i think they fit to the map ;)

and yes this middel thing supports the bridge
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Map] Old_Galmaz [WIP]

Post by J.F.Leusch69 »

okay but when i got a big "hole" in my map... i got no idea want can replace the "dam thing"

and of course the large open areas will get so grass and/or fields ;)

but that are things that i want to make when i have the terrian done up to 75%
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