[Question] Modeling

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Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

[Question] Modeling

Post by Fluffywuffy »

Anybody who is experienced in modeling could you tell me how you started and give me some tips and tutorials?

Thanks. 8-)
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ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: [Question]Modeling

Post by ReconAus »

Beretta 9000 Video Tutorial tutorial - Mod DB

Im learning how to model off that tut at the moment and its great shows how to do everything and it is all easierly explained

enjoy

Recon
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Question]Modeling

Post by KP »

That's the one I used, too. Great tutorial.

Get Gmax - which is free - or 3ds Max - which costs money, but is what most people are using - and just get working. It's all about getting experience. The more, the better.

Another tip once you've gotten the hang of it: in 3ds Max you can bind your keys to different actions. As far as I know, "rotate view" isn't bound to anything by default, although there is a button for it in the bottom-right corner. I always map that to my V key. You'll probably use it loads, so it's good not to have to click the button every time. If you ask me, that's one of the most useful bits of customisation you can do.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Fluffywuffy
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Joined: 2007-11-13 23:52

Re: [Question]Modeling

Post by Fluffywuffy »

Whats the video player supposed to be I can't open it. :/
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ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: [Question]Modeling

Post by ReconAus »

I use VLC media player and it plays the tut and all other video types fine, i found that WMP wont work for me.

Recon
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: [Question]Modeling

Post by Fluffywuffy »

It costs teh moonies? :O
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Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: [Question]Modeling

Post by Fluffywuffy »

Ok I got the media player but the download is rar. How do I open it in the player?
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ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: [Question]Modeling

Post by ReconAus »

get Winrar unzip it into a folder then open it and it should play

Recon
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: [Question]Modeling

Post by Fluffywuffy »

Nope it still won't open :/
Any chance these are on youtube or something?
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Pride
Retired PR Developer
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Re: [Question]Modeling

Post by Pride »

[R-MOD]KP wrote: Another tip once you've gotten the hang of it: in 3ds Max you can bind your keys to different actions. As far as I know, "rotate view" isn't bound to anything by default, although there is a button for it in the bottom-right corner. I always map that to my V key. You'll probably use it loads, so it's good not to have to click the button every time. If you ask me, that's one of the most useful bits of customisation you can do.
For me, holding alt and middle mouse button was the default for rotating view.
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
KP
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Re: [Question]Modeling

Post by KP »

Well, I never figured that out. I'm senile, so I can't remember all those combinations. :razz:

To open .RARs, just get WinRAR, extract the files somewhere, then open them in VLC. Both programs are free. Should work just nicely.

Oh, note that the first part of the Beretta tut may be slightly broken, so it might not play. It didn't work for me.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: [Question]Modeling

Post by ReconAus »

[R-MOD]KP wrote:Well, I never figured that out. I'm senile, so I can't remember all those combinations. :razz:

To open .RARs, just get WinRAR, extract the files somewhere, then open them in VLC. Both programs are free. Should work just nicely.

Oh, note that the first part of the Beretta tut may be slightly broken, so it might not play. It didn't work for me.
If you scroll down though the comments you should find a link to a working part 1. Like KP said just download WinRar then open it click extract and it will do it by itself after that the go to the fold that you extracted it to and open it. If WMP is set as your default media player then right click on the file and got to open with and select VLC and your sweet

good luck with it



Jakegaudetenterprise.com there is link to download part 1

KP thx for the help earlier

Recon
Last edited by ReconAus on 2008-07-06 15:44, edited 1 time in total.
Z-trooper
Retired PR Developer
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Re: [Question]Modeling

Post by Z-trooper »

Hehe KP you old bugger :P

I see the beretta tutorial has been posted. Its the one I started out with back a year ago. Although I never did a beretta. I made a Colt 1911 instead using the same technique.

along the way I started paying attention to the "creating a weapon for source" tutorials:

Part 1: modeling a glock
Creating a Weapon for Source tutorial - Mod DB

Part 2: unwrapping and skinning the glock (its where I learned unwrapping)
Creating a Weapon For Source - Part 2 tutorial - Mod DB

Part 3: animating the glock and importing into source
Creating a Weapon for Source - Part 3 download - Mod DB

I used all of these 4 tutorials as guidelines and watched some of the videos several times as well as never seeing some of them. basically the first video in the beretta tut as well as the glock tut is importing and I still use that technique when setting up and preparing to model.
The 2nd and 3rd videos of either I watched a few times as well, then I got the big picture of what was going on. Then I went for it and used them to look up stuff when I got stuck.

Other than that I think these basic tutorials might help out getting started.
Free 3d Max video tutorials from video-tutes.com

All the stuff I have mentioned here is shown in 3d studio max. I recommend downloading a 30 day trial of it as you can use that time to figure out if modeling is something you want to mess around with. Quite a few people give up right away - however I strongly advice to push on through the rough spots in the start, its really worth it when you get the hang of it. Addictive too :)

Good hunting!
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"Without geometry, life is pointless"
Fluffywuffy
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Joined: 2007-11-13 23:52

Re: [Question]Modeling

Post by Fluffywuffy »

Z you tiz the bomb.

Thanks alot man. :D
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Fluffywuffy
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Joined: 2007-11-13 23:52

Re: [Question] Modeling

Post by Fluffywuffy »

Question..
How do I drag a ref pic on to a plane in gmax.
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Question] Modeling

Post by HughJass »

hey Z, i heard this is a good tut...

https://www.realitymod.com/forum/f189-m ... video.html

:D
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Fluffywuffy
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Joined: 2007-11-13 23:52

Re: [Question] Modeling

Post by Fluffywuffy »

Where is the insert vertice button in gmax?
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Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: [Question] Modeling

Post by Fluffywuffy »

bump

Insert vertex button? In gmax?
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Question] Modeling

Post by Z-trooper »

HughJass wrote:hey Z, i heard this is a good tut...

https://www.realitymod.com/forum/f189-m ... video.html

:D
hehe its a bit.. ehm.. well lets just say its not how I model now.. I SHOULD definitly make a new tut at some point.

oh and feuer... Havent tried Gmax so dunno really.. if you can modify objects on a edge level you will probably find it there.
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"Without geometry, life is pointless"
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Question] Modeling

Post by KP »

Feuerwaffen wrote:bump

Insert vertex button? In gmax?
Try Edge - insert vertex (works in 3ds max, at least).
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
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